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JaxMugen8#86810

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  4. Algorithm Improvement

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    JaxMugen8#86810 commented  · 

    Basically, title.

    Here's what it basically is: it's like you're going second, but you have a restricted (one copy), instant speed, zero mana card in your hand that you can cast on your oppoonent's upkeep, that ends the opponent's turn, and just to be safe it has split second. It's also always in your opening hand if you're going second, and it's removed from your deck if you're going first.

    That card is so powerful that everyone would play it. And the person going 'first' basically gets that card every game (they draw after they play it, so they go back up to 7 cards). In fact, the reality is even better because they know what the new 7th card they're going to have is before they start the game.

    One extra card draw does not counteract such power, particularly when the biggest issue when going second is the tempo the first player has from that whole extra turn - typically, you're not dying because you run out of cards, you're dying because they had a whole extra turn to play their's.

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    JaxMugen8#86810 commented  · 

    In best of one formats, the chance of winning is heavily skewed towards the player going first. It's not as bad in best of 3 as sideboard play can greatly impact matches, but in best of one, the extra tempo the first player gets from being a turn ahead will often lead to them winning "by a single turn".

    Can *something* be done to help with this? I'm not sure what exactly - lots of balancing issues would need to be considered - but it'd likely have to be something to help counteract the tempo that player 1 gets.

    Thanks!

    JaxMugen8#86810 supported this idea  · 

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