Zerohonor#28839
My feedback
9 results found
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1 vote
An error occurred while saving the comment Zerohonor#28839 shared this idea ·
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4 votes
An error occurred while saving the comment Zerohonor#28839 commented
Still allowing infinite loops and unfair combing without bans. New set new bans? Nahhhh just leave historic broken
Zerohonor#28839 supported this idea ·
An error occurred while saving the comment Zerohonor#28839 commented
Sept to April still 0 comment from a wizard employee, and they act like the care. Pathetic customer service
An error occurred while saving the comment Zerohonor#28839 commented
Go figure out of 10 games with these illegal - legal combos I won 9 lol yet mtga won’t do anything about it lol
An error occurred while saving the comment Zerohonor#28839 commented
Can’t beat them join ‘em, further the problem so I’m going to make an only loop deck and make this topic important enough for wizards to care. I pre apologize to anyone else but please continue to push for fair gameplay and get the game corrected to how it should be….fair
An error occurred while saving the comment Zerohonor#28839 commented
Still 0 comment from the peanut gallery, guess feedback doesn’t mean much when you can exploit buyers to lose tournaments to infinite loops
An error occurred while saving the comment Zerohonor#28839 commented
This still legal somehow, infinite loops still allowed in historic and it’s killing mtga. Is there anyone working on a solution. Ban single cards to break loops or redefine priority to interrupt loops, limits on actions? Anything?
An error occurred while saving the comment Zerohonor#28839 commented
Take it player concerns are a back burner right now? About to become less popular than 90s digimon cards if ya don't fix it.
An error occurred while saving the comment Zerohonor#28839 commented
Why is Jace back from his forever ban? That was a bad move to unban cards you know broke the game before. Js
Zerohonor#28839 shared this idea ·
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3 votes
An error occurred while saving the comment Zerohonor#28839 commented
115.0 is the rule that allows hexproof to be worthless good to know. Love when targeting a player they aren’t targeting can be targeted but not targeting so therefore the target is not being targeted. Dumb AF wizards
In that case no cards saying target player is a targeting spell so hypothetically something that gives the player hexproof wouldn’t work because it states in rule 115 that targeting is basically as wizards sees fit so therefore why is hexproof a thing when it can work for some cards that directly impact my board but when it comes to targeting? This is a nasty loop hole that basically calls for a judging on case by case basis and whatever they decide.
Creatures a,b are on the enemy field with hexproof, I cast a spell that states target player destroys all creatures, what happens?
Nothing because hexproof prevents the spell effect on creatures as it states by hexproof, cannot be the target of spells and abilities opponents control. Therefore the sacrifice cannot work on them and the card would not be able to be played.
The spell as it leaves your hand has to declare intent, and player targeting is intent, target player can receive the spell cast but the creatures cannot be hit by the ability of the card (sacrifice/destroy creature) therefore the card abilities are nulled due to the inability to target those creatures from the abilityA spell like day of judgement destroy all creatures effect does not call a target, no player targeting board targeting creature etc etc. so therefore can hit to bypass hexproof as it doesn’t declare intent target as it does not target anything and the ability is neutral therefore should be the only bypass to hexproof.
A spell stating each player destroys all creatures is intended targeting and each player should destroy all creatures without hexproof but those with hexproof cannot be targeted by such abilities.
If I had to guess it seems as though the rules of targeting or the rules of hexproof need to be looked at because somewhere their is a massive contradiction to the rules that seems to be breaking the game, shroud was perfect because nothing could do anything to it bring back shroud make players have to use creatures to remove it.
An error occurred while saving the comment Zerohonor#28839 commented
That’s kinda a bs way to say because a player effects you it doesn’t mean it was a spell even if cast on your side of the field. It’s a bad loop hole they should patch by defining which field it effects and determine it as a target based on field cast.
It should first identify side of field as first priority when declaring targeting, if played on opposing field any spell is considered targeting, cards like board wipes do not target only 1 field therefore can be cast to bypass hexproof. If card said each creature an opponent controls then it is defining first check of field of target, being oppose of caster would define it as a targeted spell and hexproof would null. This would fix issues of targeting through hexproof
Zerohonor#28839 shared this idea ·
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2 votes
An error occurred while saving the comment Zerohonor#28839 commented
Lastly a team of people for customer engagement, I would actually listen to feedback and release statements about the historic gameplay. I would analyze complaints, fix issues and understand that the money for business comes from consumers and want to at least explain myself for allowing broken combing and all other unethical game mechanics instead of sitting in silence while I ruin a format that use to be beloved by many more than now.
Zerohonor#28839 shared this idea ·
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2,455 votes
An error occurred while saving the comment Zerohonor#28839 commented
Historic is in shambles and all is to blame, mostly wizards of the coast for lacking bans and control in historic. Between black 100% destroy decks without creatures or win conditions, blue white lock decks, infinite looping combos, white 50000 life turn 5, and so on it’s pretty easy to see historic is the step child of mtga and it won’t ever have the love it deserves again.
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67 votes
Zerohonor#28839 supported this idea ·
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80 votes
An error occurred while saving the comment Zerohonor#28839 commented
This is the most worthless post, historic is in shambles and you don’t want changes? Let me guess you either play 100% flying blue white, black 0 creatures destroy spells or your running infinite loops, or how about the fact historic unbans and reprints have literally created more broken combos then ever and the lack of attention magic is getting compared to DND is shameful. Wizards is letting the state of none standard tournament play become trash just to promote crossovers for standard. You must be one of the many problems in historic and I feel bad for you.
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2 votes
Zerohonor#28839 shared this idea ·
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32 votes
An error occurred while saving the comment Zerohonor#28839 commented
Sadly this is 1 topic wizards doesn’t care about, it’s very clear by unbans and no new banned cards they are letting the state of magic go to pursue other aspects of Wizards. DND can have reworked versions for balances but MTG is let go so anything becomes legal which will ruin casual play and force historic players to disband to other communities of tcg’s
Zerohonor#28839 supported this idea ·
Where is my response wizards? I have posted a ton about broken combing and issues like these, have yet to have any response from customer service…it’s only further proves my point that the state of MTG - Historic is overlooked for your crossover sets and standard gameplay. Not everyone has hundreds to drop each set cause RNG is trash with packs. So we play historic and request for changes. Remove alchemy from historic and fix ban lists. It’s simple if you want a list of cards that need removed and reasoning given then actually do your job and have customer service actually do something.