Vito, Thorn of The Dusk Rose + Exquisite Blood
Vito, Thorn of The Dusk Rose + Exquisite Blood causes infinite loop when opponent loses life or I gain life. In a real game I would win unless the opponent can do something to respond. But in Arena it can trigger infinite loop clause that results in draw.
Please add a simple if-statement to your clause; if enemy is losing health during any loop like this to prevent the infinite loop clause from activating, because in cases like this it shouldn't result as draw.

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failnation#65496 commented
Wizbro should be embarrassed that they still haven't fixed weak players abusing this card, but then again, Wizbro just doesn't seem to care about the non-trash players.
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skyraisin#51902 commented
The players using this combo are stealing.
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SightedAxis#50039 commented
Today, this combo just doesn't work for me. the triggers don't even work properly. I gained life, and vito would trigger. but upon playing exquisite blood, it didn't work at all. my lifelink did not cause them to lose life from vito. and then their life loss didn't result in me gaining life.
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theavastar#79244 commented
Lately this combo is more broken.
I have had multiple games, that when someone slams down exquisite blood, that lifelink is automaticaly triggered and suddenly the combo is active.
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jcelvish#38526 commented
Ban this combo! These infinite loop combos make the game unfun!!
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Moondoc#86695 commented
yep I tried this combo as well, opponent exiled Book of exalted deeds so he could not lose the game - after 100.000.000 negative life the combo switched and I lost life instead
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Maelstrom Vortex#34692 commented
Repeatedly lamed by this cheap uninterruptible combo.. FIX IT.
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Teodor#90581 commented
Embarrassing that this combo exists. Any other card game would have removed/altered it a long time ago.
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All_Seeing_I#17287 commented
Extremely annoyed by this clear oversight in Historic.
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MrNoSox#67036 commented
What needs to be done is fixing this to where it DOES NOT CAUSE AN INFINITE LOOP. Either Exquisite Blood is BROKEN or Vito, Thorn of the Dusk Rose is BROKEN. Makes the match completely unfair when I have no chance to respond and get stuck in a life-drain loop.
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MGmirkin#16543 commented
Another example... Nuked a scute swarm deck. Sadly, his deck had orators which gained obscene life.
This should not be a "dodge" of losing. They were at 50 life, I was at like 20. I had revenge of ravens, Marauding Blood Priest & Exquisite Blood in play. They attacked triggered revenge, triggered blood priest, triggered exquisite blood, and we were off to the races. Except half way through it cheated me and ended the game a "draw."
This needs to get fixed. It's bull.
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MGmirkin#16543 commented
I just has this BS happen and rob me of a win. Opponent thought he won, I sacked a Lampad to go down to 1 life instead of 0, with Ayara, First of Locthwain in play and Exquisite Blood. Opponent was at 50-some life.
I top-decked Epicure of Blood and cast it, triggering Ayara to start the infinite combo between Epicure & Exquisite Blood. My life went up, his went down, half way through the slow procession of infinite damage, the match ended in a draw.
But, it was NOT [should not have been] a draw. I WON. There was a *definite endpoint* at which point my life would have been fifty-something his would have been zero, and I would have explicitly won the game *definitively*.
It was *not* an "infinite loop" with *no endpoint*. It was an infinite loop with a defined/definite endpoint [barring him having some way to kill my epicure or destroy/exile my Exquisite Blood] where he loses and I win [unlike certain interactions with Polyraptor and whatever the thing is that causes a damage when creatures come into play that goes infinite if you can't break the loop and there is no win condition].
Had he seen the "infinite combo" and conceded [as most do at that point] I would have *explicitly won*. But he didn't hit the concede button, so the game algorithms robbed me of an explicit win.
The game need to be smart enough to see when there is a definite endpoint and there *will* be a winner or loser at the end point, if there is nothing in play or hands that will stop the loop until the definite end point is reached.
You need to fix this bug...
For that matter, it would be nice if certain multi-trigger things would simply "tally up" and execute all at once if everyone clicks "resolve all." Like with Wildwood Scourge and and Evolution Sage when a land comes into play. Having each trigger have to go one-by-one takes a REALLY LONG TIME. Even when folks click "resolve all" on both ends. It needs to be faster.
And again, the game needs a way to determine if a loop is truly "infinite" or if there is a defined endpoint. If it's *TRULY* infinite, a DRAW is fine, if there is a defined endpoint, it should not result in a draw.
I've attached my logs for the latest session, hopefully it's in there...
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Furthermore: Per Gatherer:
"If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop."
https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=485450The ruling is clear. This loops should *not* end in a draw. The loop proceeds until you win unless something breaks the loop.
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Balcones Rumble#03831 commented
Happened today during FNM and yesterday during a Historic Rank match. I have been on the receiving end and I selected resolve all to give the person credit for the win. Please fix so a player can't individually resolve each event in the infinite loop so it times out and they don't get a loss and I don't get credit for a win.
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Dedaith#06283 commented
Same happenend to me today, after a certain number of triggers the draw warning occured and then the match ended in a draw even though it should have resulted in my victory. It worked fine before Amonkhet was added.