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737 results found

  1. Grudge Match Unknown Error Then Briarhorn glitch with Ajani

    1. Play gurdge match.
    2. (can't remember who I was fighting)
    3. After grudge match resolves, unknown error (screenshot 1)
    4. Accept the error, returns to battle, just sitting there, not frozen (still BG and avatar animations), but stuck on their turn, not moving on. (screenshot 2) NOTICE: I have 25 health, they have 31 health.
    5. Close game. Reboot it. Rejoin match. I have 9 health, they have 35 and it's my turn. (Screenshot 3)

    Now this next point could be a new bug, but because this all happened after the unkonwn error, I'm including it in this bug report.

    1. Put some creatures on…
    1 vote

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  2. Playing swordsmith while you have an active deepwood arena causes crash

    Playing swordsmith while you're deepwood arena is active causes the game to completely crash.

    1 vote

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  3. Force of the wild does not trigger play 4 elementals goal

    Force of the wild does not trigger play 4 elementals goal

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  4. 1 vote

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  5. Briarhorn ability

    While activating Briarhorn's special ability, experienceda bug where the +3/+3 doesn't get properly applied to the correct friendly creature. The card is also stuck in a glowing state (while activation) even after it resolves.

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  6. Copying Error

    Used leonin kincaller to copy a friendly creature with stun, played them next turn phase, with stun, BUT the stun never went away (even though it should only last one whole turn phase)

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  7. Runeshell Crab and Runeshell King are not always correctly affected by debuffs

    Steps to Reproduce:
    1. Play Runeshell Crab.
    2. During the opponent's turn, have the opponent debuff Runeshell Crab's power by at least 1 (ex.: play and activate Ghost Blades).
    3. Repeat step 2.

    Actual Result:
    Runeshell Crab's power remains at 2.

    Expected result:
    Runeshell Crab's and Runeshell King's buffs during the opponent's turn can be reduced by debuffs. When their buffs are not active (on the player's turn), their power is reduced to 0; when their buffs are active again (on the opponent's subsequent turns), their buffs are regained.

    1 vote

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  8. Some cards created by Mysterious Cocoon cost more than 4 mana

    Steps to reproduce:
    1. Play Mysterious Cocoon.
    2. Have the opponent destroy Mysterious Cocoon.

    Actual result: Sometimes, non 3-cost creatures are added to the player's hand.
    Expected result: Only 3-cost creature cards are pulled from Mysterious Cocoon's finale.

    1 vote

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  9. Sometimes creatures with Trample appear to heal the opponent after dealing damage to them

    Steps to reproduce:
    1. Play Naga Rogue.
    2. Have the opponent play a creature with both power and toughness less than 4.
    3. Grant Naga Rogue trample. (Ex: Overrun)
    4. Attack with Naga Rogue.
    5. Have the opponent block with the creature.
    6. Attack again with Naga Rogue and do not block it.

    Actual results: Naga Rogue's ability triggers, it visually heals the opponent then deals the actual damage to the opponent. The overall damage dealt to the opponent is correct.
    Expected results: Naga Rogue damages the opponent.

    1 vote

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  10. Alhammarret sometimes appears larger than other cards after combat.

    Steps to reproduce:
    1. Have the opponent play a creature with less than 5 power that has reach or flying.
    2. Attack with Alhammarret.
    3. have the opponent block Alhammarret.

    Actual Results: Alhammarret becomes enlarged.
    Expected Results: Alhammarret goes back to the original card size after it is blocked.

    1 vote

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  11. Gideon's Lead the Charge ability does not trigger abilities that should trigger when a creature is summoned.

    Steps to reproduce:
    1. Play a game with Gideon having Centaur Sage in your deck.
    2. Play Centaur Sage.
    3. Play 2 or more creatures.
    4. Assign at least 3 attackers.
    5. Play Gideon's Lead the Charge.

    Actual Results: Gideon, Battlefield Leader enters the arena, and Centaur Sage's ability does not trigger.
    Expected Results: When played, Lead the Charge triggers abilities that are triggered when a friendly creature is summoned.

    1 vote

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  12. Ral's Storm Conduit ability sometimes does not reduce the cost of spells

    Steps to reproduce:
    1. Play a game with Ral with a card like Isochron Scepter in your deck.
    2. Progress until you have more than 3 spells in your hand and enough mana gems to cast them.
    3. Play 2 spells.
    4. Play and activate Isochron Scepter.

    Actual Results: The drafted spell is not affected by Ral's aura.
    Expected Results: Ral's aura affects all spells.

    1 vote

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  13. Evil Twin appears stunned if it copies a stunned creature.

    This is a visual-only bug.

    Steps to reproduce:
    1. Stun one of your opponent's creatures.
    2. Play Evil Twin targeting the stunned creature.
    3. Pass multiple turns.

    Actual Results: Evil Twin keeps the stunned VFX.
    Expected Results: Evil Twin loses the stunned VFX when the next turn starts.

    1 vote

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  14. Quickly attempting to replace multiple creatures in succession can cause the last creature to become unresponsive

    Replacing a Creature and quickly attempting to replace another Creature while the first Creature's animation is resolving causes the last Creature interacted with to become unresponsive.

    Workaround: play another card, or let the replacement animation finish before playing another card.

    Steps to reproduce:
    1. In a game, cast 5 creatures.
    2. Replace a creature.
    3. Quickly drag another creature from your hand while the replacement animation is still playing.

    Actual Results: The last creature becomes unresponsive and hovers on screen.
    Expected Results: The last creature you attempted to play is returned to your hand.

    1 vote

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  15. Wizard Class cards not placed correctly?

    Wizard's familiar was moved from the top 3 cards after playing Anticipate. I (Jace) Played turn 1 Runed Crab, into Turn 2 Anticipate finding wizards familiar as an option but didnt choose it. I instead opted for Aether Figment. Then, 4 turns later after drawing 6 cards in total, Wizard's Familiar still had not been drawn. Anticipate does not say shuffle or relocate. The familiar was still supposed to be in the top 3 cards. Game ID is 4c4b063e-7e45-4009-85a5-497ffe510815.

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  16. Clone Demonic Priest No art

    Casting a clone of a demonic priest ends up with a grayed box over the art. Still healed and damaged as it should, just a visual error

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  17. Nightmare vs Plot

    Doing some training with an Ashiok deck and my opponent, a Nissa used Plot. This triggered draw and empty mana gain which found some cards with Nightmares attached. She took damage and healed, dropping to zero then regaining life only for my victory animation to play, followed shortly by her own

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