Lady Lilith#11462
My feedback
5 results found
-
Algorithm Improvement
-
Screenshot_20240610-124913.png 1955 KB -
Screenshot_20240610-124925.png 2544 KB -
Screenshot_20240607-112339_Gallery.jpg 431 KB -
Screenshot_20240527-142312.png 1854 KB -
Screenshot_20240527-142521.png 1852 KB -
WHAT THE HELL.jpg 119 KB -
cant-be.jpg 223 KB -
Screen 2.JPG 286 KB -
Screen 1.JPG 181 KB -
BS Lands.png 3906 KB -
IMG_0138.png 7889 KB -
Log20240324_222223.log 10925 KB -
Screenshot (6).png 3846 KB -
Screenshot (5).png 3553 KB -
Screenshot (4).png 3460 KB -
Log20240215_120905.log 43967 KB -
Log20240215_120905.log 43967 KB -
Screenshot_20240131_122750_Magic.jpg 1228 KB -
Screenshot_2024-01-09-11-27-21-65_0d1fccac8b78e37cdc1dccf8a6bd9734.jpg 1426 KB -
Capture.PNG 96 KB -
MTGA 1_8_2024 2_50_36 AM.png 6234 KB -
MTGA 1_8_2024 2_37_18 AM.png 8795 KB -
Log20240108_023749.log 237 KB -
Log20231216_111218.log 39774 KB -
Log20231119_150216.log 135 KB -
image_2023-11-09_153846124.png 1726 KB -
shit shuffler and resource destruction.png 2073 KB -
UTC_Log - 10-29-2023 07.01.59.log 9462 KB -
draw after that.png 861 KB -
this is why your game sucks.png 850 KB -
Log20231019_190627.log 32 KB -
image_2023-10-17_193618112.png 2312 KB -
Screenshot_20231016-073005.png 2222 KB -
Screenshot_20231016-073057.png 2131 KB -
Screenshot_20231016-073041.png 2090 KB -
Screenshot_20231016-073203.png 1081 KB -
Screenshot_20231010-222137.png 2191 KB -
IMG_3827.png 6205 KB -
IMG_3830.jpeg 438 KB -
IMG_3829.jpeg 471 KB -
IMG_3828.jpeg 434 KB -
whats wrong with this picture wizards.png 1205 KB -
turn 7.png 1157 KB -
Log20230921_181919.log 79 KB -
Screenshot 2023-09-21 at 6.18.39 PM.png 8922 KB -
20230910_120436.jpg 0 KB -
20230830_223020.jpg 0 KB -
20230830_221449.jpg 0 KB -
20230830_221305.jpg 0 KB -
20230830_220515.jpg 0 KB -
20230830_145340.jpg 0 KB -
20230829_143404.jpg 0 KB -
20230829_143305[1].jpg 5198 KB -
image_2023-09-07_212539628.png 1416 KB -
MTGA2.PNG 2873 KB -
MTGA.PNG 4591 KB -
bullshit algorithm.png 1302 KB -
Second mull.png 1342 KB -
3rd mull.png 1184 KB -
5th game like this and i have optimal lands.png 1040 KB -
draw.PNG 134 KB -
fix your fucking game.png 2781 KB -
fix your game already.png 1391 KB -
IMG_2120.png 8684 KB -
bullshit mulligan rules.png 900 KB -
tell me your algo sucks.png 854 KB -
1692045296548-1.JPEG 170 KB -
Screenshot_20230812_094952_Magic.jpg 1210 KB -
Screenshot_20230810_222931_Magic.jpg 1281 KB -
and this.png 1428 KB -
cancer.png 989 KB -
explain this.png 1153 KB -
explain this wizardtards.png 882 KB -
bullshit.png 1898 KB -
Cancer2.png 1860 KB -
cancer.png 1419 KB -
IMG_0633.png 8749 KB -
IMG_0632.png 7489 KB -
IMG_0631.png 7524 KB -
fix your dumb game.png 2469 KB -
fix your shuffler.png 528 KB -
Log20230715_082937.log 11211 KB -
3BA76B44-6F49-456A-9E8E-6A156825FA58.png 8450 KB -
18DF26FC-C31C-4D94-8DC7-D0E71F598D59.png 8060 KB -
5F434AB9-5892-4A05-AF8E-6D514EC3EBBA.png 8084 KB -
Log20230625_154123.log 55 KB -
IMG_0150.png 5061 KB -
IMG_0148.png 4829 KB -
IMG_0149.png 1869 KB -
Matchmaking not working in Brawl6.jpg 668 KB -
Matchmaking not working in Brawl5.jpg 598 KB -
Matchmaking not working in Brawl4.jpg 552 KB -
Matchmaking not working in Brawl3.jpg 596 KB -
Matchmaking not working in Brawl2.jpg 565 KB -
