MGmirkin#16543
My feedback
4 results found
-
Sparky stuck in "Hmmm."-ing out turn - Need a way to force Sparky's play
-
Log20231107_015948.log 747 KB -
Log20231107_020118.log 747 KB -
Log20231107_020709.log 748 KB -
Log20231030_124359.log 15366 KB -
Log20231027_162053.log 10 KB -
sparky.jpg 807 KB -
Log20231024_011946.log 76 KB -
Untitled.png 4658 KB -
UTC_Log - 10-08-2023 06.05.27.log 235 KB -
Log20231004_100708.log 77 KB -
Log20231003_184412.log 8 KB -
Log20230922_102927.log 38 KB -
Log20230919_223022.log 30987 KB -
erreurMgta.png 2823 KB -
Log20230912_195106.log 345 KB -
Log20230908_235406.log 191 KB -
MTGA_VSmms7RxE1.jpg 456 KB -
MTGA_udeuRsJD86.jpg 520 KB -
MTGA_rxSFeZvTfw.jpg 429 KB -
MTGA_IQvayg5yZb.jpg 567 KB -
MTGA_02nOFnE2vj.jpg 509 KB -
WhatsApp Video 2023-09-06 at 19.07.44.mp4 4891 KB -
Log20230905_234437.log 3264 KB -
Log20230602_013959.log 185 KB -
Log20211214_110126.log 14 KB -
1.jpg 641 KB -
Log20210505_140746.log 15477 KB -
1.jpg 641 KB -
Log20210505_140746.log 15477 KB -
6E0A9025-F11A-440A-A43C-0FE4D0FA930A.png 2653 KB -
mtg bot.jpg 2106 KB -
Log20200919_004840.log 1806 KB -
Log20200919_005753.log 1894 KB -
Log20200711_012529.log 51 KB -
Log20200506_205042.log 120 KB
572 votes
MGmirkin#16543
supported this idea
·
-
-
45 votes
An error occurred while saving the comment
MGmirkin#16543
supported this idea
·
-
223 votes
MGmirkin#16543
supported this idea
·
-
278 votes
An error occurred while saving the comment
MGmirkin#16543
commented
Yeah, I thought it was my old graphics card an old MSI Radeon HD 6850.But I just upgraded to a eVGA GTX 1660 Ti, and it's STILL stuttering. A LOT. Especially on things like deck reshuffles, like after I play a Legion Conquistador, pull out the rest of my conquistadors, and it goes to reshuffle. The animation / screen just kind of lags / freezes for a few seconds, then eventually "catches up" and it looks like the deck briefly stacks to infinity, then you hear the reshuffle sound and the deck goes back to looking normal. But even in regular games, the animation just haphazardly lags / freezes intermittently.I've opened task managed and shown Performance to see if anything on my system was maxed out. But nothing is. I've got an AMD Phenom II x6 1045T hexa-core. I look at the cores and they're all well within spec, only at about 50% usage, nothing maxed out. RAM is at like 5GB used, out of 16GB available. My SSD is barely even being used (hardly a blip on the graph). And the new GPU readout from the 1660Ti shows it's not even close to maxed out either. So, now I feel like it's down to just the game being ****** and simply liking to freeze / stutter / lag.And before you say "woo AMD Phenom II; it's old!" So what? It's clearly not maxed out. P.S. I have a brand new HP Ryzen 5 laptop I bought last Christmas, with an NVMe SSD in it. Great little system, but far more "modern" / "bleeding edge." It stutters/lags on the animations and stuff too. So, I feel like it's just the game being stupid/finnicky/laggy/stuttery, and nothing to do with the specific hardware (old AMD, new AMD, old Radeon HD 6850, new Nvidia GTX 1660Ti, nothing seem to really make a difference, it's just laggy / stuttery).
MGmirkin#16543
supported this idea
·
With respect to the roping out issue, it's annoying A.F. Especially when people intentionally or unintentionally leave a match before it starts, so you're left sitting through several rounds of timers before they blow up. But also, sometimes you get sore losers who hate losing and will just sit there running down timers, intentionally, and like clicking on something to move to the next step or phase **just before** their timer runs out so they then get a new timer to continue running down.
In my opinion, the start of game timer situation and some others could be reduced by **not giving people a "grace period"** if they already ran down one timer. During their last step, phase, or turn. Like if they fully ran down their timers to zero. When they move on to the next step / phase / turn they shouldn't get any "extra" "bonus time." Like at the start of the game, if they rand down a timer to zero last turn, currently it gives them a good 15-30 seconds *before* it starts a new timer on them.
IMO, if they ran it down last turn (intentionally or due to disconnecting [intentionally or otherwise]), it should **immediately start a new timer** as soon as their next turn starts. Only if they're actually present, and actually do active things should that timer go away. Otherwise, make them go boom and let me move on to the next match, not waste five minutes on unnecessary extra timers waiting on someone who's disconnected and not even there.
Why punish the person who's present and ready to play, making them wait for someone who's not present intentionally or otherwise? I feel like some people do it intentionally to make people concede the match in order to not waste time waiting for timers, and get "free wins," or whatever.