handle infinite loops
I just can agree to the other posts below. There should be the possibility to handle infinite loops.
E.g. Record a sequence of actions and simply enter an number how hoften this loop should be executed (not more than 9999 times)
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failnation#65496 commented
Report abusers to Wizbro immediately, and here to forums. "Fallen" uses infinite loops to cheat in wins.
Infinite loop algorithm detection algorithm is absolutely necessary, use flip of a coin to see if each incident in loop succeeds, fail = loop auto-ends. See how simple that solution is Wizbro?
Paul The Woogie Warrior#45081 → TRUTH, NO matter how much Wizbro CS tries to gaslight us on the "R"NG while refusing to show us the coding, or independent testing results. -
Paul The Woogie Warrior#45081 commented
Nothing takes the fun out of playing more than only getting two mana out and the other guy has started an endless loop.
It’s all the time now…. Resulting in massive un-defeatable armies.
You’re losing me, and my interest in playing. The game that you say is for everyone is rapidly becoming a game for those who can create net-decks. To **** with standard Joes without time to spend all day researching the fastest deck….
And it’s the only people I get placed up against…. The algorithms are ****. All of them. Right down to the shuffle .Peace out
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Raistilus#23622 commented
10 min turns should not be possable makes me want to kill myselfinfanite loops should not be alowwed ive played 5 peeople in a row that did this **** with didfferant combos you guys suck
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sirrobocop#47895 commented
I despise infinite loops. They're completely unrealistic, Suck up way too much game time, And when used in conjunction with cards that deal direct damage draw cards, Enable a player to have a deck that can never be countered because you could never get a shot in. There is no strategy involved it's just a matter of wait out. Magic does a ****** job of determining what types of decks are on the table And building match UPS accordingly. If you're going to allow something like infinite decks then take the known infinite decks and put them all together in an arena and let them duke it out. Personally I'd prefer to go the other route where no card can be recycled more than twice or something like that. That'd put a cramp in the battle plan...
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Silent_Coder#06013 commented
I also had this happen to me agreed and its getting worse
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DigitalHorsist#63102 commented
I don't understand the problem, does "Concede" not work when you know it's over?
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gamer420life#97926 commented
This is absolutely ridiculous that you can exploit infinite loops in MTG Arena. Something needs to be changed about the card sequencing with Scurry Oak, Prosperous Innkeeper, and Heliod Sun-Crowned.
Do your job and remove this exploit.
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Dzetacq#07378 commented
My opponent had a Scurry Oak, Heliod Sun-Crowned and Prosperous Innkeeper, giving him an infinite supply of +1/+1s, 1/1 tokens and life
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Avatar of Frost#98411 commented
Infinite loops are really dumb, and they need to be stopped. Completely pointless to play when people are going to do stuff like this. Either remove the card, ban it, or change how its interactions work. Sitting there while the opponent slowly ticks you down to 0 health 1 hp at a time because of a loop should never happen.
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Avatar of Frost#98411 commented
Infinite loops are really dumb, and they need to be stopped. Completely pointless to play when people are going to do stuff like this. Either remove the card, ban it, or change how its interactions work. Sitting there while the opponent slowly ticks you down to 0 health 1 hp at a time because of a loop should never happen.
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Avatar of Frost#98411 commented
Infinite loops are really dumb, and they need to be stopped. Completely pointless to play when people are going to do stuff like this. Either remove the card, ban it, or change how its interactions work. Sitting there while the opponent slowly ticks you down to 0 health 1 hp at a time because of a loop should never happen.