Ssammael#94335
My feedback
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I had the same occurance. Very frustrating. This bug prevents games from being played out to the extent each player is willing to let an opponent's turn/stack resolve when they are performing a high quantity of actions. I was very much enjoying the game, even when waiting many minutes tapped out while they played their turn and performed their actions. Then I started losing timeouts and nothing I could do prevented it, which resulted in a ranked loss that I would have otherwise won, if allowed to play out.
As a side note to this, there should be a better UI for stack triggers that happen in large numbers. Such as when a player having to add 200+ counters manually and the opponent is tapped out or auto-passing/resolving, a method for logically resolving the stack and then letting the user assign counters to creatures via a popup box similar to setting X mana when casting spells.