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Rezzahan#77802

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  1. 3 votes

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    Rezzahan#77802 commented  · 

    Only your creatures dying cause you to gain life. And it's equal to the dying creature's toughness. If that creature dies due to having its toughness reduced to 0 or less, you gain no life, because that's what the creature's toughness was.

  2. 0 votes

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    Rezzahan#77802 commented  · 

    Deathtouch applies to ANY damage the creature deals. And Tenderize makes the creature deal damage to the other creature. Tenderize itself does not deal any damage.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    Combining damage with -X/-X effects cannot kill indestructible ctreatures. Damage does not reduce tougnness, so when the already damaged creature gets its toughness reduced with -X/-X, it is slightly less tough with damage marked on it. But only if the -X to toughness can bring down the tougness to 0 or less (and damage cannot help with that) will the indestructible creature die.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Deathtouch plus trample equals each blocker needs only one damage assigned to trample over.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    As your pictures show, you went from PLATINUM 1 to Diamond 4. Which is completely correct, as Diamond 4 is the next level after Platinum 1.

  6. 3 votes

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    Rezzahan#77802 commented  · 

    You can only add it to a deck if the card is legal in the deck's format. So not Standard, and not Alchemy.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Then disable the autoordering and order the triggers yourself.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    Multiversal Passage was played after Urborg. Thus its own type changing effect has the later time stamp and overwrites the Swamp type granted by Urborg.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Crystal Barricade gives your opponent hexproof. Neither your spells nor Maralen's ability can target your opponent and thus cannot be legally put on the stack.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    Marauding Blight-Priest's ability does not deal damage. It causes loss of life. Lifelink does not apply to that. Your "loop" ends with the resolution of the trigger.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    End step blinking does not suffice to fulfil Rat Ring, Verminster's disappear ability. Due to the intervening-if clause, a permanent must have left under your control before the end step begins.

    603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When
    the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers
    only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it
    resolves. If the condition isn’t true at that time, the ability is removed from the stack and does
    nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening
    ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a
    card; this rule only applies to an “if” that immediately follows a trigger condition.)

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Yes, the issue is the DFC nature of those cards. A permanent enters front face up by default, and eathbend does not change that default, so front face up it is. The front face of Burnwillow Clearing is a sorcery, and sorceries cannot enter the battlefield, so the card stays in the graveyard/exile.

    Note, that if the front face is a permanent card, the land will return as that front face, regardless of what it was before.

  13. 2 votes

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    Rezzahan#77802 commented  · 

    Restricting when a player can concede is quite the can of worms you do not want to open.

    As for players conceding before you can accomplish an achievement, I had quite the success with asking them to stay by using the "I'm on a Quest" text, that you can get with 150 Pioneer games. Use it when you are close to completing the achievement.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    It cannot be done. While paying the costs can be done in any order, you are not sacrificing the creatures to pay costs. You are sacrificing them to generate mana, which is a step before paying. And you have to activate the Prospector one sacrifice at a time. So either Pashalik Mons dies before the Prospector, thus triggering only for itself, or it triggers for the Prospector sacrificing itself but leaving you without a means to sacrifice Pashalik Mons for mana since the Prospector is gone. You cannot make them die at the same time using the Prospector's ability.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    You are not on the draw every single time. But larger stretches do and must hapopen in a random setup. You are simply not paying attention when you have a longer stretch of being on the play.

    Also,

    "Half the players in the pool were on the play"

    Yes, as is expected. Half the players are on the draw, half the players are on the play.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    Golden pack progress is only given for buying packs from STANDARD legal or ALCHEMY legal sets. Phyrexia: All Will Be One has left Standard long ago.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    If the first strike kills all blockers, then the still blocked double striker has nothing to deal damage to, and so deals no damage in the second combat damage step. Removing all blockers does not make the creature unblocked, and does not allow it to deal damage to the player/planeswalker it is attacking.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Weapons Manufacturing is neither an artifact nor a creature. Which are the only types the Starcage affects per its text. It is not able to remove enchantments.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Oh, the disappear mechanic works. You just do not understand intervening-if clauses. An intervening-if clause, like Lord Dregg's trigger has, is an extension of the trigger condition. It has to be true at the time the trigger would go off or it doesn't. Any permanent leaving the battlefield IN the end step does so too late to matter for that trigger.

    603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When
    the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers
    only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it
    resolves. If the condition isn’t true at that time, the ability is removed from the stack and does
    nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening
    ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a
    card; this rule only applies to an “if” that immediately follows a trigger condition.)

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Which was most likely also an artifact or an enchantment and thus a legal target regardless of its power.