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endgameextreme#70708

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  1. 1 vote

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    endgameextreme#70708 commented  · 

    I was playing historic ranked against monored playing a lifegain engine deck and had an easy win on the table. Thanks to some dumb coding I couldn't get back to the screen that lets you choose to put a card on top or bottom when you scry. I thought oh well I guess I lose my scry but when my time bar went off I quickly realized it was much worse than that, as I might lose the entire game. I began frantically trying to get back in the end I auto conceded and it was super tilting watching that time bar tick to zero in a ranked game where I had an easy win and was actually having fun. I am not here just to get some bug with scrying fixed even if its not specific to just cosmos elixir. I have long wondered why there isn't a better timer system. Players who like to be toxic and just time bar out cause they are losing shouldn't force others to wait around like that or have the option to do so. additionally there are times when you are playing a deck that needs that extra time and it would be unfair and already is to punish them for playing a deck that needs that time such as wilderness reclamation back in the day.
    My proposed solution is simple and seemingly effective. Basically if you are "inactive" for a certain amount of time then you are asked if you are still there andif you don't confirm within say 10 seconds you auto concede. Note this prompt won't come up if you are doing something (like scrying). Additionally, your time limit is unlimited for a turn assuming you are performing a non-repetitive in game action such as casting a spell or activating an ability. However, if you are performing an action that does absolutely nothing to the game then you will be told you have 10 seconds before you auto pass the turn not 10 seconds before you auto concede (the client considers an action that doesn't affect the game to be one that doesn't draw cards, gain life, deal damage, scry etc etc. reducing the activated ability of shadow spear to 0 somehow would be an example of an action that does nothing this prevents a player from doing that indefinetlly. How would the client determine that? simple much like a 3-fold draw in chess if you make the same move or sequence of moves more than 3 times in a row (could be more assuming some card that's not infinite is actually affecting the game but repeats a finite number of times) then you will be prompted to make a different action and if you can't or don't etc you will auto pass the turn. In short you can't time bar opponents anymore by doing nothing and you could even lose if you are afk. If you are there you will have to be doing something in game or else you will auto pass the turn.

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    endgameextreme#70708 commented  · 

    I was playing historic ranked against monored playing a lifegain engine deck and had an easy win on the table. Thanks to some dumb coding I couldn't get back to the screen that lets you choose to put a card on top or bottom when you scry. I thought oh well I guess I lose my scry but when my time bar went off I quickly realized it was much worse than that, as I might lose the entire game. I began frantically trying to get back in the end I auto conceded and it was super tilting watching that time bar tick to zero in a ranked game where I had an easy win and was actually having fun. I am not here just to get some bug with scrying fixed even if its not specific to just cosmos elixir. I have long wondered why there isn't a better timer system. Players who like to be toxic and just time bar out cause they are losing shouldn't force others to wait around like that or have the option to do so. additionally there are times when you are playing a deck that needs that extra time and it would be unfair and already is to punish them for playing a deck that needs that time such as wilderness reclamation back in the day.
    My proposed solution is simple and seemingly effective. Basically if you are "inactive" for a certain amount of time then you are asked if you are still there andif you don't confirm within say 10 seconds you auto concede. Note this prompt won't come up if you are doing something (like scrying). Additionally, your time limit is unlimited for a turn assuming you are performing a non-repetitive in game action such as casting a spell or activating an ability. However, if you are performing an action that does absolutely nothing to the game then you will be told you have 10 seconds before you auto pass the turn not 10 seconds before you auto concede (the client considers an action that doesn't affect the game to be one that doesn't draw cards, gain life, deal damage, scry etc etc. reducing the activated ability of shadow spear to 0 somehow would be an example of an action that does nothing this prevents a player from doing that indefinetlly. How would the client determine that? simple much like a 3-fold draw in chess if you make the same move or sequence of moves more than 3 times in a row (could be more assuming some card that's not infinite is actually affecting the game but repeats a finite number of times) then you will be prompted to make a different action and if you can't or don't etc you will auto pass the turn. In short you can't time bar opponents anymore by doing nothing and you could even lose if you are afk. If you are there you will have to be doing something in game or else you will auto pass the turn.

    An error occurred while saving the comment
    endgameextreme#70708 commented  · 

    I was playing historic ranked against monored playing a lifegain engine deck and had an easy win on the table. Thanks to some dumb coding I couldn't get back to the screen that lets you choose to put a card on top or bottom when you scry. I thought oh well I guess I lose my scry but when my time bar went off I quickly realized it was much worse than that, as I might lose the entire game. I began frantically trying to get back in the end I auto conceded and it was super tilting watching that time bar tick to zero in a ranked game where I had an easy win and was actually having fun. I am not here just to get some bug with scrying fixed even if its not specific to just cosmos elixir. I have long wondered why there isn't a better timer system. Players who like to be toxic and just time bar out cause they are losing shouldn't force others to wait around like that or have the option to do so. additionally there are times when you are playing a deck that needs that extra time and it would be unfair and already is to punish them for playing a deck that needs that time such as wilderness reclamation back in the day.
    My proposed solution is simple and seemingly effective. Basically if you are "inactive" for a certain amount of time then you are asked if you are still there andif you don't confirm within say 10 seconds you auto concede. Note this prompt won't come up if you are doing something (like scrying). Additionally, your time limit is unlimited for a turn assuming you are performing a non-repetitive in game action such as casting a spell or activating an ability. However, if you are performing an action that does absolutely nothing to the game then you will be told you have 10 seconds before you auto pass the turn not 10 seconds before you auto concede (the client considers an action that doesn't affect the game to be one that doesn't draw cards, gain life, deal damage, scry etc etc. reducing the activated ability of shadow spear to 0 somehow would be an example of an action that does nothing this prevents a player from doing that indefinetlly. How would the client determine that? simple much like a 3-fold draw in chess if you make the same move or sequence of moves more than 3 times in a row (could be more assuming some card that's not infinite is actually affecting the game but repeats a finite number of times) then you will be prompted to make a different action and if you can't or don't etc you will auto pass the turn. In short you can't time bar opponents anymore by doing nothing and you could even lose if you are afk. If you are there you will have to be doing something in game or else you will auto pass the turn.

  2. Reaching Mythic rank sets ranks to Beginner

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    endgameextreme#70708 supported this idea  · 
  3. 382 votes

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