Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
No, that was correct. Kenrith's Transformation does not change the copiable values of the permanent. Copy effects are the very first effects applied in the layer system. Any effects in later layers do not change copiable values, so do not change what a copy would look like. Kenrith's Transformation starts applying in layer 4 (type changing), and has additional effects in layer 5 (color changes) and 7b (setting base p/t). So way after layer 1, which is copy effects.
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1 vote
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Rezzahan#77802
commented
Because every single card needs to be implemented and tested to see if it works properly. And with now 6 sets coming out per year, all those cards, too, have to be implemented, and with priority. There simply has not been enough time and personel to get every card in the game's history added. Arena has been around only since 2017, Magic has been around since 1993.
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1 vote
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Rezzahan#77802
commented
It does not resolve the spell that was cast, but the CASTING itself happens DURING the Planetarium's trigger's resolution. You cannot interrupt that. You do get to respond to the spell that is cast this way, but you cannot respond in between looking at the top card and the spell being cast. I never said anything about RESOLVING the spell, nor that you could not respond to the spell. Likewise, I did not say you couldn't respond to the trigger caused by a scry.
And I'm using caps because that is the only way I have with pure text to put an emphasis on a word. I would like to use bolded text, underlining, italics, etc. But I can't, this platform does not offer such options.
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Rezzahan#77802
commented
You did not get to interfere, because no player gets priority while a spell or ability is resolving. Looking at the card and playing it is ALL part of the Planetarium's ability resolution. Players only get priority BEFORE that ability resolves, so BEFORE the card is looked at, and AFTER the ability has finished resolving, so AFTER the spell has been cast (or not). There is NO WINDOW to intervene in between the two.
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1 vote
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Rezzahan#77802
commented
Quest completion CANNOT get you 750 exp. ALL daily quests only give 500 exp. Some daily quests give 750 GOLD. Which means you WERE at exactly 0 exp for the next level.
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Rezzahan#77802
commented
When you hit the level experience exactly, you get the rewards for the new level. But the notification that you gained a Mastery level comes with the next experience you gain.
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8 votes
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Rezzahan#77802
commented
Read the Monday announcements. The event is described there as FINAL FANTASY Brawl builder's challenge. They just did not update the event's default description on Arena, because it is USUALLY the latest set. But not this time. The intention for this event IS Final Fantasy, not The Last Airbender.
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3 votes
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Rezzahan#77802
commented
No, you got it backwards. The DESCRIPTION of what set is to be used has not been updated. The Monday announcement stated, that this week's MWM event is a FINAL FANTASY BRAWL BUILDER'S CHALLENGE.
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1 vote
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Rezzahan#77802
commented
Not a bug. Quina only changes how many and what type of tokens are created. Any additional effects are applied to ALL toklens created by the modified token creation event. This includes entering tapped, entering attacking, getting counters, and being sacrificed at end of turn.
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1 vote
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Rezzahan#77802
commented
If you are trying to lie, at least don't make it so obvious. Your side of board could not come about on turn 4, you are AT LEAST on turn 6 in your screenshot, so you DID NOT play a land each turn. And it being at least turn 6, your opponent having played 5 lands is not an issue. And it is at least turn 6 because you have a total of 12 cards, your opponent has a total of 13. So you drew at least 5 cards in that game, where you were most likely the starting player.
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1 vote
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Rezzahan#77802
commented
So in both cases it was not your turn? Then most likely your opponent did have a Voice of Victory, a Kutzil, Malamet Exemplar, a Myrel, Shild of Argive, a Grand Abolisher, or any of the other cards out that do not allow an opponent to cast spells on their controller's turn.
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1 vote
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Rezzahan#77802
commented
Did your opponent CAST Overwhelming Splendor, or did they just put it onto the field? This is important, because aura SPELLS target what they are going to get attached to as a permanent, aura PERMANENTS entering the battlefield in any other way DO NOT.
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1 vote
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Rezzahan#77802
commented
Reanimation is NOT regeneration. Regeneration REPLACES Destruction. Meaning, regeneration would happen when the destruction occurs, so when Wrath of God resolves. Creatures CANNOT regenerate after destruction has already happened. So whatever your opponent did, it was NOT regeneration.
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1 vote
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Rezzahan#77802
commented
Not gold, just experience. One Mastery level worth.
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1 vote
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Rezzahan#77802
commented
Of course not. To get life from Food you have to sacrifice it to its own ability. Simply sacrificing a Food does not activate its ability to gain life. It is not a trigger upon its sacrifice. It has its own activated ability, and you have to activate that ability to gets its effect.
118.10. Each payment of a cost applies to only one spell, ability, or effect. For example, a player can’t
sacrifice just one creature to activate the activated abilities of two permanents that each require
sacrificing a creature as a cost. Also, the resolution of a spell or ability doesn’t pay another spell or
ability’s cost, even if part of its effect is doing the same thing the other cost asks for. -
1 vote
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Rezzahan#77802
commented
Hyldeblade's trigger has an intervening-if clause. Think of it as an extension of the trigger condition. Meaning, it has to be true at the time the ability would trigger. If it's not, no trigger. This also means, that any event happening IN the end step is happening too late to affect that trigger. Which includes the sacrifice of mobilize tokens to the mobilize delayed trigger. It simply happens too late. The condition must be fulfilled BEFORE the end step begins.
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2 votes
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Rezzahan#77802
commented
Did you activate the ability that gives Koh the abilities of an exiled card by paying 1 life first? Otherwise, Koh does not get those abilities. It does not get them automatically, you have to actiuvate the ability first. And can even switch between abilities of several exiled cards.
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1 vote
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Rezzahan#77802
commented
That is the WEEKLY quest counter, the one that gives 250 exp for the first 15 victories of the WEEK. it resets WEEKLY. It even says "WEEKLY Win rewards".
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1 vote
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Rezzahan#77802
commented
Because your opponent has Nowhere to Run on the field.
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1 vote
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Rezzahan#77802
commented
That announcement also stated, that the first copy of any version still has to be crafted or gotten in some other way. ADDITIONAL copies, even via other versions, will then also convert into any versions you already have.
So for example, if you have no copies of Lighning Strike, crafting one copy of the TLA Lighning Strike will only give you that one copy. If you now also craft one copy of the BRO Lightning Strike, you will have two copies available total, which can be any combination of those two versions. If you want yet another version, you still have to craft it, and doing so will increase the total count to three copies, usable in any combination of those three versions. But crafting another BRO version as your first copy still only lets you use the three versions you have, in any combination.
In essence, you have to unlock a version before you can use it, which requires aquiring that specific card in some way (crafting, drafting, ICR, opening it in a pack, etc.).
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1 vote
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Rezzahan#77802
commented
Only Standard and Alchemy legal sets (and whatever irregular set is within the same time frame) will progress the golden pack meter. Older sets DO NOT give you progress. So you should have gotent exactly one golden pack from the 10 Tarkir Dragonstorm packs, leaving the meter at the same progress for the next one. The other packs did not contribute, exactly as intended.
Arid Mesa does not produce ANY mana, it fetches a land with either the Plains or the Mountain land type. That does not factor into color identity, so Arid Mesa has a color identity of COLORLESS, and can go into any deck.