Skip to content

Duanebot#49487

My feedback

7 results found

  1. 2 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 shared this idea  · 
  2. 14 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 supported this idea  · 
  3. 38 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 supported this idea  · 
  4. 37 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 supported this idea  · 
  5. 51 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 supported this idea  · 
    An error occurred while saving the comment
    Duanebot#49487 commented  · 

    Patch in some simple colored lines that follow the hit box edges along the ground (the effect would be like air streams or sparks). This would help players understand the mechanics better and differentiate between hit box issues and "lag").

    I too struggle, with clunky responses and 2 inch spears appearing to have a 5 foot wide hit box. It doesn't need to be realistic but just needs to connect the animation to the collision logic.

  6. 61 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 supported this idea  · 
  7. 92 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Duanebot#49487 supported this idea  · 

Feedback and Knowledge Base