Caestus#02646
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6 votes
An error occurred while saving the comment Caestus#02646 supported this idea ·
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Scute Swarm Gamebreaking
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341 votesAn error occurred while saving the comment Caestus#02646 commented
The game auto-skips my turn whenever there is a huge abundance of scute swarm triggers. There is no need for every single token to be counted. After an initial base, just add the numbers up and mark them on the battlefield.
I should not have lost when I had a commanding lead. Either fix the scute swarm trigger or cancel the auto-turn-skip when every single token is being counted.
Caestus#02646 supported this idea ·
An error occurred while saving the comment Caestus#02646 commented
Because of the multiplication of Scute Swarm, I was unable to move as each land entering the battleground would trigger every one Scute Swarm. Then the animation counts up and then counts down as my timers run out. I cannot skip the animation, nor can I pause the timer countdown, or do anything. It cost me a game which I was winning because I cannot do anything and my timers countdown to zero--during an action on my turn!
Not cool all y'all.
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At this point, playing against Esika is tedious at best. I have elected to cancel any match where I am paired with one because they are always the same.
The freak occurrence where I have the upper hand: the Esika player rage quits. What is the point? Why would I bother to waist my time?