Johnny Demonic
My feedback
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7 votes
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2 votes
Johnny Demonic supported this idea ·
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2 votes
An error occurred while saving the comment Johnny Demonic commented
I think the game would be more fun if losses didn’t set you back any progression pips. Just award pips for wins, and if a player loses a match they stay at the same point.
Johnny Demonic supported this idea ·
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2 votes
Johnny Demonic supported this idea ·
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2 votes
Johnny Demonic supported this idea ·
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14 votes
Johnny Demonic supported this idea ·
Agree. There is all kinds of weird motion at points in the iOS app. My opponent will cast a spell and their lands will slide off screen until the next step. Heliod will be in the enchantment area, and whenever I lose, Heliod slides into the battle row (just before the “Defeat” screen); thanks for showing up, Heliod! I’ve seen similar things with opponents’ Heliods and gods like him. But targeting is especially egregious and is not just a cosmetic flaw; it affects gameplay and has caused me mistakes during play. Lately, even when I can target a creature, the pop up (when holding on the image) shows the one next to it, not the one I tapped on, or a card effect is applied to an adjacent target. All of these examples illustrate that the iOS app was not adequately tested before release.