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Uncle Steve#32077

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  1. 10 votes

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    Uncle Steve#32077 commented  · 

    For me, some decks can be edited, but this one always generates a hang:
    Deck
    4 Fear of Change (Y25) 21
    6 Island (EOE) 270
    1 Swamp (EOE) 272
    2 Alesha, Who Laughs at Fate (FDN) 115
    1 Mountain (EOE) 274
    11 Forest (EOE) 276
    1 Auroral Procession (TDM) 169
    1 Webstrike Elite (DFT) 186
    2 Lilysplash Mentor (BLB) 222
    2 Biomechan Engineer (EOE) 213
    4 Fuel Tank Feaster (Y25) 17
    4 Llanowar Elves (FDN) 227
    2 Magic Damper (FIN) 61
    2 Sleep (ANB) 33
    4 Sleep Magic (FIN) 74
    2 Shore Up (BLB) 69
    1 Fabled Passage (BLB) 252
    1 Temple of Mystery (FDN) 702
    1 Temple of Abandon (FDN) 696
    1 Temple of Epiphany (FDN) 699
    1 Temple of Deceit (FDN) 697
    1 Temple of Malady (FDN) 700
    1 Ornate Imitations (Y25) 23
    4 Thornwood Falls (FDN) 269
    3 Opulent Palace (TDM) 264
    3 Frontier Bivouac (TDM) 256
    2 Willowrush Verge (DFT) 270
    4 Snakeskin Veil (FDN) 233
    1 Tifa's Limit Break (FIN) 207
    2 Terrasymbiosis (EOE) 210
    4 Defend the Rider (DFT) 157
    2 Strength of Will (SPM) 118
    3 Broodguard Elite (EOE) 175
    2 Chocobo Kick (FIN) 178
    1 Badgermole Cub (TLA) 167
    1 Dour Port-Mage (BLB) 47
    2 Mockingbird (BLB) 61
    1 Skyserpent Seeker (DFT) 224
    2 Amazing Acrobatics (SPM) 25
    1 Twist Reality (DSK) 77
    1 Refute (FDN) 48

    Uncle Steve#32077 supported this idea  · 
  2. 13 votes

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    Uncle Steve#32077 commented  · 

    MTGA could mitigate this loop by implementing rule 104.4b:

    104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.

    Uncle Steve#32077 supported this idea  ·