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Zerohonor#28839

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  1. 7 votes

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    Zerohonor#28839 shared this idea  · 
  2. 5 votes

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    Zerohonor#28839 commented  · 

    May 19th all tickets resolved of reporting and still running into the same players and problems, obviously they have no plans to break loops etc. the final fantasy set is the last time I’m buying cards till I see magic or wizards care about the gameplay over cash grabs and ignoring the player base. No reason to have this service or a reporting service if it goes straight to the trash. They could have a game like it once was…balanced but nah let’s unban everything and say f it to the players figure it out why you lose turn 3 to loops or can’t play anything cause black playing morons don’t know how to play anything but destroy spells without a creature in sight. Pathetic excuse for what this game once was, change the name if your not going to be loyal to the players like mtg was. This is my final bump of this post and I hope mtg fails like yu-gi-oh has.

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    Zerohonor#28839 commented  · 

    May 11th still nothing from any customer service and no new bans to break loops, spell decking, or other stalling/auto wins pathetic customer service continues on.

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    Zerohonor#28839 commented  · 

    Still allowing infinite loops and unfair combing without bans. New set new bans? Nahhhh just leave historic broken

    Zerohonor#28839 supported this idea  · 
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    Zerohonor#28839 commented  · 

    Sept to April still 0 comment from a wizard employee, and they act like the care. Pathetic customer service

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    Zerohonor#28839 commented  · 

    Go figure out of 10 games with these illegal - legal combos I won 9 lol yet mtga won’t do anything about it lol

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    Zerohonor#28839 commented  · 

    Can’t beat them join ‘em, further the problem so I’m going to make an only loop deck and make this topic important enough for wizards to care. I pre apologize to anyone else but please continue to push for fair gameplay and get the game corrected to how it should be….fair

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    Zerohonor#28839 commented  · 

    Still 0 comment from the peanut gallery, guess feedback doesn’t mean much when you can exploit buyers to lose tournaments to infinite loops

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    Zerohonor#28839 commented  · 

    This still legal somehow, infinite loops still allowed in historic and it’s killing mtga. Is there anyone working on a solution. Ban single cards to break loops or redefine priority to interrupt loops, limits on actions? Anything?

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    Zerohonor#28839 commented  · 

    Take it player concerns are a back burner right now? About to become less popular than 90s digimon cards if ya don't fix it.

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    Zerohonor#28839 commented  · 

    Why is Jace back from his forever ban? That was a bad move to unban cards you know broke the game before. Js

    Zerohonor#28839 shared this idea  · 
  3. 6 votes

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    Zerohonor#28839 commented  · 

    115.0 is the rule that allows hexproof to be worthless good to know. Love when targeting a player they aren’t targeting can be targeted but not targeting so therefore the target is not being targeted. Dumb AF wizards

    In that case no cards saying target player is a targeting spell so hypothetically something that gives the player hexproof wouldn’t work because it states in rule 115 that targeting is basically as wizards sees fit so therefore why is hexproof a thing when it can work for some cards that directly impact my board but when it comes to targeting? This is a nasty loop hole that basically calls for a judging on case by case basis and whatever they decide.

    Creatures a,b are on the enemy field with hexproof, I cast a spell that states target player destroys all creatures, what happens?

    Nothing because hexproof prevents the spell effect on creatures as it states by hexproof, cannot be the target of spells and abilities opponents control. Therefore the sacrifice cannot work on them and the card would not be able to be played.
    The spell as it leaves your hand has to declare intent, and player targeting is intent, target player can receive the spell cast but the creatures cannot be hit by the ability of the card (sacrifice/destroy creature) therefore the card abilities are nulled due to the inability to target those creatures from the ability

    A spell like day of judgement destroy all creatures effect does not call a target, no player targeting board targeting creature etc etc. so therefore can hit to bypass hexproof as it doesn’t declare intent target as it does not target anything and the ability is neutral therefore should be the only bypass to hexproof.

    A spell stating each player destroys all creatures is intended targeting and each player should destroy all creatures without hexproof but those with hexproof cannot be targeted by such abilities.

    If I had to guess it seems as though the rules of targeting or the rules of hexproof need to be looked at because somewhere their is a massive contradiction to the rules that seems to be breaking the game, shroud was perfect because nothing could do anything to it bring back shroud make players have to use creatures to remove it.

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    Zerohonor#28839 commented  · 

    That’s kinda a bs way to say because a player effects you it doesn’t mean it was a spell even if cast on your side of the field. It’s a bad loop hole they should patch by defining which field it effects and determine it as a target based on field cast.

    It should first identify side of field as first priority when declaring targeting, if played on opposing field any spell is considered targeting, cards like board wipes do not target only 1 field therefore can be cast to bypass hexproof. If card said each creature an opponent controls then it is defining first check of field of target, being oppose of caster would define it as a targeted spell and hexproof would null. This would fix issues of targeting through hexproof

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  4. 2,463 votes

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    Zerohonor#28839 commented  · 

    Historic is in shambles and all is to blame, mostly wizards of the coast for lacking bans and control in historic. Between black 100% destroy decks without creatures or win conditions, blue white lock decks, infinite looping combos, white 50000 life turn 5, and so on it’s pretty easy to see historic is the step child of mtga and it won’t ever have the love it deserves again.

  5. 74 votes

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    Zerohonor#28839 supported this idea  · 
  6. 81 votes

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    Zerohonor#28839 commented  · 

    This is the most worthless post, historic is in shambles and you don’t want changes? Let me guess you either play 100% flying blue white, black 0 creatures destroy spells or your running infinite loops, or how about the fact historic unbans and reprints have literally created more broken combos then ever and the lack of attention magic is getting compared to DND is shameful. Wizards is letting the state of none standard tournament play become trash just to promote crossovers for standard. You must be one of the many problems in historic and I feel bad for you.

  7. 37 votes

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    Zerohonor#28839 commented  · 

    Sadly this is 1 topic wizards doesn’t care about, it’s very clear by unbans and no new banned cards they are letting the state of magic go to pursue other aspects of Wizards. DND can have reworked versions for balances but MTG is let go so anything becomes legal which will ruin casual play and force historic players to disband to other communities of tcg’s

    Zerohonor#28839 supported this idea  · 

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