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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    The spell is returned to the hand from the stack. Since it is not on the stack, it cannot resolve. It's in the hand, and can be cast again.

  2. 0 votes

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    Rezzahan#77802 commented  · 

    Your opponent doesn't have such an effect on the board. But YOU do. Read your own Weftwalking, it affects ALL players.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Voice of Victory prevenets you from casting any spells during your opponent's turn.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    What exactly does not work? I've seen it played and function perfectly. I suspect, that you are misunderstanding how the ability works.

    Clavileno has to be on the battlefield, and you have to attack with a Vampire, that is not a Demon. The ability triggers, you target an attacking non-Demon Vampire, and when the ability resolves, it becomes a Demon and gains the ability. Nothing else yet. To get the 4/3 demon, that Vampire Demon has to die. If it dies before the trigger resolves, you do not get the Demon, because the creature does not have the ability yet.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Lifelink can push her over the threshold for higher toughness. Because the life is gained before state based actions are checking for lethal damage, and continous effects from static abilities are constantly updated and apply immediately. Meaning, gaining life via lifelink in combat can raise the toughness by +1 and even the additional +5 if enough life is gained, by her and other lifelinkers through combat damage.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    No, he paid 7 mana. The Castle Garrenbrig can tap itself and 4 mana to produce 6 mana spendable on only creatures.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    What is the specific creature that does not get the discount? What does the game say it would cost with cost reduction applied?

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Usually that loop is created via Bloodthirsty Conqueror.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    The AI is wrong, and so are you., The creature is granted the ability to put its counters on up to one other creature when it dies. A creature's abilities are controlled by the creature's controller, not by the player who controlled the spell/ability granting the ability.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    The paradigm spell is the first spell that you resolve with that name. The clause prevents another spell with that name to also get the effect. This stops the copies made with paradigm to create the effect again and cascading into more and more copies each turn. It also prevents other spells cast from your deck with that name to create the effect. Meaning the paradigm is a one time per game effect for spells with that name. Once the effect is created, you get a copy of the spell each turn, nothing else is required to get that copy, just that you resolve the spell with paradigm the first time.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Well, one trigger is for Emrakul entering the battlefield, since the control taking ability is a cast trigger, which resolves before Emrakul.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Voice of Victory. Its ability stops opponents from casting spells during its controlers turn.

  13. 0 votes

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    Rezzahan#77802 commented  · 

    "... you can tap or untap the target regardless of its starting state. It’s perfectly valid to untap an untapped creature, or tap a tapped one. "

    The rules directly contradict your assessment. This is from the most recent version of the Comprehensive Rules:

    701.26a To tap a permanent, turn it sideways from an upright position. Only untapped permanents
    can be tapped.

    701.26b To untap a permanent, rotate it back to the upright position from a sideways position. Only
    tapped permanents can be untapped.

    So no, you cannot try to tap an already tapped permanent, you cannot try to untap an untapped permanent. That's why the wording of the card includes the "may", to make taking the only possible of the two status changes optional and allow you to let the permanent retain its current status.

  14. 0 votes

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    Rezzahan#77802 commented  · 

    You completed a 750 GOLD quest, which still only give 500 exp. No daily quest gives 750 exp.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    I just made a quick google search for this kind of issue, and found a thread where someone suggested to go into the settings and select to skip the tutorial. Worth a try, I think.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Mocking Birds specifically is looking at the actual mana spent for its effect, not the value of X. A Mockingbird cast for X=6 with a cost reduction of 6 costs U, so it can only copy a creature with mana value 1 or less. Because only 1 mana was spent to cast it.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Yet another example of type change vs. ability losing. Type change ALWAYS wins. Because layers.

    Type changes happen in layer 4, ability losing in layer 6, so type changes always happen first. And due to rule 613.6, once an effect starts to apply, it gets to apply fully, even if the ability creating the effect is lost before the parts of the effect happening in later layers are applied.

    In short, not a bug.

    -------

    613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
    apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
    continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
    if the ability generating the effect is removed during this process.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Was the surveiled card a PERMANENT card? Cause only those make you descend.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug. Ability loss cannot shut down abilities that change types. Because layers. Type change happens in layer 4, ability losing in layer 6. Regardless of time stamp, layer 4 is always applied before layer 6.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    For the weekly one? Yes. 7 * 24h = 168h. Every 168 hours the weekly quest resets, rewarding the first 15 victories of the week.