Matchmaking not working in Brawl1.jpg 654 KB -
Matchmaking not working in Brawl9.jpg 557 KB -
Matchmaking not working in Brawl8.jpg 605 KB -
Matchmaking not working in Brawl7.jpg 527 KB -
21機会で土地2枚(土地割合28/80).png 1712 KB -
Log20230415_203925.log 390 KB -
UTC_Log - 04-09-2023 20.42.33.log 40817 KB -
2.jpg 1418 KB -
3.jpg 1355 KB -
5.jpg 1511 KB -
4.jpg 1316 KB -
1.jpg 1302 KB -
Log20230405_151758.log 24104 KB -
2.jpg 1418 KB -
4.jpg 1316 KB -
3.jpg 1355 KB -
5.jpg 1511 KB -
1.jpg 1302 KB -
Log20230320_064436.log 25029 KB -
D772DA3B-B7C2-44A6-92F3-3A9B8E0E622C.png 7090 KB -
Log20230312_111055.log 53 KB -
C5639E2A-87DF-43E0-BF68-86266D422C16.png 7776 KB -
Log20230308_145416.log 224 KB -
Log20230308_145206.log 223 KB -
Log20230308_145125.log 223 KB -
Log20230308_145041.log 223 KB -
Log20230308_150641.log 269 KB -
Log20230306_204335.log 93 KB -
Log20230306_204335.log 93 KB -
Log20230218_082637.log 11114 KB -
error arena.jpg 631 KB -
Log20230214_210324.log 128 KB -
Log20230213_182535.log 125 KB -
IMG_0027.jpg 1013 KB -
IMG_0029.jpg 925 KB -
IMG_0016.jpg 885 KB -
Screenshot 2023-01-30 at 1.38.42 PM.png 3546 KB -
Log20230115_233637.log 118 KB -
Log20221230_163502.log 22 KB -
Schermata 2022-12-18 alle 11.54.36.png 9894 KB -
Log20221218_115607.log 264 KB -
Log20221218_115553.log 264 KB -
Log20221217_143052.log 43 KB -
log.log 20235 KB -
Screen Shot 2022-12-09 at 20.49.05.png 6034 KB -
Screen Shot 2022-12-09 at 20.27.43.png 6282 KB -
Hasbro-Executive.png 484 KB -
Log20221129_115210.log 11511 KB -
Screenshot (61).png 2616 KB -
Log20221116_150821.log 222 KB -
Log20221012_103812.log 37 KB -
Log20221013_162401.log 8 KB -
Log20221011_185937.log 23145 KB -
Log20221005_201039.log 6005 KB -
Screenshot 2022-09-20 010530.jpg 11 KB -
Log20220904_144214.log 2490 KB -
Log20220823_113059.log 38 KB -
Log20220805_202829.log 21 KB -
bullshit.png 3229 KB -
bullshit2.0.jpg 41 KB -
Screenshot_2022-07-18-07-34-18-91_0d1fccac8b78e37cdc1dccf8a6bd9734.jpg 1427 KB -
Screenshot_2022-07-18-07-31-07-65_0d1fccac8b78e37cdc1dccf8a6bd9734.jpg 1379 KB -
Screenshot_2022-07-18-07-54-40-52_0d1fccac8b78e37cdc1dccf8a6bd9734.jpg 1379 KB -
Screenshot (3).png 4304 KB -
Screenshot (4).png 4193 KB -
Screenshot (2).png 5061 KB -
MTGA 27_06_2022 06_51_49 a. m..png 2120 KB -
Screenshot 2022-06-06 234559.png 356 KB -
Untitled drawing (1).png 1140 KB -
Untitled drawing (2).jpg 44 KB -
Log20220527_091110.log 14819 KB -
Log20220525_095310.log 12675 KB -
Thank you Wizards!.jpg 552 KB -
2 lands in 17 cards.jpg 527 KB -
Thank you Wizards!.jpg 552 KB -
2 lands in 17 cards.jpg 527 KB -
shufller is fine 5.jpg 527 KB -
shufller is fine 3, 3 lands in 16 cards.jpg 510 KB -
shufller is fine 2.jpg 473 KB -
shufller is fine 3, 3 lands in 15 cards.jpg 503 KB -
shufller is fine.jpg 440 KB -
shufller is fine 4.jpg 530 KB -
Screenshot_20220505-154301_Magic.jpg 1444 KB -
Screenshot_20220504-144021_Magic.jpg 1551 KB -
Screenshot_20220504-144033_Magic.jpg 1360 KB -
Log20220319_083435.log 62 KB -
Pairing Algorithm 01.png 4582 KB -
Pairing Algorithm 02.png 3411 KB -
Matchmaking.jpg 45 KB -
Log20220106_190437.log 72 KB -
ShareX_2021-11-24-06-07-23-574.png 40 KB -
Log20211002_231206.log 33 KB -
Screenshot_20210930-123116_Magic.jpg 1614 KB -
Log20210928_124854.log 121 KB -
