MGmirkin#16543
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MGmirkin#16543
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With respect to the roping out issue, it's annoying A.F. Especially when people intentionally or unintentionally leave a match before it starts, so you're left sitting through several rounds of timers before they blow up. But also, sometimes you get sore losers who hate losing and will just sit there running down timers, intentionally, and like clicking on something to move to the next step or phase **just before** their timer runs out so they then get a new timer to continue running down.
In my opinion, the start of game timer situation and some others could be reduced by **not giving people a "grace period"** if they already ran down one timer. During their last step, phase, or turn. Like if they fully ran down their timers to zero. When they move on to the next step / phase / turn they shouldn't get any "extra" "bonus time." Like at the start of the game, if they rand down a timer to zero last turn, currently it gives them a good 15-30 seconds *before* it starts a new timer on them.
IMO, if they ran it down last turn (intentionally or due to disconnecting [intentionally or otherwise]), it should **immediately start a new timer** as soon as their next turn starts. Only if they're actually present, and actually do active things should that timer go away. Otherwise, make them go boom and let me move on to the next match, not waste five minutes on unnecessary extra timers waiting on someone who's disconnected and not even there.
Why punish the person who's present and ready to play, making them wait for someone who's not present intentionally or otherwise? I feel like some people do it intentionally to make people concede the match in order to not waste time waiting for timers, and get "free wins," or whatever.