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Vambo#76410

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  1. 1 vote

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    Vambo#76410 commented  · 

    Edit I don’t mean it was turn 2. What I mean is after I play my scute swarm id bring my auspicious starrix out the next turn. But it usually winds up in a crash after playing anything that can bring out 2 lands. I started using invasion of zendikar because it was more reliable for lands. But I can never finish a combination with any of these combinations or the use cards cultivate or that surge card that has a kicker that gives 2 lands and +2 counters for power and toughness.
    I think this needs a major fix I’m playing on a newer iPhone so it should not be having issues. The update that came in did help a bit but it still crashed.

    Vambo#76410 shared this idea  · 
  2. Algorithm Improvement

    909 votes

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    Vambo#76410 commented  · 

    I think there needs to be recoding or major revamping for the coding. I just refitted my deck again I added one land and I got nothing but lands…

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    Vambo#76410 commented  · 

    Don’t got screen shots: this is more of a suggestion.

    Algorithm is obviously an issue everywhere and it’s troubling to deal with. Just today I had lost 20 battles pretty much in a row due to not being able to draw lands or cards types in General. But this is needless to say because it just isn’t lands that are effected in these scenarios, all card types are affected. You’ll start with hands that don’t have any lands so you’ll mulligan and be beaten down by just enchantments or just lands. The algorithm is the issue and always has because this does not happen in paper magic the gathering.

    My deck structure consists of 80 cards… before it was 90 due to having more lands then I needed. I removed 10 lands when I had 35… added a few more creatures because 35 lands was to much and all I got was lands on my drawing phases and not enough creatures or any of my enchantments or a mixture of everything. So this didn’t work adding more lands work. Even though I Added a bit more lands and now I’m not getting any lands on my draw phases. I’ll see one land maybe every 5-6 turns. Ok but this is where it gets stupid.

    Got 8 enchantments 8 sorceries 6 instances 4 artifacts…. And I see neither of them in any of my draw phases or starting hands with a decent amount of the 30 lands I got: I got 25 creatures 30 lands…. I’ll never see any creatures and just enchantments maybe 1-2 lands for an entire 5 turns.

    Ok so let’s try this how about creating a separate table to code in an algorithm for each card type becaus this engine y’all using for algorithm isn’t working. Set each card type or rarity to 50/50 because how I feel about every card type of the pissibility of drawing 1 out of 4 cards in an 70 card deck is like 1/1000th chances of getting it. But when I play against players with 250+ card decks they’ll pull out 4 destroy cards or 6 board wipes cards in row… like a year ago when I played I used to be able to hit mystic ranking with my decks never had issues with algorithm as bad as this. Like that doesn’t make sense how players with more cards in a deck can get board changing situations like that. Other day someone pulled out 4 banishing lights back to back in a 250+ card deck. The odds are so slim and this is consistently happening. I was winning 30-40 games a day now I’m winning 10-11 games a week with this deck….. I’ve literally had to DESTROY my deck nearly just to try and get a well balanced hand or draw phase. Why do I have to do this? I shouldn’t of had to take even 1 card out or add one card in.

    I got 3 cultivates and 3 vastwoods and other means to get lands out. Sorceries and what not but I never seem to get them. Where as players with 250 card decks or more will get multiples of cards on their draw phases.

    Vambo#76410 supported this idea  · 
  3. 21 votes

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    Vambo#76410 shared this idea  · 

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