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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Just a thought, but Adagia makes the copies legendary. If you copy the same target again, or the copy, the new copy is legendary and shares a name with another legendary permanent. So all but one of those have to go due to the legend rule.

  2. 6 votes

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    Rezzahan#77802 commented  · 

    When comparing manual shuffling to true randomization, hand shuffling loses hard. What you are experiencing is what your hand shuffles SHOULD result in if they could be done properly. which is impossible. You'd have to shuffle for an hour staight to even get close.

    Also, the sheer amount of games on Arena is orders of magnitude above paper Magic. So of course you will experience odd draws way more often. Do you rememnber that one game a year ago in paper Magic where you were totally screwed? That one game is a weekly occurence on Arena, probably mutiple times. Not because of coding issues, but simply by number of games. What you play on Arena daily amounts to weeks of paper Magic.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    It is an "enchant player" aura. So I suspect, whatever happened during the turn before end of combat made you the player an illegal enchantee, and it was put into the graveyard for being ilegally attached.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    There are a few other with similar lines of text. It's a feature, not a bug. But **** boring.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Order on the stack is irrelevante here. And this is not a bug. Mobilize tokens are sacrificed in the end step. But the Siege's trigger has an intervening-if clause, and that clause has to be true at the time the ability would trigger. If it is not, then no trigger. Think of it as an extension of the trigger condition, the whole has to be true to get the trigger. Any creature dying IN the end step simply dies too late. To get the Siege's trigger, a creature has to die BEFORE the end step begins.

    603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When
    the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers
    only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it
    resolves. If the condition isn’t true at that time, the ability is removed from the stack and does
    nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening
    ‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a
    card; this rule only applies to an “if” that immediately follows a trigger condition.)

  6. 1 vote

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    Rezzahan#77802 commented  · 

    106.12. To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes
    the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

    You are activating the Relic's mana ability, that only requires to tap a legendary creature, but does not have the tap symbol in its cost. So you did in fact NOT tap any permanents for mana here as far as the game is concerned.

    As for not being able to acivate the Relic in that game, there are a number of frequently played cards, that prohibit such. Examples are:
    Grand Abolisher,
    Karn, the Great Creator,
    Myrel, Shield of Argive,
    Clarion Conqueror,
    ...

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Timeless Dragon does have a mana cost of 3WW by default. It is not, and apparently was not, affected by Thalia's cost increase. Some of your other cards, however, were.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    The creature you target with March of Burgeoning Life has to have mana value LESS than X, not equal or less. So with X=1, the creature you target has to have a mana value of 0. You couldn't cast the spell with X=1 because you did not have a valid target.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    From Pain for All's gatherer rulings:

    "If the enchanted creature leaves the battlefield before Pain for All’s second ability resolves, no damge will be dealt."

    (Second ability meaning the ETB damage trigger, the first ability is the enchant ability.)

    And the reason is, that the LKI for enchanted creature is N/A, since at its last moment on the field, Pain for All was not attached to anything. So there is no enchanted creatuere to reference for the damage, even in LKI.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Since thre Hydra did not enter as a Hydra, it did not get any counters. Turning it face up also did not give it any counters, and there was no other toughness boost either. So by turning it face up you made it a 0/0, and it died for having 0 or less toughness.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Zhao, the Moon Slayer

    Read your opponent's cards.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Leonardo, the Balance has a once per turn limit. The ability cannot trigger more than once per turn, no matter how many effects try to make it trigger more often.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Did you have creatures to attack with in the third combat damage step? Becasue there is no untapping your creatures after the second one. Both triggers untapped the creatures during the first combat step. With no creature able to attack, the third combat phase is skipped over.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Power of the creatures doesn't matter. Keruga is looking at MANA VALUE 3 or greater. And your tokens had a mana value of 0, so were not counted.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Yes, becsause you do not have priority to do so while a spell or ability is resolving. You do not get to interrupt a spell's/ability's effects. In both cases, the mill and the following actions are part of the same spell/ability resolving.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    I suggest you READ Final Showdown.

    Hint: "All creatures lose all abilities until end of turn."

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Pyrekinesis has its damage distributiuon as part of casting the spell. That distribution is copied, along with the number of targets. Since the copy effect does not allow you to change either the distribution nor the number of targets, the copy is stuck with the exact same number of targets and the distribution among them. The copy effect only allows you to change the targets nothing else.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    You sure, you are not confusing activated abilities and triggered abilities? The two are quite different. Only activated ability can be activated, which will be stopped by Petrify. But triggered abilities trigger, which will NOT be stopped by Petrify. Activated abilities cannot be triggered, and triggered abilities cannot be activated.

    Activated abilities ALWAYS use the template [cost]:[effect], either in the text of the ability itself, or in the rules if it is a keyword ability. If it does not have that template, you are not dealing with an activated ability.

    Triggered abilities ALWAYS use the words "when", "whenever", or "at" to describe their trigger conditions. If it doesn't, it is not a triggered ability. Be mindful of the word "if", it does NOT denote a triggered ability, but rather a static ability creating a replacement effect.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    What boosters are you buying? Because only Standard and Alchemy legal packs give progress for golden packs. Meaning, anything before Wilds of Eldraine does not.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    I suggest, that you get into the habit of reading your opponent's cards. In this case High Noon.

    "Each player can't cast more than one spell each turn."