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Steel Brightblade#34019

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  1. Scute Swarm Gamebreaking

    338 votes

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    Steel Brightblade#34019 supported this idea  · 
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    Steel Brightblade#34019 commented  · 

    Same thing just happened to me. My next turn I was going to win, never got the chance. It took about 10 mins to get through the queued scute swarms and of course after that I had forfeited my turn(s).

    Seriously guys, write some optimisation logic into your game e.g.
    first Scute Swarm sets ‘6 lands’ flag to true. From that point on, don’t count the lands, just refer to the flag!

    Also please remember that gameplay is the #1 thing to get right. If gameplay suffers because of graphics rendering, for gods sake allow us to disable 3D effects etc...we know it’s pretty, but we’d prefer to be able to play!

    This applies to all costly renders- not just Scute Swarm but literally anything that chews up resources (including those f** pets). Please write in some performance checking, so when it gets bad the game just falls back to a sprite or something.

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