Handling Players Who Intentionally Delay Gameplay
Players who intentionally delay the game lower the overall satisfaction for everyone. Systematically excluding them benefits all honest players.
Therefore, I propose implementing the following two specifications:
If a player exhausts their time limit while reviewing their starting hand, they lose immediately.
Reduce the additional time to approximately two-thirds of the current amount.
Ideally, accounts of players who repeatedly engage in malicious delay tactics would be appropriately frozen, but this is not realistic due to resource constraints.
I hope this issue improves even slightly.
(Please excuse any awkward phrasing as I used a translation site.)
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bonsai#70698
commented
I concur with proposal #1. It should take no more than 7 seconds to decide on any mulligan.
With respect to #2, I think the time-outs should be much shorter, but you should be able to "bank" more of them.
Especially when board-states explode after 1 turn with multiple interaction paths it can take quite some time to ferret everything out on a small screen with many tiny cards.
I've long-since stopped expecting WotC to do ANY player moderation. I just keep a list of "known bad" actors (~100 atm) and never play with them.