Spaceknight42#41536
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2 votesSpaceknight42#41536 supported this idea ·
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5 votes
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1 voteSpaceknight42#41536 shared this idea ·
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2 votes
An error occurred while saving the comment Spaceknight42#41536 commentedNot a bug. Phasing out is not "leaving the battlefield". The ruling you refer to is unrelated to phasing.
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1 voteSpaceknight42#41536 shared this idea ·
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1 vote
An error occurred while saving the comment Spaceknight42#41536 commentedFor those wondering why I didn't just drop the instants first, his Prowess ability wouldn't trigger until after he's revealed.
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1 vote
An error occurred while saving the comment Spaceknight42#41536 commentedIt's an order-of-operations / replacement effect thing.
The replacement of the 4 damage to removing 4 counters happened, which means there was actually no damage and thus Torbran didn't trigger. -
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13 votes
An error occurred while saving the comment Spaceknight42#41536 commentedAdding a vote to this.
The card needs to hold priority as if it has a sorcery-speed ability ability costing 4. That's the 5 cost minus the 1 it would generate itself. It doesn't need to hold priority on opposing turns or in other phases. (in addition to properly holding priority while in the "you can play this from the graveyard" section.)
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1 vote
An error occurred while saving the comment Spaceknight42#41536 commented1, no. Nothing of the sort. Was turn 4, they had some small creatures.
2, the ability tile itself would still say "1" and then it would recalculate the applied damage when the ability resolves. The tile said "10", indicating the ability source code is broken, or hacked.Spaceknight42#41536 shared this idea · -
1 vote
An error occurred while saving the comment Spaceknight42#41536 commentedThat's the rule. The active player has priority once their planeswalker spell resolves. So they have the option to activate a sorcery speed ability as the next action of the game from the neutral state.
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11 votesSpaceknight42#41536 shared this idea ·
Same issue for me.