bonsai#70698
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2 votes
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bonsai#70698
commented
I don't play Alchemy, but I concur that Vivi should be banned everywhere. It's OP in any format, warping all formats it's in, and should've never been printed.
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11 votes
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9 votes
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bonsai#70698
commented
Yup. It's always been bad, but the roping has gotten noticeably worse in the past 3 weeks--even in Bo3s.
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3 votes
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bonsai#70698
commented
WotC has zero player moderation in Arena. I've never seen any player conduct report have any impact. Just note 'Tsuge' as a jerk and never play with them again. Insta-concede and don't give them the benefit of trolling you.
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4 votes
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bonsai#70698
commented
A player having the right to concede at any time is literally part of the formal rules of Magic. See (rule 104.3a) here: https://media.wizards.com/2025/downloads/MagicCompRules%2020250725.txt
I do think a better time-out system could (easily) be implemented on Arena and have long-advocated for it. Most recently here: https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/50442951-question-%C3%A0-woc-et-%C3%A0-la-communaut%C3%A9 .
Atm, there are also a few platform-specific bugs that also lock-out further player actions so their only option is to "concede by quitting the Arena app" which (atm) unfortunately leads to a "roping experience" toward their opponent. They are (generally) also unable to re-join the game and get some version of this screen (see attached) instead--not a good look and an bad experience for all involved.
That said, those are a (relative) rarity so I do think it makes sense to impose some sort of "roping time-out" session throttling penalty (10 minutes?) for that particular client-id akin to receiving a yellow-card in Rugby.
Atm, I just insta-concede to repeated ropers and add them to a manually maintained list of "known bad actors".
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2 votes
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bonsai#70698
commented
Swears aside, I do feel power creep has gone from a minor few-cards issue to a major many-cards issue and is negatively effecting the diversity of strategies, complexity and synergy of possible interactions, and overall quality of game-play.
Aside from bans (which should be an extreme and rare measure), I implore WotC to, generally speaking, start going "lower and slower" in newer sets to compensate for the years of power-creep.
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3 votes
bonsai#70698
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4 votes
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5 votes
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bonsai#70698
commented
The "happiness hack" is to not play with Alchemy cards. It's a busted format, WotC knows this, and they refuse to balance the easiest format to balance.
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3 votes
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bonsai#70698
commented
I concur with proposal #1. It should take no more than 7 seconds to decide on any mulligan.
With respect to #2, I think the time-outs should be much shorter, but you should be able to "bank" more of them.
Especially when board-states explode after 1 turn with multiple interaction paths it can take quite some time to ferret everything out on a small screen with many tiny cards.
I've long-since stopped expecting WotC to do ANY player moderation. I just keep a list of "known bad" actors (~100 atm) and never play with them.
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3 votes
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bonsai#70698
commented
Unstoppable Slasher can't instakill by itself if your life total is 18. Likely, a card like Bloodletter of Aclazotz was controlled by your opponent when this happened.
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4 votes
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bonsai#70698
commented
I agree that Alchemy cards are, generally, poorly balanced and shouldn't be forcibly included in ANY format.
I don't play Brawl on Arena for that specific reason.
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6 votes
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bonsai#70698
commented
Sadly, this bug has been in Arena for over 2 years and I've lost hope of WotC ever addressing it.
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4 votes
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bonsai#70698
commented
Well, FWIW I have over 5k of play-hours on Arena, have reported over 40 players for conduct and have never seen it have ANY effect. I stopped reporting player conduct about 4 months ago.
Just keep a log of known-bad players and refuse to play with them. Atm, my known-bad list is over 80 players.
If WotC refuses to do player moderation, at least give moderation tools to the players to self-manage this issue.
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7 votes
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bonsai#70698
commented
Wow. That sucks.
FWIW, I run Fabled Passage in several decks and just finished a 1 hour play session using Fabled Passage without encountering that bug.
I'm running Version: 2025.51.0.3347.1173794 on macOS Sonoma v14.3 (23D56).
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1 vote
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bonsai#70698
commented
I agree, in the current Standard meta, there is far to much cheap removal. I believe that WotC realized their mistake based on so much less of it in the recent block.
I don't think self-milling is bad, but I've always felt that offensive milling should not be a mechanic in Magic. On Arena, I just insta-concede to mill decks. Though I could possibly win the match, even playing a few turns against offensive mill is unfun. It's kinda' obvious, but people play Magic to play the cards in their decks and offensive mill's explicit goal is to not let that happen.
Unlike with removal (excepting sweepers), counter-spells, or hand-hate, offensive mill is typically also a 1 for N effect instead of 1 for 1.
I don't think Counter magic is bad, but akin to hand-hate, it's a narrow-edged balance between the mechanic enabling dynamic creative game-play or lock-down tedium. We saw that with the recent Hopeless Nightmare ban.
Along the same lines, I don't feel alternative win conditions (Toxic, etc.) should be "a thing". Magic, or really any game, is the most fun when both opponents are trying to achieve victory via the same goal.
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2 votes
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bonsai#70698
commented
Post your OS and version to help WotC track down the issue.
On macOS Sonoma 14.3 (23D56), I've been getting match crashes to the home screen and networking issues (infinite queuing, and random disconnects) for over 30 days.
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6 votes
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bonsai#70698
commented
FWIW, I've had stability and networking issues on Mac (macOS Sonoma v14.3 (23D56)) for more than 30 days.
I'd just wait until all the craziness of the Fall rotation and at least one patch from the inevitable new card bugs get worked out before playing again.
I'm personally not going to re-install and attempt to play until after August 15th.
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3 votes
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bonsai#70698
commented
Sadly, this has been an known issue on Arena for years and WotC does not seem to have a priority to fix it.
There's also the issue of Arena rewarding zero-interaction infinite combos (e.g. Marauding Blight-Priest + Bloodthirsty Conqueror) as Wins/Losses when according to Rule 731.4 they should be Draws.
"731.4. If a loop contains only mandatory actions, the game is a draw. (See rules 104.4b and 104.4f.)"
Whenever I see Bloodthirsty Conqueror enter the battlefield, I just concede.
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3 votes
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bonsai#70698
commented
At this point, I simply recommend holding off attempting to play until well after the Fall rotation.
There have been consistent fundamental stability and networking issues on Android for the past 2 patches and consistent networking issues on Mac for the past 3 patches.
It's one thing to have single-card interaction bugs and a sideboard that can't count. It's entirely another to have consistent client crashes and networking time-outs/disconnects.
For whatever reason, I think WotC's resources have been stretched beyond its capacity to maintain Arena's infrastructure for at least the past 30 days; if not slightly longer.
I suspect they'll get freed-up after the push for the new release + Fall rotation has been completed.
At this point, I'm not planning on re-installing or attempting to play again until after August 15th.
I now nearly exclusively play R/U aggro or Jeskai control in Standard solely due to Vivi's power.