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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Nope. The deathtouch state based action only destroys the creature if it was dealt damage by a source with deathtouch since the last time state based actions were checked.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Gilded Lotus's mana value is 5. So of course the Invasion skips it.

  3. 3 votes

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    Rezzahan#77802 commented  · 

    When a card refers to itself by name, it really only means [this object]. So Jace saying to create two copies of Jace, just means "create two copies of this object". If another object gains such an ability refering to an object its originally from by name, it also just means [this object]. So Nicol Bolas will indead get the ability to create two copies of [this object], itself.

  4. 0 votes

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    Rezzahan#77802 commented  · 

    Those sets rotate out of Alchemy, but not Standard.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    The token trigger only happens if the Preacher attacks the player. Attacking a planeswalker will not trigger that ability. The card draw trigger just requires the Preacher to attack and you having the highest life total or be tied for highest life total.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Read Questing Beast. And remember that protection prevents damage.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    The styles have to match the set. So to use a Mystic Archive Duress card style you need to have a Mystic Archive Duress. Which you do not have. Same issue with Omnisience.

  8. 3 votes

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    Rezzahan#77802 commented  · 

    Kudo does lose all his abilities. But since that ability starts applying in layer 4 due to granting a creature type, the rest of it is still applied fully in the appropriate layer (7b), even though the ability producing the effect is removed in layer 6.

    613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
    apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
    continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
    if the ability generating the effect is removed during this process

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Tail Swipe is an instant. Conduit of Worlds only allows you cast a nonland PERMANENT card from your graveyard, which an instant isn't. So no, this NEVER worked.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    To respond to your own spells and triggers, you have to keep priority by entering Full Control. Otherwise Arena will use the tournament shortcut of passing priority. And if your opponent doesn't respond after you passed priority, the top object on the stack will resolve.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    The card style has to be for the card from the right set. Your Duress style is from the Mystic Archive, so you need a Mystic Archive Duress to use it.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Siege Smash has Split second. Which means, no player can use spells or activate abilities while it is on the stack. So there is almost no way to respond to it. (You may activate mana abilities, like sacrifing a Spawn, or use special actions like turning a face down creature face up, though, which may result in a trigger that would then be put on top of the split second spell.)

  13. 0 votes

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    Rezzahan#77802 commented  · 

    The entered attacking, but were not given haste. This is not a problem for the combat phase in which they were created, but it does mean, that they cannot be declared as attackers in a subsequent combat phase of that turn, because they are summoning sick.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Ossification returns the card under its owner's control. Ownership of a card NEVER changes (unless you are playing for ante), and the owner of a card is the player who brought it into the game. Heisting a card does not make you that card's owner. Casting that card will make you the default CONTROLLER, but your opponent remains the owner.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    Historic uses Alchemy cards and rebalanced cards. That has been the case since the introduction of Alchemy.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Shackle Slinger's ability only functions while it is on the battlefield. If it is your second spell that turn, then it is not on the field, and any subsequent spell is not your second spell that turn, but your third, fourth, etc. So of course it doesn't trigger. You have to cast it as your first spell, so that your second spell can trigger it.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Did your opponent cast a spell? Or did he activate an ability of a card in his hand that put it into his graveyard? For example, activating the ability of Harvester of Misery will put it into the graveyard before the crime trigger from Kaervek goes on the stack. Thus it can be cast via that trigger, in addition to its ability.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Storm the Seedcore can only target its controller's creatures, not an opponent's. So the best Imp's Mischief can achieve here is change which of your opponent's creatures will get the counters. If they only have the one creature, the target cannot be changed.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Trigger happened, trigger resolved. Nothing to do during your additional upkeeps, so Arena skips ahead.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Bunicorn's ability is a characteristic-defining ability. Those work in every zone and even outside the game.

    113.6a Characteristic-defining abilities function everywhere, even outside the game and before the
    game begins. (See rule 604.3.)

    208.2a The card may have a characteristic-defining ability that sets its power and/or toughness
    according to some stated condition. (See rule 604.3.) Such an ability is worded “[This
    creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are
    each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs
    to use a number that can’t be determined, including inside a calculation, use 0 instead of that
    number.

    604.3. Some static abilities are characteristic-defining abilities. A characteristic-defining ability
    conveys information about an object’s characteristics that would normally be found elsewhere on
    that object (such as in its mana cost, type line, or power/toughness box). Characteristic-defining
    abilities can add to or override information found elsewhere on that object. Characteristic-defining
    abilities function in all zones. They also function outside the game and before the game begins.

    604.3a A static ability is a characteristic-defining ability if it meets the following criteria: (1) It
    defines an object’s colors, subtypes, power, or toughness; (2) it is printed on the card it affects,
    it was granted to the token it affects by the effect that created the token, or it was acquired by
    the object it affects as the result of a copy effect or text-changing effect; (3) it does not directly
    affect the characteristics of any other objects; (4) it is not an ability that an object grants to
    itself; and (5) it does not set the values of such characteristics only if certain conditions are met.

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