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InCogito#78223

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    InCogito#78223 commented  · 

    I lost a cool game only because of this, since every turn of ours lasted 15 minutes. there were so many trigger combos with counters & creatures that it took ages with that stupid functionality that needs to distribute every single counter immediately & not do it all in a faster manner somehow in the end & ask for a resolve from the opponent. I stopped the game because of this. It stops making fun if the app is the only reason why it sucks to build crazy combos...

    cleric class lvl 2 & trelasarra, moon ancer + some passionate orators & a card that creates lots of tokens per life/attack/counter--> this app is dead. exponential trigger combos should be rewarded, not a problem for the players. i liked the game before this happened too often.

    InCogito#78223 supported this idea  · 

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