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Rezzahan#77802

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  1. 3 votes

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    Rezzahan#77802 commented  · 

    Animated Mutavault is summonmig sick if you did not control it continuously since your most recent turn (usually the current turn if it is your turn) began. Like all creatures.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    No rule, but rules text:

    Voice of Victory:
    "Your opponents can't cast spells during your turn."

  3. 2 votes

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    Rezzahan#77802 commented  · 

    The life gain from lifelink happens in time to increase Elenda's p/t if the life total threshold is reached for the ability. It increases BEFORE state based actions are checked. And thus the creature survives, because the damage is not lethal when the game checks state based actions.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    Unless the targeted creature becomes illegal, for example by being destroyed, in response. Then the +1/+1 counter and card draw trigger fizzles.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Elenda has lifelink. The life gained from that in combat can activate the +1/+1 or +5/+5 if it brings the life total over the threshold. This happens BEFORE state based actions are checked, so Elenda can survive with higher toughness due to this.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    The Rune only grants lifelink when the enchanted permanent is a creature. So was your Dawnsire a creature, did you station it for 20+?

  7. 1 vote

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    Rezzahan#77802 commented  · 

    It had damage marked on it. That damage does not go away until the cleanup step. If you lower the creature's toughness by moving the toughness boosting equipment, that marked damage can become lethal, and the creature gets destroyed.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Into the Flood Maw gifts a tapped Fish to bounce a nonland (noncreature) permanent.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    On the stack it's a creature spell, even when cast with impending. It is not a creature on the field while it has time counters on it. So to counter it, you need something that can counter creature spells. To kill it while it is impending you have to use something that can kill a noncreature enchantment.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    Alchemy rotated with the release of EoE. So any card from Dominaria United, The Brother's War, Phyrexia: All Will Be One, March of the Machine, and March of the Machine Aftermath are no longer legal in Alchemy. Unless they have a more recent printing a in a still legal set.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    The creature has to have 3+ counters while the trigger is resolving, after it placed the +1/+1 counter. So a second Ordeal cannot give its counters in time to get the lands from the first.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    You can undo the use of mana abilities. Default is the "Z" key, but you can set your own key in the settings. The "Z" also appears on the lower right above the orange buttons.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    You have to sacrifice the food to the ward ability. Not for its own effect. So you have to target Ygra first, triggering the ward, let it resolve, and in doing so pay the ward cost, which is the sacrifce of a food.

  14. 0 votes

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    Rezzahan#77802 commented  · 

    You mean the second card on the top in your screenshot? Arena just displays the newest art for it, if you have not selected a favorite.

  15. 0 votes

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    Rezzahan#77802 commented  · 

    They had Llanowar Elves and Torgal, so two mana dorks, going to 5 mana on turn 3. Nothing wrong here. Maybe pay attention to what ypour opponent is playing? Magic is not a game where you can just wait to play your turn. What your opponent does on their turn matters to your plays.

    Turn 1: Land + Llanowar Elves
    Turn 2: tap land + Torgal
    Turn 3: land, then tap 3 lands, Torgal and the Elves, play Overlord

  16. 2 votes

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    Rezzahan#77802 commented  · 

    Well, if you could cast it later that turn, then you should have been able to cast it then, too.

    My guess then is, that it being an upkeep trigger, Arena may require a stop in the opponent's upkeep in order to not automatically pass through it for you.

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    Rezzahan#77802 commented  · 

    The creatures are searched for and put onto the battlefield all during the resolution of Dedense of the Heart's trigger. You do not get priority in between. You can respond to the Defense's trigger, not knowing what will be searched for, or you can respond after the creatures have entered the battlefield, all appropriate triggers have been put on the stack, and the active player has passed priority to you.

  17. 4 votes

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    Rezzahan#77802 commented  · 

    If you couldn't cast it, there was probably a Voice of Victory on your opponent's side.

  18. 6 votes

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    Rezzahan#77802 commented  · 

    First, its mana value is ALWAYS 5, warp or not.

    Second, its mana value is IRRELEVANT. What matters is the amount of mana you spent to cast it. So reanimating or blinking it only gets you a 0 cost card. You want higher, you have to cast it, with mana.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    DS doubles counters that are placed by an EFFECT. Adding loyalty counters to activate a loyalty ability is a COST. DS does not apply. It DOES apply to planeswalkers entering, so those enter with double the counters. Because planeswalker entering with counters is a replacement EFFECT.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    "When a permanent enters the battlefield, players must receive priority in the normal order ..."

    And they do. But it is the active player who gets priority after any object on the stack resolves. And if it is that player's main phase, and the stack is empty now, they fulfil the conditions to play a land, or cast a sorcery timing spell. Without the opponent getting a chance to do anything yet. The special action of playing a land doesn't use the stack but happens immediately, so after playing the land, the active player AGAIN gets priority, the nonactive player STILL not getting priority to do anything. The active player then can cast a sorcery timing spell. After they are finished with that and passed priority, THAT is the first time the nonactive player gets priority after the Travelling Chocobo entered the battlefield.

    Arena handles this correctly. You, otoh, should read up on timing and priority.

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