Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
Historic uses Alchemy cards and rebalanced cards. You want unaltered cards and no digital only cards, Historic is not the format for you.
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1 vote
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Rezzahan#77802
commented
You have to let the ward ability resolve to pay for it.
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1 vote
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Rezzahan#77802
commented
Probably due to Nowhere to Run.
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1 vote
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Rezzahan#77802
commented
The season ended today (as it does at the end of every month). Everyone received their season's rewards and their rank went down. By a bit more then one rank. This is normal. If you do not play on the ladder, your rank will eventually crumble down to Bronze 3.
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1 vote
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Rezzahan#77802
commented
Only your second spell of the turn counts, and only if the Cosmogrand Zenith is on the battlefield to see you cast it. If it is itself the second or later spell that turn, then you essentially cheated yourself out of the trigger.
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1 vote
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Rezzahan#77802
commented
And you can. But you have to disable the autoordering in the settings menu
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1 vote
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Rezzahan#77802
commented
This is a known interaction and not new with Bloodthirsty Conqueror, that's just the latest iteration of that effect. That loop has been around for years. It is a legal interaction, though frankly very boring to win with or lose against.
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1 vote
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Rezzahan#77802
commented
There is no trigger, because the Giant becomes the target of an ability, and not of a spell. It triggers only for SPELLS targeting it. An ETB trigger is an ability.
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1 vote
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Rezzahan#77802
commented
More likely, the creature was killed BEFORE Angelic Destiny attached to it. (The +4/+4 buff makes burning it to death quite difficult otherwise). So the Destiny was still a spell on the stack, and thus when the creature died, it was not enchanted by it, and the Destiny went straight from the stack to the graveyard for having no legal target.
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1 vote
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Rezzahan#77802
commented
But did your attacker have flying at the time? The Beastbinder makes the targeted permanent lose its abilities until the start of the Beastbinder's controler's next turn
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1 vote
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Rezzahan#77802
commented
Not a hug. The attacking creature had trample and DEATHTOUCH. This combination allows it to only assign 1 damage per blocker to trample over, regardless of their combined toughness. Because any nonzero amount of damage from a source with deathtouch is lethal, and that is factored in when assigning combat damage.
702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch
is considered to be lethal damage for the purposes of determining if excess damage is being
dealt. -
1 vote
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Rezzahan#77802
commented
You bought a card STYLE, not a card. Which it said in the offer. The blue triangle in the lower left corner of the image, as well as the first tooltip of the enlarged version. Read before you buy. The store, and the Mastery orbs as well, NEVER offer individual cards. You can use your card style, if you have the card, but getting the style does not get you the card,.
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1 vote
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Rezzahan#77802
commented
Not a bug, no. Due to how the layer system of applying continuous effects works, type changes ALWAYS happen before ability losing, regardless of the time stamps of the effects. So the artifacts become lands before Toph loses her abilities. The same applies to a lot of other cards, too, like Kudo, Kaito, Ashaya, Ygra, etc. If there is a type change or color change or anything else in the effect that applies before layer 6 (where ability losing happens), that effect gets applied first. And continues to apply other parts of its effects, too, even if the ability is lost by the time those parts get applied (rule 613.6).
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1 vote
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Rezzahan#77802
commented
That's because you have an Ugin's Nexus on the field, which says in its first ability:
"If a player would begin an extra turn, that player skips that turn instead."
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1 vote
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Rezzahan#77802
commented
Not a bug. This is just yet another example of layers of continuous effects in action. Like Ashaya, Kaito, Kudo, Ygra, and many others, Toph changes card types, and thus applies in layer 4. Abilities are gained and lost in layer 6, so always after the type changes, regardless of time stamps.
In general, if an effect changes card types (including supertypes or subtypes), making the source lose its abilities does not and cannot shut down those effects. Same for color changes in layer 5, and all other effects applied before layer 6.
And even if such an ability has additional effects in layer 6 or 7, due to rule 613.6, since the effect starts applying in an earlier layer, it continues to apply completely, even if the ability generating the effect is lost in layer 6.
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3 votes
Rezzahan#77802
supported this idea
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1 vote
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Rezzahan#77802
commented
The issue is solved by you READING Nowhere To Run. There is no bug here, all is as it should be.
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1 vote
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Rezzahan#77802
commented
You obviously don't understand how probabilities work. You have a CHANCE of 1/10 for any ICR to be upgraded to a rare. But that means, that in 18 cards, the chance of getting NO upgrade is pretty much exactly 15%, well within excpectable variance. On average, you can expect about 4 rares or gems in 40 daily ICRs, so about 4 per week. The bigger the sample size, the more it will even out on that 1/10. The smaller the sample size, and 18 is very small, the higher the chance of deviating from the expected mean.
In contrast, I have recorded my daily ICRs over the last 242 WEEKS, a total of 8944 daily ICRs, and gotten 887 raes, mythics, and gems, which is about 9,92%. So basically 1 in 10.
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1 vote
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Rezzahan#77802
commented
The action to take or decline should be spelled out in the middle of the screen.
Probably because of Nowhere to Run.