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Rezzahan#77802

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  1. 4 votes

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    Rezzahan#77802 commented  · 

    You have to lose AND gain life during the turn, and do both before the end step begins, in order for the second ability to trigger. Says so right in the ability. Just losing life won't do.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Creatures are cast as spells, and have been from the very beginning of the game. Flavorwise it's because you are using a spell to summon the creature from somewhere else to do your bidding.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Do you have a Bloomburrow Fabled Passage? After all, card and card style have to be from the same set. You cannot apply a Bloomburrow card style to a Throne of Eldraine Fabled Passage.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    Did you have another card in hand to discard for the additional cost? (Not the gift, the additional cost of discarding a card, which you have to pay to cast the spell in the first place.)

  5. 2 votes

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    Rezzahan#77802 commented  · 

    You can always enter the Beginner Duels event, which is free to enter, and where you pitch your choice of deck out of the 10 precons against the other 9. Then at least you have roughly equal power level in terms of decks, and can grind to daily victories.

    Or you can get into the Jump In event (1000 gold entry fee), where, if you get a good combination of half-decks, you can play that on and on for your dailies for days/weeks/month if you want, against other mashed together decks. Until you are too bored with that, or find the deck isn't that good. Then you can concede and try again (costs another entry, though). Overall, if you don't have that many cards from the curent Standard sets, this is pretty good value, because you get 2 rares and a bunch of commons and uncommons, most of which are at least reasonably playable.

  6. 2 votes

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    Rezzahan#77802 commented  · 

    You only expend mana if you use it to cast spells. Activating abilities does not count.

    700.14. Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast
    a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was
    less than N and became at least N after paying that cost.

  7. 3 votes

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    Rezzahan#77802 commented  · 

    The Food sac ability is a tap ability. So creatures turned Food have to not be summoning sick to use that ability.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    Shoreline Looter says to draw, and then discard if you don't have Threshold. Once Threshold is reached you don't have to discard. But you get to draw every single time, threshold or not. So it's not a bug, it's you not reading the card correctly.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Because damage doesn't reduce toughness. That Elephant was still a 3/3. Arena shows marked damage as reduced toughness (cause how else are you going to diplay that information with that limited space available), but toughness does not actually reduce. You need an actual power and/or toughness reduction effect to get that Elephant into Cut Down range.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Yes, and that is how it is supposed to be. A spell or ability that has targets, for which ALL targets have become illegal by whatever means, does not resolve and NONE of its effects happen. That is a fundamental rule of the game. I separrated the important part of the rule below from the (also important) bits around it.

    608. Resolving Spells and Abilities
    [...]
    608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target
    that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game
    state may cause a target to no longer be legal; for example, its characteristics may have changed
    or an effect may have changed the text of the spell. If the source of an ability has left the zone it
    was in, its last known information is used during this process.

    If all its targets, for every instance of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the stack and, if it’s a spell, put into its owner’s graveyard.

    Otherwise, the spell or ability will resolve normally. Illegal targets, if any, won’t be affected by parts of a resolving spell’s effect for which they’re illegal. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules (see rule 613.11), those effects don’t apply to illegal targets. If part of the effect requires information
    about an illegal target, it fails to determine any such information. Any part of the effect that requires that information won’t happen.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    More likely your opponent was playing a card, that allowed assigning the Triplet's combat damage directly to you. Two candidate cards on Arena are Proud Wildbonder, and Zilortha, Apex of Ikoria (the back side of Invasion of Ikoria).

  12. 2 votes

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    Rezzahan#77802 commented  · 

    29 lands in 75 cards? You are apparently not aware just how ridiculously few that is for any deck that isn't aggro. It is less than the standard proposed 24 in 60. And THAT ratio already only gets you to an average of 3-4 lands before you miss a land drop, with many games missing the third one already. That has nothing to do with the shuffler, but rather with basic probability. In a 75 card deck that isn't aggro, you need around 33 lands for the kind of high end cards you are playing.

  13. 3 votes

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    Rezzahan#77802 commented  · 

    Your own spells do not trigger the Pawpatch Recruit at all. Because it only triggers when AN OPPONENT's spell or ability targets a creature of yours.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    That is not a bug. Rather it is a legitimate "draw the game" combo, or simply an uninterruptable mandatory loop, which ends the game in a draw as per the rules.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    Did your opponent have at one point The Book of Exalted Deeds out, and activated it? Probaly targeting a land, like Faceless Haven or Mutavault? Then that land is the "problem". There are also Pact Weapon and Cloudsteel Kirin when equipped. Those three are the most commonly overlooked with this kind of issue.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    Serra Redeemer is in Bloomburrow. Therefore ALL variants of the card are legal in Bloomborrow constructed. Same goes for Fabled Passage, and any other cards that have been reprinted in Bloomburrow.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    111.8. A token that has left the battlefield can’t move to another zone or come back onto the battlefield.
    If such a token would change zones, it remains in its current zone instead. It ceases to exist the next
    time state-based actions are checked; see rule 704.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    The timer ran out with the release of Bloomburrow. It was somehow reset, but that doesn't change the fact, that it ran out. You had 48 days to get and spend your tickets.

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    Rezzahan#77802 commented  · 

    The bug is not, that you can't spend your ticket. The bug is, that the Emporium is still there. It has expired and the tickets are lost, just like it says:

    "unspend currency after expiration will be lost."

  19. 16 votes

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    Rezzahan#77802 commented  · 

    The trigger will go on the stack no matter of how many opponents have how many cards in hand. The condition is checked only on resolution of the trigger.

  20. 4 votes

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    Rezzahan#77802 commented  · 

    No bug. Because of Rule 613.6.

    613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
    apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
    continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
    if the ability generating the effect is removed during this process.

    Ygra grants a type and subtype, so starts applying in layer 4. Thus removing the ability in layer 6 will not stop the rest of the ability from being applied.

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