bonsai#70698
My feedback
212 results found
-
0 votes
An error occurred while saving the comment -
1 vote
An error occurred while saving the comment
bonsai#70698
commented
You are not alone. There is known non-rules-conformant (bugged) behavior on Arena whenever playing from a 0 card library.
This has been present in Arena for several patches (5?). So far, WotC has failed to fix it or even publicly address this issue.
Given the current implementation, Arena should automatically introduce the stop that you tried to manually engage, but fails to do so and fails to recognize when it's manually set too.
-
5 votes
An error occurred while saving the comment
bonsai#70698
commented
The "happiness hack" is to not play with Alchemy cards. It's a busted format, WotC knows this, and they refuse to balance the easiest format to balance.
bonsai#70698
supported this idea
·
-
2 votes
bonsai#70698
supported this idea
·
An error occurred while saving the comment
bonsai#70698
commented
I had this exact same experience recently with Requisition Raid https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50435961-requisition-raid-denied-all-casting-options .
Despite being castable (and labeled as such), no amount of Spree options in any combination would allow it to be cast.
The only 'clue' to this behavior might be the unusually large number of possible targets on the board. In all prior patches, I've never had this issue. I've also not seen this behavior since that one occurrence. That said, I've only ever had, at most, 1 available target for use since then too.
FWIW, my current version (2025.51.20.3396.1177291 on macOS Sonoma 14.3 (23D56)).
-
2 votes
bonsai#70698
supported this idea
·
An error occurred while saving the comment
bonsai#70698
commented
LOL. That was hilarious to see. It's fixed now.
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
I don't see any holes in this interaction logic and have had similar post-mill-out instant-speed issues.
Dear WotC: After a mill-out please automatically set a stop. This is trivial logic to program and is the easiest stratagem to enable proper play for all involved.
FWIW, this is one of the many reasons I simply do not play (nor play against) offensive mill decks on Arena.
bonsai#70698
supported this idea
·
-
1 vote
bonsai#70698
shared this idea
·
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
FWIW, I recently had a game where Requisition Raid was bizarrely un-castable ( https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50435961-requisition-raid-denied-all-casting-options ) despite having available targets, available mana, and no other board interaction limitations.
This is under Version 2025.51.20.3396.1177291 on macOS Sonoma 14.3 (23D56)
I've never had issues casting it before and I've cast it successfully in many games since then w/o issue though none with such a "target rich" environment so I'm wondering if it's (yet another) alternative-casting-cost bug.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
I should've been more specific Rezzaahan. Though I have a principle objection to any/ll 2-card blind combos (*sigh* Splinter Twin), my specific issue in the post not with the 2-card Bloodthirsty Conqueror combos existing in Arena (I think there's 8 atm), but the implementation which results in a non-interactive loop that either outright crashes the client or would result in a draw IRL.
WotC *can* fix this, they have chosen not to address it. The *fix* atm on macOS is to simply kill the Arena client process.
bonsai#70698
shared this idea
·
-
3 votes
An error occurred while saving the comment
bonsai#70698
commented
I concur with proposal #1. It should take no more than 7 seconds to decide on any mulligan.
With respect to #2, I think the time-outs should be much shorter, but you should be able to "bank" more of them.
Especially when board-states explode after 1 turn with multiple interaction paths it can take quite some time to ferret everything out on a small screen with many tiny cards.
I've long-since stopped expecting WotC to do ANY player moderation. I just keep a list of "known bad" actors (~100 atm) and never play with them.
bonsai#70698
supported this idea
·
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
Unstoppable Slasher can't instakill by itself if your life total is 18. Likely, a card like Bloodletter of Aclazotz was controlled by your opponent when this happened.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
I concur. Given the trivial amount of actual computer storage required for a deck. An online limit of 100 is laughably small.
Yes, I'm aware decks can be easily imported/exported, but that's not the core issue.
-
1 vote
An error occurred while saving the comment
bonsai#70698
commented
FWIW, it's clear WotC has learned the error of its ways and has been printing less cheap removal in recent sets. The current spate began in Ixalan and continued through Bloomburrow.
It's trivial to construct an all-kill 1:1 removal deck which, though not necessarily competitive, introduces a very unfun interaction into games.
-
1 vote
bonsai#70698
shared this idea
·
-
4 votes
An error occurred while saving the comment
bonsai#70698
commented
I agree that Alchemy cards are, generally, poorly balanced and shouldn't be forcibly included in ANY format.
I don't play Brawl on Arena for that specific reason.
-
2 votes
bonsai#70698
supported this idea
·
-
3 votes
bonsai#70698
shared this idea
·
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
Thanks very much for clarifying Rezzahan. I came to Magic well after Oblivion Ring and was, initially, also confused in some Sheltered By Ghosts interactions.
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
I don't play Pioneer, but I voted for Leyline of Resonance to be banned in all of Standard as it's just OP given even post-ban red aggo power.
Generally speaking, just like alternative win conditions, leylines were/are a bad idea in Magic.
Play should always begin on Turn 1.
bonsai#70698
supported this idea
·
-
2 votes
An error occurred while saving the comment
bonsai#70698
commented
A bit of an update. This appears to be a Unity engine issue where the game "portal" (i.e. the window size) is not being calculated properly on macOS when in "full-screen" mode.
This is a regression to an early bug circa (3?) years ago. Unfortunately, this time a simple screen-mode-reset does not fix the problem.
I've attached a screenshot of the same version in "windowed mode" showing the correct aspect ratio of the portal wrt the screen-size. It's no longer zoomed.
This is fundamental Unity game engine calculation stuff folks and nothing Arena-specific. Check your test-suites as this should be an easy-win fix.
bonsai#70698
shared this idea
·
Omniscience IS legal in Standard. https://scryfall.com/card/fdn/161/omniscience