Uncle Steve#32077
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33 results found
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2 votes
Uncle Steve#32077
supported this idea
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3 votes
Uncle Steve#32077
supported this idea
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2 votes
Uncle Steve#32077
supported this idea
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2 votes
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Uncle Steve#32077
supported this idea
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3 votes
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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3 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
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7 votes
Uncle Steve#32077
supported this idea
·
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3 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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3 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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3 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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4 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
-
3 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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6 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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12 votes
Uncle Steve#32077
supported this idea
·
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4 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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6 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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14 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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18 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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10 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
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22 votes
An error occurred while saving the comment
Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
Uncle Steve#32077
supported this idea
·
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.