sobrio35#03464

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  1. 7 votes
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  2. 65 votes
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    sobrio35#03464 commented  · 

    The only colorless basic land, [Wastes], cannot be added to Brawl decks. Please fix this! Colorless brawl decks are hard enough to build as it is.

  3. 2,455 votes
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  4. 67 votes
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  5. Algorithm Improvement

    956 votes
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    sobrio35#03464 commented  · 

    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!
    GIVE US AN ALGORITHM-FREE ZONE. YOU'RE KILLING THE GAME!

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    sobrio35#03464 commented  · 

    Player matching algorithm is not matching randomly.
    Question: When will you have an Arena format that matches truly randomly? Why are certain deck matchings not allowed?

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    sobrio35#03464 commented  · 

    What good is a matching algorithm if you can't test your decks against random opponents?
    I began tracking matches last Sunday. I played a mono blue deck, and kept a record of the deck types I played against. I played 50 consecutive matches, and saw 29 deck types, mostly fast creature decks.
    The following day I played an Orzhov control deck. My first 3 games saw all control decks, none of which made the list of 29 on Sunday. Statistically, that's a 0% probability.
    Question: How does Wizards propose we test decks, if the matching algorithm is so controlling that we literally won't see opponents of a certain deck type (unless of course, we switch decks, defeating the purpose) which we could face in a real-life tournament?

  6. 19 votes
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  7. 29 votes
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  8. 22 votes
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