scorpia#57613
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scorpia#57613
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This problem is not even fixed by tapping mana before you play the spell that ends the turn because it will use the mana how it wants, leaving some of each (i.e. a blue and red, instead of two reds). And even if you try to tap exactly how you want to play the spell on subsequent turns, it all goes in the pool and the same thing happens...so you really only need one red to play most red spells, but it will use the mana equally using up the red instead of all the other mana!?!?! The mechanics for this are just plain broken...help Arena...can you fix this?
figured out that it will let you put unspent red mana at the end of your opponents turn, just tap them before you move to your turn...it's still tricky playing spells because it will choose the mana out of the pool for what it thinks you have left to play...but if your careful it works until you get too many in the pool...but if lower amounts, just add only how much it will take of the other mana to play the spell and then add the rest of the red at the end of your opponents turn (or if they kill leyline tyrant)...sort of a work around...the game should let you use what to use out of the pool.