Log20210801_112305.log 70 KB -
2021-04-01 (3).png 2328 KB -
quick_draft_gold.png 1868 KB -
quick_draft_plat.png 1842 KB -
Log20201228_223510.log 621 KB -
Log20201228_221503.log 587 KB -
UTC_Log - 08-14-2020 17.53.18.log 179 KB -
opponent-goes-first-1.png 2729 KB -
Log20200509_141030.log 3962 KB -
Log20200319_195414.log 532 KB
951 votesAn error occurred while saving the comment An error occurred while saving the comment Lady Lilith#11462 commented
I've noticed this, too. I agree that we need to take a stand and not buy into Arena anymore until they let us choose our decks in Ranked queues AFTER being matched. Simple fix which will no longer defeat the purpose of wanting to play a more organic-feeling game of MtG. I am specifying "ranked" queues because that's where deck-based matchmaking really has no valid place whatsoever.
Lady Lilith#11462 supported this idea ·
-
-
103 votes
An error occurred while saving the comment Lady Lilith#11462 commented
Aaaaaah! So now, by this act of concealing rating data, Wizards admits that there are indeed shenanigans with matchmaking! Perhaps they don't want us to be able to monitor our own rating changes as we play? They just want to control who gets to win and when, I suppose. If I am wrong, then prove it by restoring the ratings to the logs, making them visible plainly at all times in the system's UI, AND let us choose our decks AFTER being matched with someone in "ranked" queues... because, you know, otherwise you'll be caught in a lie when you guys said deck-strength isn't taken into account in Ranked, which is demonstrably false. So, here's a chance to make good and defeat the purpose of deck-strength influence on matchmaking in Ranked just to make sure. If you weren't lying, then it'll make no difference regardless of when we get to pick our decks other than to put our minds at ease that we aren't being set up to lose based on what strategy we decide to use in a given game as well as the fact that when we lose, we can rest assured that learning from our losses will be rewarded rather than simply having different decks appear in response to tweaking our decks to keep the losing streak going. Refusal simply adds legitimacy to what I'm calling you out for.
Do you want people to ditch this platform when they realize it is technically pointless to 'compete' in a game with fixed matches and eventually get ****** off? Granted, this will happen organically on its own at this rate and has been, but those of us who are utterly appalled by and ****** off with this **** are rather tempted to make it worse by discouraging new business and encouraging existing business to leave. If you want to preserve your business, you'll do what your customers tell you to do. You clearly DO NOT know what is best for the MtG community. Alchemy proved that!
Lady Lilith#11462 supported this idea ·
-
11 votes
An error occurred while saving the comment Lady Lilith#11462 commented
I have an answer for that. Tainted Remedy! Either digitize it and allow it to be bought with wildcards like many other cards we can't get in booster packs or reprint it in standard with the next set. That'll end life gain decks overnight and make people reliant on that strategy to adjust.
