Rezzahan#77802
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4 votes
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1 vote
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Rezzahan#77802
commented
But it does say "permanent CARDS", which Clue tokens are not.
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2 votes
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Rezzahan#77802
commented
+1/+1 counters and -1/-1 counters annihilate each other one for one as a state based action. They are ways to remove the other. This has been the case since at least the great rules overhaul for 6th Edition in 1999.
704.5q If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1
counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters
on it -
1 vote
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Rezzahan#77802
commented
Lands are colorless.
Color is determined by the mana cost, color indicators, and effects that grant colors. Most lands have none of that.
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1 vote
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Rezzahan#77802
commented
-1/-1 counters kill indestructible creatures right away if the toughness goes to 0 or less. Indestructible cannot save a creature from dying that way. But damage plus toughness reduction does not work, because damage does not reduce toughness. So, I'm not sure what happened in ylour game, but the Elf should have died right away if it took enough -1/-1 counterd from wither.
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1 vote
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Rezzahan#77802
commented
No, a spell that destroys creatures just destroys, no damage involved whatsoever. Boom, they just dead.
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8 votes
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Rezzahan#77802
commented
For over a year now, intentionally so, crafting any card requires a wildcard corresponding to the lowest rarity printing of it on Arena, regardless of the rarity of the version you want to craft.
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3 votes
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Rezzahan#77802
commented
The vault progesses with excess commons and uncommons. Opening 25 packs of the newest set is very unlikely to garner you any cards in excess of 4 copies. Meaning, when a new set releases, in the first few days/weeks, the vault pretty much only progresses via daily ICRs. Unless you are playing Drafts for sets that are not the newest ones, or buy older set packs.
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3 votes
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Rezzahan#77802
commented
"... from among cards exiled with Maralen THIS TURN ..."
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1 vote
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Rezzahan#77802
commented
And you are wrong. Daretti has a characteristic defining ability that defines its power. And CDA work in all zones, and even ouside the game. Daretti's power is equal to the greatest mana value of artifacts you control, regardless in which zone he is, and even in the sideboard in case of a wish effect.
113.6a Characteristic-defining abilities function everywhere, even outside the game and before the
game begins. (See rule 604.3.)208.2a The card may have a characteristic-defining ability that sets its power and/or toughness
according to some stated condition. (See rule 604.3.) Such an ability is worded “[This
creature’s] [power or toughness] is equal to . . .” or “[This creature’s] power and toughness are
each equal to . . .” This ability functions everywhere, even outside the game. If the ability needs
to use a number that can’t be determined, including inside a calculation, use 0 instead of that
number. -
1 vote
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Rezzahan#77802
commented
The Dragon token is created with an ability not a spell. No spell is cast here, much less one for zero mana. Vortex has nothing to trigger for except the beginning of the player's upkeep, which results in 1 damage.
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1 vote
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Rezzahan#77802
commented
Doubling Season not affecting the loylaty abilities of planeswalkers is not a bug, it's how the card is worded. Activating a plus loyalty ability adds counters as a acost, not as an effect, and thus DS does not apply. You do not know the rules as well as you think you do, apparently.
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1 vote
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Rezzahan#77802
commented
1U equals 2 mana spent. The X in Mockingbird's cost allows a player to cast it by spending more mana. X does not have to be more or equal to the copied permanent's mana value. The total mana spent to cast it does.
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1 vote
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Rezzahan#77802
commented
Life loss and damage are not the same. The former can happen without the later. Like in the case of Unholy Annex. There is no damage here to redirect.
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1 vote
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Rezzahan#77802
commented
Read Agatha's Soul Cauldron. No colored mana nessessary.
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1 vote
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Rezzahan#77802
commented
Treasure tokens are artifacts, and can be tapped for improvise, you do not have to sacrifice them to get mana.
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1 vote
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Rezzahan#77802
commented
Comet doesn't target with its 4-5 result. The creature that will take damage is chosen on resolution. You can tell that it is not targeted by the lack of the word "target" in the ability. Only if something is identified by the word "target" is it a target. Objects and players can be affected without being targeted.
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1 vote
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Rezzahan#77802
commented
That's not a bug, that's layers of continuous effects at work. Since the March is on the field already, its effect has the older timestamp and is applied first in each applicable layer. Vv'viza creates the same kinds of effects, applicable in the same layers. Layer 4 is type changes, including supertypes and subtypes. Layer 7b is setting base power and toughness. Since there is no dependency for those effects, the younger timestamp wins in each layer. Which means Vv'viza overwrites the Marches p/t setting in layer 7b.
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1 vote
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Rezzahan#77802
commented
Yasharn, Inplacable Earth is a card.
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1 vote
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Rezzahan#77802
commented
Dolmen Gate:
"Prevent all combat damage that would be dealt to attacking creatures you control."Suspine Lynx:
"Damage can't be prevented."
Transforming Eirdu is neither a spell nor an activated ability. It is a triggered ability, and colored mana from the Realms cannot be used for that.