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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    It does not transform, because the trigger is from the previous Sephiroth, the one that died. THAT one would transform, but it doesn't exist anymore. The new one has no triggers on the stack, so none of its triggers resolved in that scenario. The count is still at 0.

    The same is true in paper. If someone pulls this on you, they are cheating.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Read that creature's text (Voice of Victory). Nothing wrong here.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    702.164a Toxic is a STATIC ability. It is written “toxic N,” where N is a number.

    702.164c Combat damage dealt to a player by a creature with toxic causes that creature’s controller
    to give the player a number of poison counters equal to that creature’s total toxic value, in
    addition to the damage’s other results. See rule 120.3.

    Toxic is not a trigger, so Cloud's ability is irrelevant to it. It changes the results of damage from just losing life to also including poison counters.
    .

  4. 2 votes

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    Rezzahan#77802 commented  · 

    I think, this rule is responsible for that:

    712.4b The back faces of a meld pair are used only to determine the characteristics of the melded
    permanent that pair becomes on the battlefield. If a rule or effect references the back face of a
    meld card when not part of a melded permanent on the battlefield, it fails to determine its
    characteristics, regardless of which parts of the melded permanent is represented on that card’s
    back face.

    The rules for color identity simply cannot reference the back face of a half of a meld pair when not part of a melded permanent.

  5. 3 votes

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    Rezzahan#77802 commented  · 

    Probably had Tyvar, Jubilant Brawler on the field.

  6. 0 votes

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    Rezzahan#77802 commented  · 

    No, you just did not read the card properly. Sorceress's Schemes can return ANY instant or sorcery from the graveyard to your hand, or it can return an EXILED CARD with flashback FROM EXILE to your hand.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Which is exactly how the card is worded. Read it. If you make mana in one main phase, you do not get mana from it in another main phase of the same turn.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Cavern can still produce colorless mana. It can be used for generic costs, but doesn't make the spell uncounterable. So you probably had the colors available already and the Cavern just gave you the generic mana.

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    Rezzahan#77802 commented  · 

    You find Saga only in the enchantment type list, not the creature type list. That's why I asked how you could choose Saga in the first place. Since you could, that is the bug.

    205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment
    types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule
    719), Class (see rule 716), Curse, Role (see rule 303.7), Room, Rune, SAGA (see rule 714),
    Shard, and Shrine.

    205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature
    types. One creature type is two words long: Time Lord. All other creature types are one word
    long: [...] Rabbit, Raccoon, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Robot, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scientist, Scion, Scorpion, Scout, Sculpture, Seal, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Skunk, Slith, Sliver, Sloth, Slug, Snail, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Synth, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Toy, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Tyranid, [...].

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    Rezzahan#77802 commented  · 

    How did you even choose "Saga" as the type? It is not a creature type and thus you should not have been able to choose that in the first place. So if anything, choosing "Saga" is the bug. ("Saga" is an enchantment type.)

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Magebane Lizard and Roiling Vortex do not target you, so Leyline of Sanctity cannot stop them. Leyline only helps against spells and abilities that target you. Being affected is not the same as being targeted.

    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”

    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target.

    115.10b In particular, the word “you” in an object’s text doesn’t indicate a target

  10. 1 vote

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    Rezzahan#77802 commented  · 

    You only had 7 cards in your graveyard and no way to add more. So how did you intend to exile eight cards from it? You could not pay the cost, therefore you couln't transform.

  11. 4 votes

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    Rezzahan#77802 commented  · 

    White Auracite's exile is a contingent on it being on the battlefield. The return of the exiled card happens IMMEDIATELY with it leaving the battlefield, there is no trigger involved to return it. So your cited rules are not relevant here. Since Ultima destroys artifacts and creatures as its first effect, the exiled card returns before the game even gets to the second effect of ending the turn. Yes, even though it is in the middle of resolving a spell.

    610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second
    one-shot effect is created IMMEDIATELY after the specified event. This second one-shot effect returns
    the object to its previous zone.

  12. 0 votes

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    Rezzahan#77802 commented  · 

    But complteley within the rules. This is not a bug, this is how the game works.

    110.5b Permanents enter the battlefield untapped, unflipped, FACE UP, and phased in unless a spell or
    ability says otherwise.

    Splash Portal exiles the permanent, and then returns it. The spell doesn't specify any deviation from the default status, so with the default status it returns. Which includes FACE UP.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    The arrow over the blocking Experiment One seems active and usable. As the only one at that point, which is also correct. You have to assign lethal damage to all blockers before you can trample over, even if that assigned damage is going to be prevented. So you can only trample over after assigning at least 2 damage to the X1.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    275 EXP (!!!), not gold. 275 is the sum of the exp you get from getting a victory for the weekly quest (250) and one of the first 10 victories of the day (25).

  15. 2 votes

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    Rezzahan#77802 commented  · 

    And how many cards did they have in their graveyard? If less then 7, then Drown in the Loch cannot counter Nexus of Fate.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Of course not. Ojer Axonil specifies that it applies to RED SOURCES only.

  17. 2 votes

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    Rezzahan#77802 commented  · 

    Read the whole text of The Water Cryteal. You missed ths part were it says:

    "If an opponent would mill one or more cards, they mill that many cards plus four instead."

    That applies to its own mill ability as well.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Lowest rarity printing is the wildcard nessessary to craft any card now. Jodah's lowest rarity is rare (FF Warrior of Light), so craftting any version of any rarity will require a rare wild card.

  19. 2 votes

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    Rezzahan#77802 commented  · 

    Moving Draggon's Lance, which only grants a power boost, should not result in Adelbert's death. However, moving the White Mage's Staff will remove the +1 bonus to toughness. If Adelbert was just 1 point of damage short of lethal, THAT will kill him as the -1 to his toughness makes the marked damage still on him lethal. So, the most likely reason your Adlebert died is, that you removed the Staff from him while he had almost lethal damage marked.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    You left out a very important word in your citation of the ability: "other". You have to control two or more OTHER legendary creatures. You only had 1, therefore no trigger.

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