gWhiz#20143
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2 votes
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4 votes
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4 votes
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gWhiz#20143
commented
Is this to say that AI bot would make a choice, or draw a card, or reveal a hand, or mill remainder of deck, or allow search through opponents deck after the opponent has chosen to quit rather that give up any further intel?
If any of the above or anything like it are the case, I would strongly disagree with this approach. We may concede because we don't want to show what we would do, or what the next card is or what ever else may be in our decks or hands from there.
Or even worse, get stuck in an infinite loop scenario or other long, graphic or resource intensive occurrence that may crash our computer or perhaps the server if many players are doing this at once.
Sounds that it would also cause even more code bloat and memory leaks than are already in MTGA to begin with. It seems that just playing more games to practice would outweigh any benefits of this idea.
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4 votes
gWhiz#20143
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4 votes
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4 votes
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4 votes
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4 votes
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4 votes
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gWhiz#20143
commented
I have noticed that if I keep 2 Land, I almost never see another one. This almost never happens in paper. I suspect there is a problem with shuffler regarding lands.
For me, an indicator is how the lands are always on the left side of the Hand we are dealt. This tells me something other that random.
It seems to me that any unnecessary code should be eliminated. Perhaps if it is, other unknown bugs may also go away?
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4 votes
gWhiz#20143
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5 votes
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5 votes
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gWhiz#20143
commented
Perhaps it would be reasonable to create a card or ability that can remove a Paradigm or Emblem for that matter?
gWhiz#20143
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6 votes
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gWhiz#20143
commented
Concur!
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5 votes
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gWhiz#20143
commented
Perhaps there are no longer 'persons'? Rather just a bunch of machine learning entities?
It seems to me that we should have some way to remove Emblems and Paradigms huh? And for that matter, even a way to nullify thing that say...until end of the game?