CoolieG#10116
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943 votesCoolieG#10116 supported this idea ·
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341 votes
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An error occurred while saving the comment CoolieG#10116 commentedThanks Kenneth, that's good to know.
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36 votes
An error occurred while saving the comment CoolieG#10116 commentedSame here.
CoolieG#10116 supported this idea · -
4,647 votes
I had a similar issue, only I was the one with the Scute Swarm doing its thing with the Ancient Treewarden in play and some Fabled Passages. The Scute replication burned up all my timeouts and I lost a game that I would have won handily if the coders took triggered effects into consideration. Why can't there be a pause in the timeout counter while we wait for the effects to trigger?