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    Rezzahan#77802 commented  · 

    Which player was Overwhelming Splendor enchanting?

  2. 1 vote

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    Rezzahan#77802 commented  · 

    You probably killed the Voice of Victory that attacked you and stopped you from casting it.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    The second combat damage step is only created if a creature with first strike or double strike is in combat as the first combat damage step begins. NAP removed the only creature with such an ability, so no additional combat step happens.

    510.4. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see
    rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that
    step are those with first strike or double strike. After that step, instead of proceeding to the end of
    combat step, the phase gets a second combat damage step. The only creatures that assign combat
    damage in that step are the remaining attackers and blockers that had neither first strike nor double
    strike as the first combat damage step began, as well as the remaining attackers and blockers that
    currently have double strike. After that step, the phase proceeds to the end of combat step.

  4. 0 votes

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    Rezzahan#77802 commented  · 

    You have to keep Tishana's Tidebider around to keep the abilities disabled. Once it leaves the battlefield, the abilities are active again.

  5. 3 votes

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    Rezzahan#77802 commented  · 

    Arena uses the tournament shortcut of passing priority after you put an spell or ability on the stack. To keep priority and respond to your own stuff, you have to enter Full Control mode BEFORE you cast that spell or activate the ability.

    Also, Increasing Vengeance has no triggers, you have to cast the spell in response to what you want to copy.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    113.5. Some activated abilities are loyalty abilities. Loyalty abilities follow special rules: A player may
    activate a loyalty ability of a permanent they control any time they have priority and the stack is
    empty during a main phase of their turn, but only if no player has previously activated a loyalty
    ability of that permanent that turn. See rule 606, “Loyalty Abilities.”

    This means, that regardless of the permanent being a planeswalker or not, only one of its loyalty abilities can be used per turn.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Ixalli's Lorekeeper cannot provide mana to pay for Itzquinth's trigger, because it is a trigger and not an activated ability nor a spell.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Did the Fuel Tank Feaster take damage during that turn? If so, reducing its toughness by making it a 0/2 could have been enough to destroy it, since damage remains marked on creatures until the cleanup step.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Three of them do: Bot Draft (=Quick Draft), Premier Draft, and Traditional Draft (=Bo3 Premier Draft). They all count for the same Limited ladder, though. Just like all 4-of constructed formats count for the constructed ladder.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    The crafting process has been changed many months ago, so that crafting any version of any card requires a wildcard corresponding to the LOWEST rarity printing of that card, regardless of the rarity of the specifc version you want to craft.

    Mystic Forge has a rare printing in M20 as the lowest rarity printing on Arena. So to craft any version of it requires a rare wildcard.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    No, it shouldn't. This is not a leaves-the-battlefield trigger, so it is checked AFTER the event. And after the event, there is no Armorer around to trigger, unless you put the shield counter on the Armorer.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Read Calamity. It makes copies of a NONLEGEDARY creature that saddled it. A legend saddling it cannot be copied.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    No, nothing here to combo with each other. Leyline makes every creature into the chosen creature type. Tale gives enchanted creatures you control +2/+2. Leyline does not make your creatures enchanted. A creature is enchanted if an aura is attached to it.

  14. 3 votes

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    Rezzahan#77802 commented  · 

    You had no way to respond anymore. Because you let Voice of Victory resolve. It specifically prohibits opponents from casting spells on its controller's turn while on the battlefield.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    It is NOT legal in Standard. Special guest cards never are, unless they already have a legal printing.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    There are one-shot exiles and there are duration exiles. Exiling the graveyard with Dauntless Scapbot is a one-shot exile, nothing on the card implies that the cards could ever return, there is no duration.

    610.1. A one-shot effect does something just once and doesn’t have a duration. Examples include
    dealing damage, destroying a permanent, creating a token, and moving an object from one zone to
    another.

    610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second
    one-shot effect is created immediately after the specified event. This second one-shot effect returns
    the object to its previous zone.

    610.3a If a resolving spell or activated ability creates the initial one-shot effect that causes the
    object to change zones, and the specified event has already occurred before that one-shot effect
    would occur but after that spell or ability was put onto the stack, the object doesn’t move.

    610.3b If a resolving triggered ability creates the initial one-shot effect that causes the object to
    change zones, and the specified event has already occurred before that one-shot effect would
    occur but after that ability triggered, the object doesn’t move.

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    Rezzahan#77802 commented  · 

    Sheltered by Ghosts, like all Banishing Light type effects, exiles for a duration, the duration being "for as long as this permanent remains on the battlefield". When the duration of an effect ends before it begins, like in this case, it never begins.

    Do not confuse these types of effects with their predeccessors, the Oblivion Ring types. THOSE are comprised of two triggered abilities, one that exiles, and one that returns. If the return trigger goes off before the exile trigger resolves, the permanent is exiled for good with no way to return.

    Banishing Light types do not have return triggers. When the duration ends, the exiled card is returned immediately, even during the resolution of a spell or ability. Oblivion Ring types can only return the card via the return trigger, which has to be put on the stack, and resolve, to do that.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    The bundle does not contain cards, it contains card STYLES, alternate art to use, IF you have the cards. This is visible in the offer as every "card" has that note in the lower left corner. The notes on the closeup also tell you that these are style. The bundle is even called "Anthology styles".

    If an offer sounds too good to be true, it probably is. Check what you are buying BEFORE you commit. You have no one to blame but yourself for wasting your gems.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    However you know that the three cards were Alrund's Epiphany, they have been fortold, which means, they have been exiled face down. Ulamog cannot see their characteristics, so cannot reference their mana values.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Two things.

    1) Ygra makes all other creatures into Food, so as long as your oponent has a creature, they have Food to sacrifice.

    2) Ward is circumvented by Nowhere to Run. And by uncounterable spells, since an unpaid ward attempts to counter the spell/ability but wil fail to do so in such a case.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Even if you have a set complete, opening a pack of it will not increase the chances for getting a rare or mythic wildcard, it remains at about 1 in 12. But the pack can contain rares/mythics from the set's subset, Stellar Sights in this case, IN ADDITION to what's in the rare slot. Grove of the Burnwillow and Shambling Vent are in that subset. There is also the slight chance of opening a special guest card in another slot (not the rare slot), which is the Lord of the Undead in your sceenshot.

    You opened three boosters, all the rares were replaced with gems, because you have the set completed. The other three are subset and special guest cards replacing lesser rarities.

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