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CoolieG#10116

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  1. Algorithm Improvement

    943 votes

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    CoolieG#10116 supported this idea  · 
  2. 44 votes

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    CoolieG#10116 supported this idea  · 
  3. 8 votes

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    CoolieG#10116 supported this idea  · 
  4. Scute Swarm Gamebreaking

    341 votes

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    CoolieG#10116 commented  · 

    I had a similar issue, only I was the one with the Scute Swarm doing its thing with the Ancient Treewarden in play and some Fabled Passages. The Scute replication burned up all my timeouts and I lost a game that I would have won handily if the coders took triggered effects into consideration. Why can't there be a pause in the timeout counter while we wait for the effects to trigger?

    CoolieG#10116 supported this idea  · 
  5. 73 votes

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    CoolieG#10116 commented  · 

    Thanks Kenneth, that's good to know.

  6. 36 votes

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    CoolieG#10116 commented  · 

    Same here.

    CoolieG#10116 supported this idea  · 
  7. 4,647 votes

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