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InFeCtEdZoMBiE#30005

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  1. 4 votes

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    InFeCtEdZoMBiE#30005 shared this idea  · 
  2. 6 votes

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  3. 5 votes

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    InFeCtEdZoMBiE#30005 commented  · 

    Have you seen how those 250-card decks manage to draw up to 4 copies of the key card or the one they need at the moment? It seems impossible that they have more than one copy of any card. Moreover, how is it possible that by turn 5 they have a mountain, a plains, a swamp, an island, and a forest in play without using mana ramp spells? It seems to me that we are increasingly moving towards a cynical 'pay-to-win' game... That's the reason I'll never spend a single peny in this trash...

  4. 13 votes

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  5. 16 votes

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  6. 14 votes

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  7. 12 votes

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  8. 14 votes

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  9. 10 votes

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  10. 10 votes

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  11. 12 votes

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  12. 13 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
  13. 13 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
  14. 14 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
  15. 7 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
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    InFeCtEdZoMBiE#30005 commented  · 

    Yes, it sucks hard. I used to play a deck with 24 lands, and only one of those lands was a Mountain to ensure I could get it into play whenever needed with a Fable Passage. However, in every 2 or 3 games out of 5, I end up drawing 1 Mountain and 2 Passages in the start draw. I don’t need to explain that my deck always needs three green mana sources by turn 3... it’s frustrating.

  16. 18 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
  17. 40 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
  18. 11 votes

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  19. 13 votes

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    InFeCtEdZoMBiE#30005 supported this idea  · 
  20. 20 votes

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