Rezzahan#77802
My feedback
655 results found
-
4 votes
An error occurred while saving the comment -
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
It has to be a nontoken artifact creature that deals combat damage. Token artifact creatures dealing combat damage therefore do not count.
-
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Read Nowhere to Run. All of it.
-
5 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Unlike Marauding Blightpriest, Enduring Tenacity needs to target an opponent. If that opponent is not targetable, like by having hexproof, the Tenacity's trigger will be removed from the stack right away, because no valid target can be chosen. The other two should trigger of of each other when you gain life or your opponent loses life.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Voice of Victory?
-
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Wizards will never agree to giving out wildcards when you have a set completed. Because it basically means, you can buy a rare wildcard for only 1000 gold of 200 gems. A mythic wildcard for 1300 gold or 230 gems is also way too cheap. Check the store if you want to see what Wizards considers an acceptabler prize for some wildcards.
An error occurred while saving the comment
Rezzahan#77802
commented
Foundations has A LOT of cards that you cannot open in packs. Those cards are part of special paper products, and have been added to Arena as part of the set. You want them, you have to craft them.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Cloud probably was already carrying a Sword granting protection from white. Sigarda's Aid is white and has to target the creature the new equipment would be attached to. It can't due to protection from white.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
English Oracle text says "each opponent", not "each player". If it says "each player" in your language, then that is a translation error.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Learn what hexproof does! It means, that an opponent of the permanent's controller cannot target it. THAT IS YOU. You made YOURSELF inable to target the creature for the turn. Your opponent can target THEIR now hexproofed creature just fine. Just like you can target your own hexproof creature just fine.
In short, giving an opponent's permanent hexproof cannot counter a spell or ability of that opponent targeting it.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You are wrong. Housemeld returns the card from exile at the beginnming of the end step. So there are many checks of state based actions until then, the first one giving the owner of the commander the chance to put it inmto the command zone. From where Housemeld cannot return it, becasue it lost track of the card when it left exile. The commander even loses the perpetual effect if the player so chooses, since that is part of the Brawl rules for commanders.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Did your opponent have Voice of Victory on the field? Or Myrel? Or Kutzil? Or Grand Abolisher? Or prabably a number of other cards that disallow the opponent to cast spells on their turn?
Or maybe Yasharn did not allow you to sacrifce permanents?
There are so many cards that could interfere. A bug is the least likely explanation.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Congratulations, you found another card in an evergrowing list of cards, where this is CORRECT. Because these cards grant a card (sub)type, their effects start applying in layer 4, before they lose the ability generating the effect in layer 6. And due to rule 613.6, once an effect starts to apply it gets to apply fully, no matter what.
In essence, making a permanent that grants a card (sub)type and other things lose its abilities, does not shut them down. Perfectly according to the rules.
-
9 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Nowhere to Run is a card.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Pioneer Masters is NOT Standard legal, and thus does not progress the golden pack track.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
In your screenshot, the Herald clearly took 6 damage somehow. And its undamaged self was a 3/3 as also shown in your screenshot, so it only got a -3/-3, probably from the Nowhere to Run.
An error occurred while saving the comment
Rezzahan#77802
commented
It's toughness was reduced by 3, to 3. It was also dealt 6 damage. Thus this indestructible creature has toughness greater than 0 and lethal damage marked. State based actions attemt to destroy it, repeatedly, but fail every time because INDESTRUCTIBLE. Damage does not reduce toughness! Damage gets marked on creatures and compared to its toughness. To kill an indestructible creature, you have to reduce the toughness to 0 or less by -X/-X effects only. Damage doesn't help here.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Evolving Wilds has no mana abilities, so cannot tap for mana. It can only tap and sac to get a basic land from your library onto the field tapped.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Animated Mutavault is summonmig sick if you did not control it continuously since your most recent turn (usually the current turn if it is your turn) began. Like all creatures.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
They had Llanowar Elves and Torgal, so two mana dorks, going to 5 mana on turn 3. Nothing wrong here. Maybe pay attention to what ypour opponent is playing? Magic is not a game where you can just wait to play your turn. What your opponent does on their turn matters to your plays.
Turn 1: Land + Llanowar Elves
Turn 2: tap land + Torgal
Turn 3: land, then tap 3 lands, Torgal and the Elves, play Overlord -
7 votes
An error occurred while saving the comment
Rezzahan#77802
commented
First, its mana value is ALWAYS 5, warp or not.
Second, its mana value is IRRELEVANT. What matters is the amount of mana you spent to cast it. So reanimating or blinking it only gets you a 0 cost card. You want higher, you have to cast it, with mana.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Because those tokens enter as 0/0s. They THEN get +1/+1 counters afterwards with the next step of the spell's resolution. Enduring Innocence, for example, would trigger, regardless of how many counters the token gets.
The crafting process has been changed many months ago, so that crafting any version of any card requires a wildcard corresponding to the LOWEST rarity printing of that card, regardless of the rarity of the specifc version you want to craft.
Mystic Forge has a rare printing in M20 as the lowest rarity printing on Arena. So to craft any version of it requires a rare wildcard.