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Aszbhar#33836

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  1. 542 votes

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    Aszbhar#33836 supported this idea  · 
  2. 5 votes

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    Aszbhar#33836 commented  · 

    As I recall, it took me nine games to clear my three wins in that Midweek Magic event, playing with the Raven Man deck. My first five games were all against Jodah. Of the remaining games, one was against the token deck and not once did I match against another Raven Man deck.
    In every single game, it felt like I was fighting from underneath, with the Jodah deck, by far, the most difficult to play against, although I did manage to win one of the five games I played against it, with my other two victories coming against Grixis.
    I usually continue to play the midweek events quite often whilst they are still available, even well after achieving the three wins. However, once I was done with this one, I promptly ignored the event for the rest of its duration, because I came away from it with a very distinct impression of unbalance between the decks, which definitely made it somewhat less than fun to play.

  3. 38 votes

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  4. 210 votes

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  5. 52 votes

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  6. 15 votes

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  7. 35 votes

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  8. 4 votes

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  9. 1 vote

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  10. 3 votes

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  11. 6 votes

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  12. 8 votes

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    Aszbhar#33836 commented  · 

    You're missing the point I am trying to make. Even when I hit FULL CONTROL as soon as the Arcane Bombardment is triggered when I have an instant in hand that I can respond with, I don't get a chance to cast it before the spells from Arcane Bombardment resolve.
    It has just happened to me again. Opponent triggered their Arcane Bombardment and used it to copy Strangle, targeting my Werewolf Pack Leader. I had an Inscription of Abundance in hand (and mana available) which I wanted to use to add two counters to the werewolf, so I hit FULL CONTROL. Nevertheless, the Strangle resolved without giving me an opportunity to cast it.
    From what you are saying, an already powerful card, is therefore not working properly and in such a manner as to make it even more devastating.
    Playing mostly Standard I am only really seeing three types of decks now. Mill, Arcane Bombardment or fast aggro. Sometimes, even the mill decks are also using AB. Apparently, there is no such thing as mid-range in the environment any more, as fast aggro is the only type of deck that can outpace the onslaught of a working Bombardment deck, made all the more worse when you can't effectively respond to the spells it copies.

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  13. 1 vote

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    Aszbhar#33836 commented  · 

    Those are skins for the rebalanced (Alchemy) versions of the cards, which all have their mana costs reduced by 1. You can tell they are the rebalanced cards by the Arena logo to the left of the card title.

  14. 10 votes

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  15. 12 votes

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    Aszbhar#33836 supported this idea  · 
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    Aszbhar#33836 commented  · 

    I have a similar problem playing on PC. I have selected the Murasa Elemental to accompany a mono-green deck and instead I get the Ondu Elemental when the game starts. It is not a big deal, because you can switch between the various types of elemental during the game by clicking the small icon near the feet, but it should default to the actual elemental you select in the deck creation menu.

  16. 4 votes

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    Aszbhar#33836 commented  · 

    Whilst I quite like the fact that we can now change avatars and pets dependent on decks, I must concur that having to use the scroll bar to see all the useful information about the make up of a deck in the Deck Details page is more than a little user unfriendly.

    What's worse is all the wasted real estate at the bottom right of the page that could easily be used to contain the deck name, format and mana cost/colour spread information, thus leaving maximum room for the detailed information about Creature, Instant, Artifact, Enchantment and Land types. Most (if not all) of my decks would be able to display that information without the need for a scroll bar if the window for it was most of the height of the screen. See screenshot for a better idea of what I mean.

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  17. 2 votes

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    Aszbhar#33836 commented  · 

    Murder is a common in the M20 set and so it is legal in Pauper.

  18. 0 votes

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    Aszbhar#33836 commented  · 

    The cost to foretell a card is always 2 colourless mana, unless another card changes that, such as Cosmos Charger.

    The 1U cost is the cost to cast it after it has been foretold.

  19. 9 votes

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    Aszbhar#33836 commented  · 

    I've also noticed that playing a game Midweek Magic causes the daily wins counter to display one lower than it should.

    To reproduce simply win a game of Midweek Magic and then return to the home screen and the win counter will remain at the same number it was before, despite showing the icon for the next reward and your XP tally having increased (if applicable).

    The only ways I have found to correct the display are to reboot the client or play a match in a regular
    Play mode.

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  20. 2 votes

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    Aszbhar#33836 commented  · 

    Whilst you take control of the creature, the Equipment still remains under the control of your opponent. This is similar to when you cast an Aura spell on an opponent's creature, they have control of the creature, but you are the controller of the Aura and you have the option to activate any abilities on that Aura, not them, unless the Aura specifically says otherwise. (For example, see Candletrap, and then compare with Detention Vortex).

    Your opponent, therefore, retained control of whether to reconfigure/sacrifice the card they control. So what should happen is when you damage your opponent with the creature, they would get the prompt of whether or not to sacrifice the Ogre-Head Helm, not you.

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