Skip to content

Jaiden#39825

My feedback

4 results found

  1. 21 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Jaiden#39825 supported this idea  · 
  2. 29 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Jaiden#39825 supported this idea  · 
  3. 9 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Jaiden#39825 supported this idea  · 
  4. 19 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Jaiden#39825 commented  · 

    Came here to suggest this too. Glad to see it's an open suggestion, but kind of a bummer seeing it's almost two years old even though these kinds of decks are pretty common.

    Instead of banning it outright, there should be some QoL changes to make it more fun. I honestly don't blame all of the people complaining that infinite loops need to be "banned" since the current implementation is pretty un-fun for both sides of the table.

    I'm running a deck that has an infinite loop in Historic that isn't necessarily an automatic win-con (Scurry Oak + ETB Lifegain + Heliod). I'd assume this would be properly mathed out in paper, and so it would be really great if in Arena, we could choose a set number of triggers, and have the opponent just choose when to respond.

    I try to be as courteous as possible with other players but it's still insanely annoying for both of us to have to confirm every individual trigger.

    Jaiden#39825 supported this idea  · 

Feedback and Knowledge Base