Uncle Steve#32077
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41 votes
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Uncle Steve#32077
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Alchemy
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501 votesAn error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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22 votes
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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7 votes
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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14 votes
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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19 votes
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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42 votes
Uncle Steve#32077
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16 votes
Uncle Steve#32077
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49 votes
Uncle Steve#32077
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3 votes
Uncle Steve#32077
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3 votes
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Uncle Steve#32077
commented
Rezzahan is correct about the hexproof trait, but why doesn't the indestructible trait still kick in and protect the creature? I'm new to MTGA, but it seems like an indestructible creature should survive Nowhere to Run.
Uncle Steve#32077
supported this idea
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19 votes
Uncle Steve#32077
supported this idea
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12 votes
Uncle Steve#32077
supported this idea
·
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.