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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    There are a lot of abilities that are cumulative. Exalted, bushido, increment, evolve, pretty much everything that is a trigger.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Sneak is an alternative casting cost. Which means you have CAST the creature from the garveyard. Which means it went from the graveyard to the STACK, and eventually from the stack to the battlefield. It did not go from the graveyard to the battlefield, which is what is needed for the achievement. You have to actually reanimate the ceature.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Hexproof is useless if the opponent has Nowhere to Run on the field.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Aurelia did not attack.

    508.3a An ability that reads “Whenever [a creature] attacks, . . .” triggers if that creature is declared
    as an attacker. Similarly, “Whenever [a creature] attacks [a player, planeswalker, or battle], . . .”
    triggers if that creature is declared as an attacker attacking that player or permanent. Such
    abilities won’t trigger if a creature is put onto the battlefield attacking.

    508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
    planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
    enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
    Similarly, if an effect states that a creature is attacking, its controller chooses which defending
    player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
    (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of trigger events and effects, they never “attacked.” They remain attacking creatures until they’re removed from combat or the combat phase ends, whichever comes first.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    All targets have to be chosen when the spell is cast, so long before you start searching for a land. You passed on the opportunity to select a target creature for the counter, which you are offered when casting the spell. You most likely skipped it thinking you only had to pick a player at the time.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    You may have needed the colored mana from Baxter's Building. If not, Arena might prioritze it for some reason

    The best thing you could do regardless of what and when you play is to disable the autotapper in the settings menu. That's a tool to help beginners not be overwhelmed. But it is a dumb tool. When your game experience has advanced enough, you should leave it behind. The game will still propose how to tap, but you have the final decision and can make adjustments.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    There is no choice. The ability only allows to pay 4 generic mana, and you will get 4 mana in any combination of colors. How much mana you need is irrelevant, the ability costs 4, and you did not have a cost reduction for that, so 4 mana you have to pay.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    When a card refers to itself by name, it only means [this object], not any others that may have the same or similar name. Also note, that when a legendary creature is refering to itself by name, it is customary to shorten the name to save text. But the same principle applies: the card only refers to itself.

    201.5. Text that refers to the object it’s on by name means just that particular object and not any other
    objects with that name, regardless of any name changes caused by game effects.

    201.5c Text printed on some cards refers to that card by a shortened version of its name. Instances
    of a card’s shortened name used in this manner are treated as though they used the card’s full
    name.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    The +1/+1 counters are part of the abilty's effect. Since the ability's only target was illegal by the time it resolved, as per the rules NONE of its effects happened. If you had selected zero targets, then the ability would not have had a target to become illegal and would have resolved regardless. But since you did select a target, the rules for targeted spells and abilities applied.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    No, this is the rules. The card is worded as such, that you have to exile an artifact or enchantment with the trigger, it does not allow to opt out. There is no "up to one", there is no "may". This is mandatory. The only ways to not do that are to either make the target illegal, or to not have one on the battlefield to begin with.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Because Sigarda's Aid is white and its trigger targets. Protection from white means, among other things, that the creature cannot be the target of white spells and abilities from white sources. This includes your own. Your unprotected creature was the only legal target, so Arena selected it.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Read the card again. The mana from Hydraulic helper "can't be spent to cast a nonartifact spell". It can be used on anything else. So casting artifact spells, or paying for abilities, etc. Nonartifact spells are the one thing that mana cannot be used for.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Did your creature receive damage that turn? If so, losing the equipment's +1/+1 boost made that damage lethal.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    That's not a bug, that's Doc Samson doing its thing. You would add a counter to the Saga, and the Doc makes that two counters instead. Thus it advances two chapters at the same time, and you get both triggers, which you can order as you choose.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Of course not. Like the vast majority of abilities, it only works when the card is on the battlefield. Exceptions are abilities that cannot function on the battlefield, and abilities that explicitly state that they function in another zone. In other words, Captain Mar-Vell can never grant itself flash, only to other spells.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Your opponent's Nowhere to Run makes hexproof useless, the card lets your opponent ignore it, as well as ward.

  17. 2 votes

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    Rezzahan#77802 commented  · 

    The lands enter at the same time. When the game checks Valakut's trigger condition for each land, it counts 6 Mountains, because those lands are already on the field at that time, so Valakut triggers. For each Mountain Scapeshift put on the field.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Because you did cast it. The ability tells you to play the card, which means to play it as a land if it is one, or to cast it as a spell.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    You have to blame your own Frenzied Baloth for that. Protection prevents damage, but:

    Combat damage can't be prevented.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    She was in your graveyard, that's why. Unless explicitly stated otherwise, or if an ability can only function from a certain zone, all abilties function only while the source is on the battlefield. In short, to get the trigger, Moonstone has to be on the battlefield.

    113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack.
    Abilities of all other objects usually function only while that object is on the battlefield. The
    exceptions are as follows: [...]

    None of the exception apply to Moonstone.