12abb17#09442

My feedback

  1. Shuffler algoritm

    1,336 votes
    Sign in Sign in with: Wizards of the Coast
    Signed in as (Sign out)

    We’ll send you updates on this idea

    An error occurred while saving the comment
    12abb17#09442 commented  · 

    Well, to join the chorus... your shuffler and matchmaking seems whack. It seems painfully obvious people who pay money get to win more. From my own anecdotal experience I paid 100, made 1000 mythic first month. Second month I spend 0, get buried in plat 4. Thanks no thanks. Plenty of other games to spend my filthy lucre on. You even managed to sour my taste for paper magic... after all your the same **** company.

    An error occurred while saving the comment
    12abb17#09442 commented  · 

    Use a physical model of shuffling eg gilbert -shannon-reed. Computational randomness results in non realistic shuffling. It is apparent in the gameplay. I also suspect that there is a factor connecting your shuffler to win streaks. Just a hunch. If you used a physical based model and than randomized permutations of those states it would be much more realistic.

    12abb17#09442 supported this idea  · 
  2. 192 votes
    Sign in Sign in with: Wizards of the Coast
    Signed in as (Sign out)

    We’ll send you updates on this idea

    An error occurred while saving the comment
    12abb17#09442 commented  · 

    Yikes, playing this game, as someone who has developed in unity, I can't believe how frequently it crashes. I mean, card games are graphically simple compared to almost everything... what gives? Y'all need some fresh dev talent. It's 100% Unity and devs, not our sweet baller computers. I'm playing much more demanding games with no issues so...

Feedback and Knowledge Base