Rezzahan#77802
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3 votes
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2 votes
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Rezzahan#77802
commented
Commons and uncommons do not have duplicate protection. And getting excess ones is normal, those cards simply contribute to the vault. Excess cards do not get you wildcards, at least not directly. A full vault gets you some (3 uncommon, 2 rares, 1 mythic).
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1 vote
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Rezzahan#77802
commented
Confimation is only possible if the damage assignment is legal, and all combat damage has been assigned. In your screenshot, you had to assign at least 6 of the 7 damage from the Forerunners to the protected Harbinger, and the last point to either the Harbinger or the player.
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Rezzahan#77802
commented
Whenever there is a damage prevention effect online (like protection) when combat damage has to be distributed, there will be arrows above and below the damage numbers of the recipients (white for the ones you can use at that moment, gray for the ones you cannot use at that moment, like you cannot go to negative damage). As it says on the screen:
Assign Combat Damage
Use arrows to assign damage -
1 vote
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Rezzahan#77802
commented
That Demonic Tutor came from the spellbook of Key to the Archive. Hence the A22 symbol.
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2 votes
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Rezzahan#77802
commented
Land + Treefolk >= 7. That is what is needded. Just controling a Treefolk does not. Read the ability carefully again. You are reading an "a" where there is none, which alters the meaning of the sentence.
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1 vote
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Rezzahan#77802
commented
Only if you did not control it continuously since your most resent turn began. Because once it is a creature, it is affected by summoning sickness.
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1 vote
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Rezzahan#77802
commented
Were your only creatures enchanted with Blossombind? If yes, you can't put counters on them as per Blossombind's effect, so you can't blight them.
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2 votes
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Rezzahan#77802
commented
And that is not an issue that needs fixing, because that is not a bug. Harbinger changes types, and so applies in layer 4. It loses its abilities in layer 6, way after its ability has been applied. Ability losing simply does not work against type changing effects (layer 4), or color changing effects (layer 5), because of the rules of the game.
The rules even explicitly state (613.6), that once an effect starts applying, it gets to apply fully, even if parts of its effect come in later layers after the ability creating the effect is lost. Examples are Ygra, Kudo, Kaito, Ashaya, etc. There is a looooong list of such cards .
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2 votes
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Rezzahan#77802
commented
Because the opponent is still the controller of the Buster Sword, you just took control of the creature it's equipped to, and ONLY the creature. And since the trigger is an ability of the equipment and not an ability granted to the creature, the controller of the equipment gets the trigger. Equipment and auras can be attached to permanents you do not control, and doing so does not give away control of them. You control the Pacifism enchanting your opponent's creature, and you still control the equipment if the opponent takes control of the creature it's attached to.
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1 vote
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Rezzahan#77802
commented
Ygra, Eater of All making it an artifact?
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2 votes
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Rezzahan#77802
commented
Reading is king:
"X: Destroy each nonland permanent with mana value X WHOSE CONTROLLER WAS DEALT COMBAT DAMAGE BY THIS CREATURE this turn. Activate only once each turn."
So the Hellkite has to attack, do combat damage to the opponent, and THEN you can activate the ability.
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1 vote
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Rezzahan#77802
commented
You need to brush up on your rules knowledge. Because the loop is legit within the rules.
The type changes do not carry over zone changes, just like any other continuous effects. So the Human Cleric dies and is a Human Cleric in the graveyard. Then it is returned either by Valkyrie's Call (making it a Human Cleric Angel) or by its own trigger (making it a Human Cleric Demon). It dies again, and becomes just a Human Cleric in the graveyard, and is then returned as a Human Cleric Angel by Valkyrie's Call, or a Human Cleric Demon by its own trigger. Rinse and repeat, because one will always meet its trigger condition.
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1 vote
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Rezzahan#77802
commented
Blossombind:
"Enchanted creature can't become untapped and CAN'T HAVE COUNTERS PUT ON IT."
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1 vote
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Rezzahan#77802
commented
The rules say it should not.
Copy effects are layer 1 effects, and copy only the copyable values. Animation effects are applied layer 4, 5, 6, and 7 (types chaning, color changing, ability granting, power/toughness), and do not change the copyable values. Thus no part of the animation effect can be copied.
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613.1. The values of an object’s characteristics are determined by starting with the actual object. For a
card, that means the values of the characteristics printed on that card. For a token or a copy of a
spell or card, that means the values of the characteristics defined by the effect that created it. Then
all applicable continuous effects are applied in a series of layers in the following order:613.1a Layer 1: Rules and effects that modify copiable values are applied.
613.1b Layer 2: Control-changing effects are applied.
613.1c Layer 3: Text-changing effects are applied. See rule 612, “Text-Changing Effects.”
613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s
card type, subtype, and/or supertype.613.1e Layer 5: Color-changing effects are applied.
613.1f Layer 6: Ability-adding effects, keyword counters, ability-removing effects, and effects that
say an object can’t have an ability are applied.613.1g Layer 7: Power- and/or toughness-changing effects are applied.
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707.2. When copying an object, the copy acquires the copiable values of the original object’s
characteristics and, for an object on the stack, choices made when casting or activating it (mode,
targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The
copiable values are the values derived from the text printed on the object (that text being name,
mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or
loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters” and “as .
. . is turned face up” abilities that set power and toughness (and may also set additional
characteristics). Other effects (including type-changing and text-changing effects), status, counters,
and stickers are not copied. -
1 vote
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Rezzahan#77802
commented
Ultima ends the turn.
723.1. Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ
from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and
Abilities”).723.1a If there are any triggered abilities that triggered before this process began but haven’t been
put onto the stack yet, those abilities cease to exist. They won’t be put onto the stack. This rule
does not apply to abilities that trigger during this process (see rule 723.1f).723.1b Exile every object on the stack, including the object that’s resolving. All objects not on the
battlefield or in the command zone that aren’t represented by cards will cease to exist the next
time state-based actions are checked (see rule 704, “State-Based Actions”).723.1c Check state-based actions. No player gets priority, and no triggered abilities are put onto the
stack.
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1 vote
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Rezzahan#77802
commented
Summon: Esper Maduin Chapter III:
Other creatures you control get +2/+2 and gain trample until end of turn.The Saga does not simply go away when reaching chapter 3, it has a triggered effect that applies to Ygra.
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1 vote
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Rezzahan#77802
commented
509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
blocked creature; one with no creatures declared as blockers for it becomes an unblocked
creature. This remains unchanged until the creature is removed from combat, an effect says that
it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
remains blocked even if all the creatures blocking it are removed from combat.510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that
creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
divided as its controller chooses among them. -
1 vote
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Rezzahan#77802
commented
If you have been able to in the past, then that was a bug. Bot matches do not progress dailies, and are intended to not do so.
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1 vote
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Rezzahan#77802
commented
"If a CARD would be put into an opponent's graveyard from anywhere, exile it instead."
Tokens aren't cards, and go to the graveyard as normal.
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2 votes
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Rezzahan#77802
commented
Lowest rarity printing on Arena determines the wildcard needed for crafting any card, regardless of the raity of the specific version you want to craft. Has been the case for a year now. Intentionally so.
Only the first 10 victories each day get you EXP (25 per victory). A completed daily quest nets you 500 EXP. The first 15 weekly victories also gain you 250 EXP each. And sometimes wizards gifts EXP for reasons. But you cannot gain unlimited EXP per day no matter how many games you win.