Iceboundjester8#76693
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5 votes
An error occurred while saving the comment Iceboundjester8#76693 supported this idea ·An error occurred while saving the comment Iceboundjester8#76693 commented@Keith#09046
"Thank you for your explanation. I've just returned to Magic a few weeks ago after several years and am trying to get caught up on everything. If this is just how the new format is played, then I'll have to change my approach."Right now will be tough getting into the arena with its current meta but i hope you find your play style. I have a few but its hard coming up with new crazy fun ideas right now.
"Thank you for taking the time to provide a detailed explanation. I realize what occurred isn't a "bug" in and of itself as all three cards are functioning as intended, and it was just the perfect storm of events to occur to cause this to happen. However, I was directed here to provide feedback regarding what was experienced when I brought this up with support to provide recorded feedback of what occurred during our match. I doubt any real "fix" will be implemented anytime soon due to how the format has changed, but I digress." and the rest.
I myself have had an issue like this with my mutate deck. I have one card that draws when i mutate and sometime i forget. Whenever i go to play my starix to gt all of my library out for free im forced to draw. I've taken an L to this many times but yea it just takes some getting used to towards you own deck and the current meta. The only thing id have to comment about changing a rule in arena is that if that happens it would also be changed for all formats among all platforms since mtga is based on the rule set of MTG:TCG.I agree also with the fact that arena has it that a player can not spam the same action multiple times. That should be taken out but it is there for now as a system backup. In Order to not have the system crash for people who use mas token dupe decks. Once they can solve the lag and server issue with that i think that the limit issue will be uncapped and the game will work correctly.
An error occurred while saving the comment Iceboundjester8#76693 commentedAlso, to respond to this comment, "Otherwise, players could just build a "draw" deck and ruin the experience for everyone." This is kinda how the format Modern is played so i don't think that adding in a feature like this will likely make the players happy.
An error occurred while saving the comment Iceboundjester8#76693 commentedThat's not a bug, you just happened to play a card that you probably should not have with that loop.
Kiora's description is as followed:
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
[−1]: Untap target permanent.Now let me explain why this is not good for the loop. You get the loop going by having the Marauding Raptor in play following by a Polyraptor. With just that it s infinite. The Polyraptor enters get 2 damage done makes a copy does 2 damage to that one ...ect. With Kiora in play you draw a card for each Polyraptor so in theory yes the loop work but you are self milling due to the set card active you your play field. So nothing is incorrect.
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857 votes
An error occurred while saving the comment Iceboundjester8#76693 commentedI've said this on another persons bug report, I believe this is just a visual bug and that it doesn't actually affect your stats. It has happened to me since before zendikar but if you check the "Player" Tab you should see that your rank does not actually change. If it the does indeed change you should attach images showing that they are.
An error occurred while saving the comment Iceboundjester8#76693 commentedI believe this is just a visual bug as it has been happening to me before zendikar and my rank never actually changes when this happens. To make sure check on your Player tab to see your rank after a normal match to see if it really changing the status of your rank.
Iceboundjester8#76693 supported this idea · -
156 votesIceboundjester8#76693 supported this idea ·
I will add that if i seemed unclear, i do think the actual issue is that the game ended in a draw because of the way the game is coded and not that issue with infinite loops correct?