Rezzahan#77802
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2 votes
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1 vote
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Rezzahan#77802
commented
No, the message was, that you got 4 ALCHEMY rebalanced versions of Vivi or rather an Alchemy version for every version of Vivi you owned at the time). No wildcards were ever mentioned nor given out with that change.
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2 votes
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Rezzahan#77802
commented
That is due to order of replacement effects, an order you can CHOOSE, though you have to disable the autoordering in the settings menu to do so. Depending on which replacement effect is applied first, either one or three Squirrel tokens are created per original token.
Note, that NEITHER card creates tokens on its own, both just modify any token creation effect. This also means, that ALL tokens created this way are subject to any additional effects the original token creation effect imposes. Like entering tapped, with counters, or being sacrificed in the end step.
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1 vote
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Rezzahan#77802
commented
Moving the Buster Sword takes away the toughness boost it grants to the creature. Since damage stays marked on a creature until it gets cleared in the cleanup step, it can become lethal by reducing the toughness this way. Thus the creature is destroyed due to lethal damage.
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1 vote
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Rezzahan#77802
commented
And why would they have to sacrifice anything?
"-9: EACH OPPONENT chooses a permanent they control of each permanent type and sacrifices the rest."
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1 vote
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Rezzahan#77802
commented
And that is correct. ETB triggers are checked AFTER the event, a time where any continuous effects from static abilities are already applied. Because there is NO TIME at which the permanent is on the battlefield and not subject to those effects.
611.3c Continuous effects that modify characteristics of permanents do so simultaneously with the
permanent entering the battlefield. They don’t wait until the permanent is on the battlefield and
then change it. Because such effects apply as the permanent enters the battlefield, they are
applied before determining whether the permanent will cause an ability to trigger when it enters
the battlefield.Example: A permanent with the static ability “All white creatures get +1/+1” is on the
battlefield. A creature spell that would normally create a 1/1 white creature instead
creates a 2/2 white creature. The creature doesn’t enter the battlefield as 1/1 and then
change to 2/2. -
3 votes
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Rezzahan#77802
commented
I stand corrected. Colorless mana is indeed used without player input or permission.
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Rezzahan#77802
commented
You can manually select the mana in your pool to pay for costs. I'm not talking about tapping lands manually. You can actually choose what mana to use after you've generated it.
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2 votes
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Rezzahan#77802
commented
There is no blocking order anymore, the game of Magic has done away with that. You now simply assign damage among the blockers (and with trample the player/planeswalker/battle) as you like (trampling over still requires assigning lethal damage to all blockers first). If you read what the game asks of you, you know what to do:
Assign Combat Damaage
Use Arrows to assign damageThose arrows are above and below the blockers's assigned damage numbers, those that cannot be used currently are grayed out. Once you have a legal damage assignment, the Done button becomes usable.
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1 vote
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Rezzahan#77802
commented
And black decks nowadays usually run Nowhere to Run, making this not a bug.
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1 vote
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Rezzahan#77802
commented
You have to respond to the Mana Leak by activating LED. You cannot activate it in the middle of Mana Leak resolving, because LED requires instant timing to activate, which you cannot fulfil during the resolution of a spell. Arena probably skipped the priority to do so, due to it being a mana ability.
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1 vote
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Rezzahan#77802
commented
Was the land on the field the front face Riverglide Pathway, or the back face Lavaglide Pathway? Because if the later, you are searching for Lavaglide Pathway, which do not exist outside the battlefield, because the game cannot see the back face of a DFC in the zones your are searching.
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2 votes
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Rezzahan#77802
commented
You probably missed the Nowhwere to Run on your opponent's side.
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1 vote
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Rezzahan#77802
commented
No, that IS how this works. Lifelink gains the life IMMEDIATELY with the damage being dealt, no delay. Which means, it happens before state based actions clean up, which include players losing the game for having 0 or less life. Which the player won't be at, because lifelink was faster and put them over 0 in time.
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2 votes
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Rezzahan#77802
commented
Vivi got rebalanced recently for Alchemy, Historic, and Brawl. That is the card you got, identifiably by the Arena symbol in front of the name.. When getting a rebalanced card or its original version, you automatically get a copy of the other version as well. You did not get an additional copy. You got the rebalanced version to use in those formats for every copy of the normal version you already possessed. When looking through your collection, rebalanced cards will show as well as their normal versions. What format you are playing or building for will determine what version you have to use.
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2 votes
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Rezzahan#77802
commented
Spelunking is a card
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1 vote
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Rezzahan#77802
commented
Because you CAST it from the graveyard. It did not ENTER from the graveyard. Since you've cast it, it entered from the STACK.
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1 vote
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Rezzahan#77802
commented
Try READING Voice of Victory. Not a bug.
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0 votes
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Rezzahan#77802
commented
The Stormsplitter token copy has THE SAME ABILITY. So the next instant or sorcery cast will trigger BOTH, each making another copy, getting to 4. The next instant/sorcery cast will trigger ALL FOUR, making 4 more tokens, etc. This is not linear, it is exponential. 8 becomes 16, becomes 32, becomes 64, etc.
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1 vote
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Rezzahan#77802
commented
Because it says "exile target nonland permanent an opponent controls", which Arcane Bombardment is a legal target for.
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1 vote
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Rezzahan#77802
commented
You DID get control of it. What did you expect to happen visually? An equipment stays attached until the creature it is on is removed, cannot legally be attached to it anymore, or its controller attaches it to some other creature. As the new controller, it is up to YOU to use the equip ability and move it. It will not fall off by itself in almost all cases.
Marked damage tends to cause destruction when you reduce the toughness of the creature it's marked on enough to become lethal. Which you did by removing the toughness boost of the Nettlecyst from the creature.