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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    It is supposed to make the targeted creature unable to block the Beastbinder. So of course, the change happens before blockers are declared.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    That would be because of your opponent's Myrel.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    The problem is, that Lisette isn't a vampire. So while discarding Valentin gets it exiled due to madness, putting Lisette on the stack this way leaves her without a madness ability, and thus with no madness cost to pay. You are left with an unpayable cost, so you can't cast her, and the card goes to the graveyard.

    Make Lisette a Vampire spell on the stack, like with Maskwood Nexus, and it should work. Of course, you'll have to pay Lisette's cost not Valentin's.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Daily quests never offer 750 exp. They all offer only 500 exp. The "harder" quests give 750 GOLD instead of the usual 500, but exp is always the same.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Indestructible creatures do take damage, and that has to be displayed somehow.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    No, this is not a bug. The exile lasts until the Drift G loom Coyote leaves the battlefield. The Coyote only has to be on the battlefield when the effect begins, and it doesn't even have to have that ability at that time. The trigger is independent of the source. The effect depends on the source being on the battlefield, no matter how its looks change. Once the permanent leaves the battlefield the effect ends and the exiled card returns.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    It does lose its abilities. But type granting happens before ability losing, so the lands are made Islands before the Harbinger loses its abilities. The layer system is explained in rule 613.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    You cannot target a creature that isn't there yet. So you cannot put a counter on a creature that The Necrobloom will create with a trigger that triggers of of the same event (landfall). You have to choose targets when the triggers go on the stack, and all triggers from the same evnt go on the stack at the same time. You can only choose their order on the stack, but cannot wait for one to resolve before putting the next trigger on.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    This is not a bug, it's exactly what should happen according to the rules. All tokens created by one effect are subject to whatever that effect is subjecting the tokens to. The only thing Worldwaker Helm changes is the number and subtype of tokens created by Molten Duplication. The Helm does not create any tokens, they all come from the Duplication. And thus are all subject to Duplication's effect it its entirety.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    You being unable to read and understand the text of Aven Interrupter's ability is not the other guy cheating. The spell does not get countered, it gets EXILED, and then plotted. Using colored mana from Cavern of Souls for your creature spell does not prevent that.

    And you are paired against big decks, because your deck is too weak to face the constructed powerhouses. You get to play against the weaker decks until you bring something more powerful. Larger decks are WEAKER. You can't handle those, you sure can't handle stronger decks.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Not a bug.

    Those are the two possibilities with the card:
    1) The opponent lost life, you pick a nonland card they have to discard.
    2) The opponent didn't lose life, they discard a card.

    So since the oponent loset life, you are locked into the first option. and since there was no nonland card to pick, they didn't discard.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Field of Ruin does not let a player opt out of the search, the search is mandatory, even if finding a land is not. It would be different with Demolition Field, which does make the search optional by saying "may".

  13. 1 vote

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    Rezzahan#77802 commented  · 

    First, it's not casting a spell, it's activating an ability.

    Second, "Activate only as a sorcery."

  14. 2 votes

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    Rezzahan#77802 commented  · 

    Since this involves creating tokens, the loop will end on Arena: once there are 250 tokens total under that player's control, which is the maximum number of tokens a player can control.

    In paper there is no such limit and that loop would be a draw as per the rules. When the game enters a loop of mandatory actions with no means to stop it inherrent to the loop, the game is a draw.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Since Final Showdown's first mode changes characteristics (creatures losing abilities), those creatures are locked in at the time the effect is created. It does not carry over to creatures entering the battlefield later. Like the second mode, the effect of which is generated after the first mode is done. And copy effects are applied in layer 1 when determining the characteristcs of objects, the only thing earlier is the actual base card or set of characteristics a token is created with. Ability losing happens in layer 6, so quite a while later. This essentially means, that copy effects copy the base characteristics. The only exceptions to that are other copy effects and face down status (so copying a Clone copying something else, gives you a copy of that something else).

    611.2c If a continuous effect generated by the resolution of a spell or ability modifies the
    characteristics or changes the controller of any objects, the set of objects it affects is determined
    when that continuous effect begins. After that point, the set won’t change. [...] "

    So Final Showdown doesn't have to specify that it affects only the creatures currently in play. The rules already do that.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    "... That player may search their library for a land card WITH A BASIC LAND TYPE ..."

    You don't get to search for a basic land, you get to search for a land with a basic land type. Wastes don't have that, so can't be searched for this way.

  17. 2 votes

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    Rezzahan#77802 commented  · 

    When the commander goes to the command zone, you get the option to remove all perpetual effects on it.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Those star-shaped mana symbols are COLORLESS mana. you have to pay for those specifically with COLORLESS mana. It is not a generic mana cost that you can pay with any kind of mana.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Valley Questclaller doesn't triger for each Rabbit (or other) that enters, it triggers for each instance where ONE OR MORE Rabbits (or other) enter. So one trigger for the Head itself, and one trigger for the two Rabbit tokens, which enter simultaneously from one effect.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    The targeted spell was not an illegal target. Failing to counter that spell has no influence on the next instruction of Mana Drain, which is not depening on the spell actually getting countered. It will set up a delayed trigger that gives mana equal to the spell's mana cost. So not a bug, all as it should be.

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