Skip to content

CoolieG#10116

My feedback

9 results found

  1. Algorithm Improvement

    317 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    CoolieG#10116 supported this idea  · 
  2. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    CoolieG#10116 shared this idea  · 
  3. 4 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    CoolieG#10116 supported this idea  · 
  4. 38 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    CoolieG#10116 supported this idea  · 
  5. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    CoolieG#10116 supported this idea  · 
  6. Scute Swarm Gamebreaking

    327 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    CoolieG#10116 commented  · 

    I had a similar issue, only I was the one with the Scute Swarm doing its thing with the Ancient Treewarden in play and some Fabled Passages. The Scute replication burned up all my timeouts and I lost a game that I would have won handily if the coders took triggered effects into consideration. Why can't there be a pause in the timeout counter while we wait for the effects to trigger?

    CoolieG#10116 supported this idea  · 
  7. 71 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    CoolieG#10116 commented  · 

    Thanks Kenneth, that's good to know.

  8. 32 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    CoolieG#10116 commented  · 

    Same here.

    CoolieG#10116 supported this idea  · 
  9. 4,631 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

Feedback and Knowledge Base