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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Not from this card. But a deck runs other cards, too, many can grant haste to all creatures, or creatures of a specific type, etc. Do not ignore the stuff that's already on the field.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    The most frequent offenders for spells being uncounterable are Cavern of Souls (which makes the spell itself uncounterable), and Voice of Victory (which forbids the opponent to cast spells on the controller's turn). Many other such cards exist. If you can't cast a spell during your opponent's turn, it's most likely not a bug, but rather a card specifically saying you can't.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Copying a spell also includes number of targets and distribution of damage. So if your original spell has 4 targets with a damage distribution of 1-1-1-1, then the copy must also have 4 targets and a damage distribution of 1-1-1-1. The effect copying the spell may allow you to change the targets, but it does not allow changing the number of targets nor distribution among them.

    In you screenshot, to kill Kroxa and as many other creratures as possible, you had to pick 2 targets with a damage distribution of 3-1, 3 damage to Kroxa, and 1 damage to a 1/1. The copy then could target Kroxa for another 3 and a 1/1 for 1 damage. Or the 1 damage portion could have been assigned to the 2/2 each time, killing the biggest creatures.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Destroy target creature with mana value 2 or less.

    Firdoch Core's mana value is 3.

    So the issue is. there's no valid target.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Hauken's Insight:
    "Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent WITHOUT PAYING ITS MANA COST."

  6. 1 vote

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    Rezzahan#77802 commented  · 

    "If two NONLAND cards that share a color were milled this way, repeat this process."

    Sphix's Tutelage is not Grindstone.

  7. 3 votes

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    Rezzahan#77802 supported this idea  · 
  8. 1 vote

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    Rezzahan#77802 commented  · 

    Because the duration of the exile ended before it began. So it never got to begin, meaning nothing got exiled. Stasis Snare works differently from Oblivion Ring, a single trigger responsible for the exile and return. O-Ring has two triggers, one for exile, one for return. Similar cardsto both exist, so make sure which template you are dealing with as they are mechanically different.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Please realize when a season ends (like today!), and that games begun before that time but ending afterwards will count towards the new season. You are downranked when a new season starts, resulting in your lower starting rank for the new season going up, which is still below what you had at the seasons end.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Your creatures dying? Because she does not care about the opponent's creaturs dying.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    The backside of Westvale Abbey is black due to a black color indicator. That gives the card a black color identity, since both sides of the card are taken into account for that.

  12. 2 votes

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    Rezzahan#77802 commented  · 

    Nowhere to Run on the field negates hexproof.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    It can only exile the creature, if that creature is still around. If it dies to combat damage, it isn't and cannot be exiled. Only a surviving creature can be exiled with the trigger.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Did the token attack a player? Attacking planeswalkers doesn't trigger it.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    It is the affected player or controller of the affected permanent that chooses the order in which replacement effects are applied. Therefore, you did not get to choose to apply Taii Wakeen first. Your opponent as the affected player got to choose to apply Lightning, Army of One first.

    616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event
    affects an object or player, the affected object’s controller (or its owner if it has no controller) or the
    affected player chooses one to apply, following the steps listed below. If two or more players have
    to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
    [...]

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Neither. It's just you not understanding your own cards. Soul-Scar Mage turns all noncombat damage to your opponent's creatures into -1/-1 counters, so no damage is actually dealt. And since Torch the Tower specifies, that the creature is only exiled if it was dealt damage, it is not exiled. Because no damage was dealt, counters were placed instead.

  17. 0 votes

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    Rezzahan#77802 commented  · 

    Platinum Angel says its CONTROLLER cannot lose the game, and their opponent's can't win the game. Nothing about the opponent not being able to lose.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Did you kill them with -X/-X effects? If so, they died with their power reduced.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    The Omenpath DFCs are transforming DFCs AND modal DFCs. The backside has a mana cost, and can be cast like any other MDFC. The cost to transaform is usually the same as the backside's mana cost.,

  20. 1 vote

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    Rezzahan#77802 commented  · 

    While suspend is a special action, it does require you to be able to cast the spell to do so. With your one noncreature spell per turn limit already reached, you cannot cast the spell, so you also cannot suspend the card.

    116.2f A player who has a card with suspend in their hand may exile that card. This is a special
    action. A player can take this action any time they have priority, but only if they could begin to
    cast that card by putting it onto the stack. See rule 702.62, “Suspend.”

    702.62c While determining if you could begin to cast a card with suspend, take into consideration
    any effects that would prohibit that card from being cast.