-
9 votes
Lady Lilith#11462 supported this idea ·
-
2,455 votes
Lady Lilith#11462 supported this idea ·
I agree completely. Matchmaking needs to be either completely random OR (and this is more likely a better compromise) a MMR (i.e. Glicko-2 rating) based system exclusively with rankings actually tied directly to that rating (so, therefore, no longer kept hidden of players or even generalized. We need to see our MMR at a glance to know where we stand in competitive games) AND allow us to choose a deck AFTER being matched based on that rating.
If deck weighting doesn't happen in ranked like it is implied, then there should be zero problem doing that to prove it. Considering we largely think deck-weighting still happens in ranked queues and we generally feel that it's none of the computer's business what decks we are playing with nor the other players (until we start throwing down... then its the other guy's business), choosing a deck after being matched makes more sense. Keep the MMR thing because skill-based matchmaking isn't inherently bad. But! Deck-weighting is only acceptable in non-ranked/Non-competitive queues for the benefit for newer players to the game who really shouldn't be playing in competitive queues if they want to win games while they learn the finer details of MTG. Competitive is for people who actually know what they are doing and, as elitist as it sounds, it DOES pragmatically make sense.
You encourage more buying to get the cards you need to make decks for competitive queues while not necessarily punishing inexperienced players as long as they utilize the algorithmic training wheels offered by the unranked queue's different matchmaking parameters. It's better for the players, makes the game healthier and fairer, and it's better from a business point of view, too. You DEFINATELY don't wanna punish experienced competitive players for winning, though, and the way the system is working now, it REALLY feels like it is. Winning feels good, but when you start seeing decks which stymie your strategy, even when you change decks because the algorithm currently cares what you are packing and makes a decision of who to pair you with based on what's in the deck, it becomes a punishment. If it isn't happening really (or isn't supposed to at least), then prove it by letting us pick a deck after being matched.
My personal experience which led me to conclude the game's algorithm reads your deck in ranked had ALOT to do with an incident in my first Mythic rank achievement. While I was in Diamond Rank, I had been using a Lurrus Dimir Rogues mill deck and had been VERY successful with it. I lost enough games due to variance and this was totally acceptable and normal until about Diamond rank. the vat majority of my games consistantly began running Gaea's Blessing (which is a strong anti-mill safeguard card that pretty much defeats mill decks outright). I started getting angry with this because I was losing my momentum and started to suspect something wasn't right. That's when I added Tormod's Crypt to the deck which then allowed me to exile the graveyard so that Gaea's Blessing couldn't undo my milling once it was milled. The algorithm apparently didn't have an answer for it and I started winning again and hit Mythic for the first time.
If ranked queues don't have deck weighting and biases toward counters for certain tactics, why was I running into a hard-stop counter to my most successful strategy in higher ranks? That wasn't random. Gaea's Blessing is a very situational card and NOT something I'd expect to see that commonly, which it would have to be if there was no algorithmic shenanigans going on. I am still convinced to this day that the game favours certain decks to counter your success with a particular strategy after a while, essentially learning what you are doing and pitting you against something that will make it harder to continue a winning streak deliberately.
Its unfair to defeat the purpose of modifying our decks to counter counters and answer difficult strategies if the types of decks we run into change because we changed the weight value of the deck in the course of fine tuning it. Granted, this didn't happen with my mill deck, but I also think Tormod's Crypt didn't change the weight of the deck much due to being an uncommon 0-drop. However, you change a few rares/mythics and the game will notice and react accordingly. THAT needs to stop... hardcore-stop, hence why we need to pick decks after matching so it CAN'T match based on deck weight.
Key takeaways:
1. IN RANKED, let us choose a deck after being matched based on MMR alone.
2. Let us always have at-a-glance access to our MMR at all times.
3. Base the ranking system progression and rewards directly on MMR and perhaps number of games played with additional incentives for a significant increase in MMR during a season, not the current arbitrary progression thing. We want to ACTUALLY know who is who and where we actually stand. Please stop hiding that number.
4! This has NOTHING to do with the shuffler, mind you.