TheFakir#49465
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9 votes
An error occurred while saving the comment An error occurred while saving the comment TheFakir#49465 commented
Hello I got another great example for Gre error. I have pictures, because I restarted MTGA while it hung 2 times.
My opponent played bugs, and when he is established, I play another [Over The top]"Hoch hinaus, not sure about it being strong, but then after playout ive seen, it would clear his deck to zero, and the match would end because of milling clear the library.
It would clear the library THROUGH [Gaias Blessing] (Gaeas Segen (Gaea's Blessing)) is in it, because [Over The top], does not count the mill, despit its actually the same thing happening. I find that weird and unlogic.
aditionally he would be killed by [Trespasser's Curse] "Fluch des EIndringlings" would he not have his bartener /innkeeper out.
but it would be impressive, if the graphics engine would be optimized to show up with what it calculates
we land at a stack of like 4914 reactions to resolve the game actually finished it!
TheFakir#49465 supported this idea ·
An error occurred while saving the comment TheFakir#49465 commented
this is the log from today
An error occurred while saving the comment TheFakir#49465 commented
I HATE THIS BUG! I get into trouble EVERYTIME the boring 0815 turns into a "adult" skirmish for honesty...
i got a fan of "Hoch hinaus" [Over the top], and have this deck (exported into txt file).
The deck makes a heck of fun to play, and is quite a lot succesful, while i still polish it with different approaches.
when I put in "annies Bandenbeitritt"[Annie joins up] its really rocking havoc, too. It only lacks, when I dont get the mana up at start which happens sometimes, and I must focus on develop more mana first turns, so while it CAN defend most common rushes, its sometimes little bit trapped in the order of play out, e.g. when multiple enchantments on hand for 3 want to come to field together, and I stuck at 4 mana pool, and alike rush coming up.
while the deck is certainly designed to "intercept" a rush in time, its sometimes tricky or impossible.but the problem is: when I play against Angel decks, with lots of priests, the stack explodes ofc if combined with "[Over the top]". still, i have a good chance to get counters up at the same time, like
[Überwältigende Herrlichkeit] / [Overwhelming Splendor], or many others. give yourself a punch and discover HARD my newest invention its the best deck in MTGA honestly.PLEASE SOLVE THIS STACK BUG IT BREAKS the most beautiful encounters that MTGA HAS.
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7 votes
TheFakir#49465 supported this idea ·
An error occurred while saving the comment TheFakir#49465 commented
Title:
endless loop bug with displacer kidden, Terefi planeswalker; alpha oracle... artefact mana cards in alchemyHi,
thanks for giving us MTGA platform; for all the people; for all the years;Yet I still get stomped with endless loops; this one is remarkable example, because I had some counters already in place, for the turn would finally come to my draw again;
I had a "fraying lane" set up, and also a grim wanderer, should he kill my defense that was 2 units when my opponents turn began. one of them was a "junkyard genius". I was in good position to counter to everything with my "mysterious limousine", maybe some alternatives...
;The Tactic he did:
1. He had lawishly put down ADDITIONAL mana with his lotus orb and similar "artefact lands"
2.
Then he used the ability of "displacer kidden" (see picture) to "reactivate" his Terefi planeswalker; he then could draw more cards... and because of this, he could push his token up; also, he did get additional mana artefacts, and could draw additional cards with cards from hand play.3. afterwards he activated his Terefi to draw more cards;
He even caused my to "discard all and draw 7 new cards for both players" with his ability.he also could play his displacer kidden once again and again... before even the battle phase started;
If you have additional questions, feel free to request for reply;
I attached a screenshot; My Ingame name is "TheFakir"#49465 and I was playing day 26.01.2023 around 16:30 german timezone;
You can merge my request with existing; I just have not the time and not the english skill to find eventual copies of my issue in my valuable time;
thanks!
here is the log for that match
also, i find it problematic, that MY Turn is running out of time, while at the same time its me waiting hang on for the game to react, or also for opponent to react when [Over the top] is causing playouts from opposive players on their obvious surprise, they take some breath seconds to understand.
while this happens, my sand clock is being used upinstead. This makes it impossible to end the turn not even when you play fast. and breaks the game. it shouldnt be a performance problem 20 years into the modern age. its a children desease to hang with depricated picture deliverer no excuse!
Sorry for double post