Rezzahan#77802
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2 votes
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1 vote
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Rezzahan#77802
commented
Third mode removes a lore counter, fourth mode adds one. So the saga went to one less counter, which does nothing. Then it moved up one counter, which triggers the chapter. Nothing wrong here.
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1 vote
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Rezzahan#77802
commented
Think Twice is a pure "draw one card" spell with flashback with nothing else, it cannot counter spells. You confused it with some other card. The only card I could find, that is modal and has the mentioned two modes is Artistic Refusal.
Regardless, you pay all costs of a modal spell up front, all at once. You do not pay for the modes seperately. If the autotapper paid for the spell, all modes have been paid for. Of course, without knowing the actual card, there might be some other issue.
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1 vote
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Rezzahan#77802
commented
Not a bug. Due to Kudo changing types, that ability starts applying in layer 4. And continues to apply even though it loses the ability generating the effect in layer 6. Because rule 613.6 says that it will apply fully since it already started to apply.
613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
if the ability generating the effect is removed during this process.In essence, effects that change type cannot be shut down by ability losing effects. This goes for Ygra, Kaito, Ashaya, Toph, and many other cards as well.
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1 vote
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Rezzahan#77802
commented
5 Mountains entered the battlefield (those 6 lands under your opponent's control are Mountains due to the Dryad), and when the trigger is checked for each one, 5 other Mountains are controlled. Valakut triggers for each Mountain that enters. And there were 4 Valakuts among those lands. So 5 Mountains entered, and 4 Valakuts triggered for all of them, totaling 20 triggers.
This is not a bug. Just a lot of triggers happening due to their trigger conditions being met by a lot of lands entering.
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1 vote
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Rezzahan#77802
commented
You round up the life that is lost, not what remains.
The card's gatherer ruling even contains an example that illustrates this:
"Grievous Wound's last ability triggers and resolves after the damage is dealt. For example, if the enchanted player has 10 life and is dealt 1 damage, that damage will reduce their life total to 9. Then Grievous Wound's ability will cause that player to lose 5 life, leaving their life total at 4." -
1 vote
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Rezzahan#77802
commented
Not a bug. 60-250 card deck size is permisssable on Arena, and only Arena has an upper deck size limit, paper Magic does't have one at all. You do not have a say in what deck your opponent brings to the match. Your task as a player is simply to deal with what it brings to bear against you. You want to face 60 card decks? Build a deck powerful enough to play in the big leagues, and not be paired against those weaker big size decks.
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1 vote
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Rezzahan#77802
commented
There is no such thing as too many cards in the deck. Magic has a MINIMUM deck size of 60 cards, Arena also implements a MAXIMUM deck size of 250 cards. So any deck size between 60 and 250 is fine. Also, the best decks usually run 60 cards, and can stomp bigger decks into the ground. The matchmaker tries to match decks according to their power level (one can argue about how well it does so, though). So being paired against a big deck (or Tower of Power) is usually a sign of your deck not being good enough to compete in the big leagues, since bigger decks usually are less consistent and overall weaker.
And honestly, a big deck can only contain more options, but deck size does not equal more cards in the game. Only cards the player actually gets during the game matter. So it only influences WHAT they can get, not how much.
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1 vote
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Rezzahan#77802
commented
Auras have to get attached to something. The game asked you to choose a legal enchantee, in this case a player. Did you try clicking on your avatar or your opponent's avatar to select that enchantee? Because that is what the game was waiting for you to do. It says so right in the middle of the sceen.
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1 vote
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Rezzahan#77802
commented
The activated ability of Jazal only affects creatures that are attacking when the ability resolves. So you have to activate it during combat some time after attackers have been declared, at the latest in the end of combat step. Because only from the declare atackers step to the end of combat step do attacking creatures exist to be affected.
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1 vote
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Rezzahan#77802
commented
It has an Alchemy symbol. Which means, it was created in-game (meaning during the match) with an Alchemy card, probably Oracle of the Alpha, which creates and shuffles the Power 9 into your deck with its ETB trigger.
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1 vote
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Rezzahan#77802
commented
It is a mythic from Kaladesh, and a rare in Final Fantasy's Through the Ages. And for any card the wildcard needed to craft it is equivalent to its lowest rarity printing on Arena, even when crafting a higher rarity version of it. This has been the case since Aetherdrift, so for a year now, and was announced at the time.
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1 vote
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Rezzahan#77802
commented
You have to activate the LED before Mana Leak resolves, as a response to it. While mana abilities can be activated during the resolution of Mana Leak, LED specifically prevents that by being restricted to instant timing. Which means, you have to have priority to activate it, and no player has priority while a spell is resolving.
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1 vote
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Rezzahan#77802
commented
Not a rules change. I don't know, which cards that patch note is refering to, but both the CR rules themselves, and the reminder text for all improvise cards (including new prints, like Inspiring Statuary) spell out, that mana abilities are activated before costs, including improvise, are paid.
601.2g If the total cost includes a mana payment, the player then has a chance to activate mana
abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.Improvise reminder text:
(Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)An error occurred while saving the comment
Rezzahan#77802
commented
The game does not allow it, because the rules do not allow it. You tap artifacts for improvide when you pay the cost, but you have to activate mana abilities to produce mana before you start paying costs. You canot activate mana abilities during the process of paying costs.
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1 vote
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Rezzahan#77802
commented
Yes, and? Lands are permanents. If you do not want to sacrifice that many permannts, don't deal that much damage to the Obliterator. Destroy, exile, or otherwise neutralize it instead. But dealing damage to it is a bad decision.
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1 vote
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Rezzahan#77802
commented
Persist, like all dies triggers, is a leaves-the-battlefield trigger. And those trigger based on the game state PRIOR to the death of the creature. The persist trigger will track the card, whatever it may be, into the graveyard, and pull it out again. The Image does not have persist in the graveyard, but that's irrelevant. What matters is, that the card had persist on the battlefield.
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0 votes
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Rezzahan#77802
commented
The first ability is not a triggered ability, so no matter how many Echoes you have, that ability cannot be copied by them. It is a static ability. A triggered ability HAS TO use the words "when", "whenever", or "at" when describing its trigger condition. "If" does not indicate a triggered ability.
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2 votes
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Rezzahan#77802
commented
Are you playing Brawl, Historic, or Timeless? If so, your deck uses then rebalanced version of Nadu, which only triggers twice per turn. It does not give the ability to other creatures anymore.
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1 vote
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Rezzahan#77802
commented
Mana cost is a copiable value, and the tokens in Momir are created as copies of the creatures. That includes mana cost.
The spell fizzled due to shroud, hence why your creature lived. And it is the "you may choose new targets for the copy" clause, that makes it so, that a new target does not have to be chosen. It's a "may", changing the target is optional. The copy is created with the target of the original, be it still legal or not. But if the target is illegal by the time the copy would resolve, it fizzles.