Jaiden#39825
My feedback
4 results found
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Infinite Loop
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IMG_1912.png 10537 KB -
ashnods altar + reassembling skeleton - infinite combo.jpg 849 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Log20210120_004510.log 720 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Screenshot 2021-01-20 004804.png 3786 KB -
Screenshot 2021-01-20 004804.png 3786 KB
26 votesJaiden#39825 supported this idea ·
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31 votes
Jaiden#39825 supported this idea ·
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15 votes
Jaiden#39825 supported this idea ·
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21 votes
An error occurred while saving the comment Jaiden#39825 supported this idea ·
Came here to suggest this too. Glad to see it's an open suggestion, but kind of a bummer seeing it's almost two years old even though these kinds of decks are pretty common.
Instead of banning it outright, there should be some QoL changes to make it more fun. I honestly don't blame all of the people complaining that infinite loops need to be "banned" since the current implementation is pretty un-fun for both sides of the table.
I'm running a deck that has an infinite loop in Historic that isn't necessarily an automatic win-con (Scurry Oak + ETB Lifegain + Heliod). I'd assume this would be properly mathed out in paper, and so it would be really great if in Arena, we could choose a set number of triggers, and have the opponent just choose when to respond.
I try to be as courteous as possible with other players but it's still insanely annoying for both of us to have to confirm every individual trigger.