Duanebot#49487
My feedback
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Patch in some simple colored lines that follow the hit box edges along the ground (the effect would be like air streams or sparks). This would help players understand the mechanics better and differentiate between hit box issues and "lag").
I too struggle, with clunky responses and 2 inch spears appearing to have a 5 foot wide hit box. It doesn't need to be realistic but just needs to connect the animation to the collision logic.