Rezzahan#77802
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2 votes
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1 vote
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Rezzahan#77802
commented
If there is a damage prevention or redirection effect active while assigning combat damage, Arena does not automatically assign damage. You have to do so manually. To do that, you have to use the arrows above and below the creatures/player/planeswalker you could assign damage to. At the beginning, only the arrows above the blocking creatures, which increase assigned damage, are white and active. The arrows below, that reduce assigned damage, are greyed out until at least 1 damage has been assigned. Because you can't assign negative damage, or trample over until lethal damage has been assigned to all blockers. You have to assign exactly as much damage as your creature would deal without damage altering effects to confirm.
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2 votes
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Rezzahan#77802
commented
Affinity and other cost reductions (or increases) don't change mana value. Even if the casting cost of an 8 mana spell would be reduced to zero, its mana value would still be 8. Because the mana value is solely derived from the mana symbols in the mana cost, and not at all what you would have to pay for the spell if you were to cast it. Lady Octopus cares about mana value not costs.
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1 vote
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Rezzahan#77802
commented
Nothing to fix. Shrine is an enchantment type, not a creature type. All your creature that are Shrines are also enchantments, and can have the subtype due to that. If they were not enchantments, they could not be Shrines. You can't choose an enchantment type as a creature type.
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1 vote
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Rezzahan#77802
commented
The store offers cards and styles. The triangle in the lower left of the image tells you which is which. The tooltip of the enlarged image also tells you if it is a card style. You bought a card style, not a card.
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1 vote
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Rezzahan#77802
commented
It's a Marvel Super Heroes Commander card. Which makes it legal only for Timeless, Brawl, and maybe? Historic.
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1 vote
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Rezzahan#77802
commented
If Giada was your only Angel before turning Coward, when playing another Angel, her ability gives zero counters, since you control no other Angels. If the new Angel is turned into only a Coward, your next Angel will get zero counters, because your Cowards aren't Angels, so you again have no other Angels.
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1 vote
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Rezzahan#77802
commented
Those decks usually play Solemnity. If Solemnity is on the field, no poison counters can be given to any player.
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1 vote
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Rezzahan#77802
commented
Opening packs does not give golden pack progress. BUYING packs from a Standard or Alchemy legal set does.
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1 vote
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Rezzahan#77802
commented
Did your opponent have Nowhere to Run on the field?
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1 vote
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Rezzahan#77802
commented
Standard always had a MINIMUM deck size of 60 cards. There never was and should not be an upper limit, even if you coiuld prove, that 60 cards is optimal for ALL decks. Which noboddy can do. A 60 card cap would be unfair to those decks that have a different optimal size.
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1 vote
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Rezzahan#77802
commented
Meager Meal has two targets: up to one creature, and a player. So long as at least one target remains legal, a spell will resolve and do as much as possible, even if that amounts to nothing. For a spell to fizzle, ALL targets must be illegal at the time it would resolve.
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1 vote
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Rezzahan#77802
commented
When you cast for disguise, the card is turned face down. A face down card has no mana cost, so has a mana value of zero. zero is even. What you pay for your spell does not matter, its mana value does.
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1 vote
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Rezzahan#77802
commented
Not a bug. Ability losing effects cannot stop type changing effects. This is due to continuous effects being applied in a series of layers. Type changes happen in layer 4, while ability losing is applied in layer 6. So before the ability is lost, it has already made the lands into Islands.
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2 votes
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Rezzahan#77802
commented
Looks like you are still in the tutorial part of the game. You should be able to skip it somewhere in the codex on the upper right left of the settings menu. Or you can complete the color challenge and the game modes should open up.
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1 vote
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Rezzahan#77802
commented
Have you tried disabling the autotapper? Arena always tries to pay as little life as possible, so you have to intervene. To do that, autotapping must be disbabled in the settings menu. That is generally a good idea, once you have a firm grasp of the game. Arena will then just make a proposition on how to tap your permanents for mana, and you can adjust as you see fit.
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1 vote
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Rezzahan#77802
commented
Prosper triggers when playing a card from exile. Paradigm lets you cast a copy of the card from exile. A copy of a card is not a card.
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1 vote
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Rezzahan#77802
commented
Ladder rank rewards are given at the end of the season, so at the end of the month. You get the reward for whatever rank you climbed to, not anything in between.
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0 votes
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Rezzahan#77802
commented
You probably have a Doc Samson, or Vorinclex, Monstrous Raider, or similar on the field. Those cards affect lore counters for Sagas.
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1 vote
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Rezzahan#77802
commented
A creature that goes to exile, does not die. The term "dies" means "to go from the battlefield to the graveyard".
You can skip the tutorial here:
options -> account settings -> unlock all game modes