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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Because the copy is a creature. Creatures cannot be attached to anything. An effect that tries to do so will simply fail. Only the Reconfigure ability gets around that, because that's specifically included in the rules for it.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    You have to choose the creature that gets its power and toughnmess doubled first. Then you have to choose the creature that will fight, and then you have to choose the creature that it will fight with. If you want the same creature of yours to be the target both times, you have to select it twice, once for each mode.

    Most likely, you thought that the target for mode one would also be automatically the target for mode two, which is not the case, and you stopped before you got to the part where the opposing creature is chosen.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    The achievement counts the number of life gain events, not the total amount of life gained. If you gained 50 life in one instance, thats one instance of life gain so one single tick for the achievement. If you gained 1 life 50 times, that's 50 ticks for the achievement.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    You probably had Karn's Sylex on the field. If so, then it's not a bug, the Sylex is simply doing its thing.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Thr enchantment most likely removing abilities.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Maha, Its Feathers Night would kill it due to its own -1/-1 counters.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Your opponent had Leyline of the Void out. With that, your nontoken creatures simply do not die, they get exiled instead.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Reinforce is an activated ability, not a spell. Zimone does not apply to abilities.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Bloodletter of Aclazotz only applies during YOUR turn.

    Arnyn has a dies trigger, and those like all leaves-the-battlefield triggers trigger based on the game state prior to the event. That is how dies triggers function, and that is how Arnyn can trigger for herself dying.

    As for why she sometimes triggers for herself dying, that's becausse many removal spells reduce power/toughness. So she dies with the reduced power/toughness, usually because she then has toughness 0 or less. And since 0 is less or equal to 1, she triggers.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Another one who does not know the first thing about probability. You got one case. Fine, it happened, and that is about the ONLY thing you can say with that little data. Is it unlikely? Sure. Impossible? Not at all, just not very probable. So how many games in a row did you observe? Was it 1 in 1? From your comment, most likely. Was it 1 in 10? Then it had somewhere around a 0-20% chance, you can't determine anything more, you only have 10 data points. Was it 1 in 100.000? Man you were lucky that it ONLY happend once.

    In short, posting that an unlikely thing happened does and proves nothing. Collecting data over MANY games, counting how many games without ommisions you played, and counting how often the unlikely event happens, THAT is what you need to do.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    There are removal spells that reduce toughness to do so. This means, that Arnyn dies with 1 or less power, fulfilling her trigger condition, so she triggers. If she dies with 2+ power or toughness instead, like through damage or simple destruction, the trigger condition is not met, so she does not trigger.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Like the highly flawed manual shuffles that are at best sufficiently randomizing the deck?

  13. 1 vote

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    Rezzahan#77802 commented  · 

    You are taking the highly flawed manual shuffles of paper Magic as basis, that is your big mistake. Manual shuffles are HIGHLY biased towards the mean in terms of land distribution within the shuffled deck. What you are experiencing on Arena is actual uniform distribution, where outliers happen with the frequency they should.

    Second, the number of your paper Magic games pales in comaprision to how many games you play on Arenas, by several orders of magnitude. The law of large numbers applies, and so unlikely events happen often in regards to time spent. They happen with the expected frequency in regards to number of games played.

    Third, human memory is highly flawed and yours is no exception. You remember the extremes, and of those the negative ones far better, while ignoring the large amount of average draws, which far outnumber the extremes.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    You can deactivate the autotap function in the game settings. If you do, Arena will just highlight how it would go about tapping your mana sources, and you can then either accept via a button, or activate your mana sources differently. Full Control is mostly just for holding priority and stack shennanigans, it is not an overwrite for all your game settings.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    First, did it actually die and was not exiled?

    Second, cards like Grafdigger's Cage stop creature cards in graveyards from being brought to the battlefield.

    Third, many removal spells do so by placing -1/-1 counters on the creature.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Founding the Third Path has Read Ahead. Meaning, it's controller can choose the number of counters and thus the chapter it enters with.

    Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Cards like Doubling Season or Vorinclex, Monstrous Raider make planeswalkers enter with double the loylaty counters. They do not affect loyalty counters placed by loylaty abilities, because those are costs, but entering with counters are effects and the replacement effects apply to those.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    The first copy of a rare/mythic in a set must still be obtained before duplicate protection applies. You probably crafted the Enchanting Tales version from Wilds of Eldraine, and had no Foundations version yet.

    All versions of a card you have can be used as any of those versions to the full count of the card in your collection.And duplicate protection applies to all those versions, but not the ones still missing in your collection.

  19. 2 votes

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    Rezzahan#77802 commented  · 

    Did they also have Nowhere to Run on the field? If so, not a bug.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Improvisation Capstone. Only the mana cost is free. Additional costs like spree must still be paid.

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