Adzomatic#36376
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Adzomatic#36376
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Adzomatic#36376
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Thanks @gWhiz#20143 for the comment, I think there may be a misunderstanding of what I’m suggesting. The AI continuation would not be a continuation of the server-side game or an AI player making decisions on the live match after someone concedes.
The human match would end immediately when the opponent concedes, and the win would be recorded exactly as it is now. The AI version would then be a local, client-side instance of that specific game state, running only on the remaining player’s device. It would essentially be a sandbox copy of the game at the exact moment the opponent conceded.
So concerns about the AI revealing the opponent’s future draws, searching their deck, revealing their hand, etc. could be addressed without requiring any of that information to be sent to the other player. The local AI would only be operating on the game information needed to recreate that particular game state.
If the concern is specifically that the winning player could potentially see information about cards that were hidden when the opponent conceded, I think that could be handled through a settings preference.
For example, each player could have a setting such as:
“Allow opponents to continue my conceded games against AI” — ON/OFF
If I have it ON, an opponent who wants to continue can play against an AI simulation of my deck/game state after I concede.
If I have it OFF, the game simply ends normally for my opponent.
I’m also not suggesting this needs to run on Wizards’ servers or affect matchmaking, Ranked, rewards, statistics, or the original game result. It’s specifically intended as a local sandbox continuation of the particular game that just ended.
I agree that it shouldn’t create infinite loops or excessive resource usage. Those would need appropriate safeguards, but they’re implementation considerations rather than fundamental problems with the concept.
The purpose isn’t to replace playing another game. It’s for situations where you’ve spent 10–20 minutes setting up a complicated board/combo and your opponent concedes just before you get to execute it. Being able to optionally play out that exact position against an AI would be a useful additional tool, particularly for testing and learning.