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  1. 2 votes

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    hinotoumei commented  · 

    Set your deck to limited then try again.

  2. 4 votes

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    hinotoumei commented  · 

    Not a bug. Deck has to be set by default to traditional historic. If it’s set to historic it will be invalid. If you have a companion it must be in both the companion slot and a a copy in your sideboard. If you remove the “extra” companion this invalidates your deck.

  3. 1 vote

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    hinotoumei commented  · 

    You shouldn't be building a deck that relies upon creating infinite copies of tokens..

    It wasted your opponents time and is not a viable strategy due to pulse, the end, legions end, surgical extraction, nexromentia and the numerous other cards to deal with this.

    This is what they call a meme deck. It's not competitive ..and also yawn 🥱

    Rethink your strategy of playing the game. These silly meme decks are not viable outside bo1

    Shoving 230 copies of a creature in your deck, having a deck size above 99 + companion , relying on excessive life gain , token generation and mill.

    Sideboarding by adding all 15 cards to your main deck..

    All this is bad gameplay for both you and your opponent.

  4. 2 votes

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  5. 1 vote

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    hinotoumei commented  · 

    Deck limit is 100 cards overall. Edh yorion
    But over that by even 1 should be banned

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  6. 1 vote

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    hinotoumei commented  · 

    Alchemy are in historic and timeless.
    Not in pioneer but neither are half the cards I own.

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    hinotoumei commented  · 

    Games consist of counting deck size of opponent checking sideboard functionality and keeping finger at the ready to concede as soon as alchemy card is played

    Quit forcing players to engage with alchemy
    Quit forcing players to play against 250 card decks
    Quit forcing players into a loss due to timer expiring when they spend whole match clucking resolve 1k times per turn when the opponent gains life or mills

    Enuff is enuff

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    hinotoumei commented  · 

    Send me gems or whatever.

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  7. 1 vote

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    hinotoumei commented  · 

    Also anyone who joins a match with 50 lotus fields should be banned.
    Take ranked mode seriously

    Delete alchemy

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  8. 6 votes

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    hinotoumei commented  · 

    Every deck even in diamond is some dumb 150+ card deck

    Deck limit should be 101.

    100 cards + companion sort of like commander.

    Other numbers that work are

    96 with 36 lands
    86 with 34 lands
    And basic 80

    I’ve thoroughly tested this
    Anything above these numbers is Garbo…unless
    Seek..
    But nope they allow people to exceed this then print dumb alchemy cards that promote it

    So you end up with dumb decks that are full of 1 off copies of spells that conjure and seek and duplicate themselves

    Or dumb interactions such as using cynical loner to find whatever card you need then sheoldred assimilation to put it in top 5 then assemble the team or surveillance

    Complete bs

    Your game has essentially become rolling a die to see if you got a person who isn’t playing alchemy trash and has no more than 101 cards in their deck otherwise leave,..

    Every match is about counting size of opponents deck, checking to see if sideboard is functioning ; waiting 10 minutes for opponent to decide who goes first:, then leaving game as soon as opponent plays alchemy card

    Pathetic
    Delete all alchemy cards except those that follow your in paper mechanics or make sense in paper

    Conjure
    Seek
    Lands that double team
    Perpetual

    These are bs and promote toxic gameplay that is destroying your game.

    At least ban alchemy in historic so players aren’t forced to play pioneer where a huge chunk of their library is banned

    Hello, your go!!!

  9. 1 vote

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    hinotoumei commented  · 

    It’s set to traditional

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    hinotoumei commented  · 

    Fix this issue and I expect compensation…
    Been going on daily for months now

    Entire experience with this game basically consists of conceding every match due to 250 card trash stalkers and now my entire deck is useless

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  10. 4 votes

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    hinotoumei commented  · 

    the real bug is that it manually makes you count past 6 million then you lose..
    😂

  11. 3 votes

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    hinotoumei commented  · 

    Tokens don’t go into exile and cease to exist except if it’s a token of a transforming dfc which they implemented special rules for in ixalan.

    They won’t update rules for 3 or 4 meld cards.

  12. 1 vote

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    hinotoumei commented  · 

    Or they are just griefing.
    I’ve had players do this and you can tell they are there cuz they click on their hand then immediately join round 2

  13. 1 vote

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    hinotoumei commented  · 

    Please provide link to masters degree in mathematics

  14. 2 votes

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    hinotoumei commented  · 

    It’s not an activated ability. It’s a triggered ability with an additional cost

    Trigger : beginning of combat on your turn
    Addendum : pay 1 mana
    Effect : equip target equipment to creature

    Read it like this

    At the beginning of combat on your turn : pay 1 to activate effect

    Activated abilities would read

    Pay x : activate effect

    They don’t bother explaining this to ppl unfortunately

  15. 29 votes

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    hinotoumei commented  · 

    Yup…never fixed. Works fine then randomly doesn’t
    Been like this since day one on pc android and ipad

  16. 1 vote

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  17. 2 votes

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    hinotoumei supported this idea  · 
  18. 1 vote

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  19. 272 votes

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    hinotoumei commented  · 

    Launch day for new set and can’t even play game
    Lol

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    hinotoumei commented  · 

    Put mascot exhibition in sideboard to fetch with divide by zero for imprint…
    Half my key cards are in sideboard..

    When I mastermind Karen or learn it only gives me access to 7 cards..

    Sideboard should be 25 - 60 extra cards. Instead we are given a measly 15…

    Which now we cannot even access.

    Lol

    Already tanked rank due to 250 hellgolifegainernetdeckbabies

    Now basically have to conced match if I can’t fetch lesson

    What a joke.

    This has been an on again off again issue with sideboard. It’s a recurring bug since day 1

    Maybe spend less money printing 12\12 Dino’s that cost 1 mana can’t be blocked and have haste ward infect wither cascade add 9 mana vigilance can’t be countered bs

    And more time fixing your game in ways that don’t promote brain dead gameplay

    Bo1 doesn’t need sideboard and shouldn’t be a ranked format
    Take alchemy out of historic or give us a proper eternal format.
    Pioneer is a joke when we can’t play half the cards we own

  20. 1 vote

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    hinotoumei shared this idea  · 
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