Game suddenly ended with "GreError" and a forced draw
In the middle of a game, after some series of normal-seeming actions, the game suddenly stopped with a server error reading "GreError" (I assume meaning a game rules engine error?) and a forced draw from the server. (The pop-up itself said "Result: Draw", implying that the server had handed out that result after the GRE error.)
The client continued operating normally as if the match had been drawn (i.e., it showed the "Draw" result, allowed me to inspect the battlefield, returned to the home screen normally, etc.), but the match was obviously immediately stopped by this. (Thankfully a random unranked match, so I have no missed rewards to claim!)
I'm attaching the captured log (from the "report a bug" screen) as captured.log. Please keep in mind that I removed all lines beginning with "[Social.Chat]", since I don't want to post my chat messages in a public forum. (All chat happened long before the error, so I doubt it is of any relevance.)
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Aarinfel#70191 commented
here's the logs:
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Aarinfel#70191 commented
Cast doppleganger X=10. Choose all valid targets (mostly forests) and the game acted like I was waiting for opponent to respond. After 3 min I closed and relaunched, because its buggy and sometimes that clear is to get the GreError Winner:Draw screen. Please fix Doppleganger. its almost unplayable because the interface doesn't handle anything more complicated that Mountain/Goblin/Swing/Boardwipe/Cry.