Uncle Steve#32077
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Uncle Steve#32077
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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For me, some decks can be edited, but this one always generates a hang:
Deck
4 Fear of Change (Y25) 21
6 Island (EOE) 270
1 Swamp (EOE) 272
2 Alesha, Who Laughs at Fate (FDN) 115
1 Mountain (EOE) 274
11 Forest (EOE) 276
1 Auroral Procession (TDM) 169
1 Webstrike Elite (DFT) 186
2 Lilysplash Mentor (BLB) 222
2 Biomechan Engineer (EOE) 213
4 Fuel Tank Feaster (Y25) 17
4 Llanowar Elves (FDN) 227
2 Magic Damper (FIN) 61
2 Sleep (ANB) 33
4 Sleep Magic (FIN) 74
2 Shore Up (BLB) 69
1 Fabled Passage (BLB) 252
1 Temple of Mystery (FDN) 702
1 Temple of Abandon (FDN) 696
1 Temple of Epiphany (FDN) 699
1 Temple of Deceit (FDN) 697
1 Temple of Malady (FDN) 700
1 Ornate Imitations (Y25) 23
4 Thornwood Falls (FDN) 269
3 Opulent Palace (TDM) 264
3 Frontier Bivouac (TDM) 256
2 Willowrush Verge (DFT) 270
4 Snakeskin Veil (FDN) 233
1 Tifa's Limit Break (FIN) 207
2 Terrasymbiosis (EOE) 210
4 Defend the Rider (DFT) 157
2 Strength of Will (SPM) 118
3 Broodguard Elite (EOE) 175
2 Chocobo Kick (FIN) 178
1 Badgermole Cub (TLA) 167
1 Dour Port-Mage (BLB) 47
2 Mockingbird (BLB) 61
1 Skyserpent Seeker (DFT) 224
2 Amazing Acrobatics (SPM) 25
1 Twist Reality (DSK) 77
1 Refute (FDN) 48