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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Cost reduction and cost increases do not change mana value. The Dreaded Bat-Cloud has mana value 5, regardless of what you would have to pay for it. So you lost 5 life when casting it via Inside Information. Nothing wrong here.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    You are incorrect. Earthbend's delayed trigger can return the land from exile or the graveyard only if that is the first zone it went to. Any zone change after that but before the return resolves, and the delayed trigger loses track of the card, and can't return it. Doesn't mater if that second new zone is exile or the graveyard. If the land is not in the graveyard or exile for the entire time until the return trigger resolves, it cannot be returned. Those are the rules of Magic, not a bug.

    603.6. Trigger events that involve objects changing zones are called “zone-change triggers.” Many
    abilities with zone-change triggers attempt to do something to that object after it changes zones.
    During resolution, these abilities look for the object in the zone that it moved to. If the object is
    unable to be found in the zone it went to, the part of the ability attempting to do something to the
    object will fail to do anything. The ability could be unable to find the object because the object
    never entered the specified zone, because it left the zone before the ability resolved, or because it is
    in a zone that is hidden from a player, such as a library or an opponent’s hand. (This rule applies
    even if the object leaves the zone and returns again before the ability resolves.) The most common
    zone-change triggers are enters-the-battlefield triggers and leaves-the-battlefield triggers.

    603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to
    another zone, or when a phased-in permanent leaves the game because its owner leaves the
    game. These are written as, but aren’t limited to, “When [this object] leaves the battlefield, . . .”
    or “Whenever [something] is put into a graveyard from the battlefield, . . . .” (See also rule
    603.10.) An ability that attempts to do something to the card that left the battlefield checks for it
    only in the first zone that it went to. An ability that triggers when a card is put into a certain
    zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put
    into that zone from the battlefield.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Storied counts artifacts, legendaries, and sagas. Not just artifacts.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Did you control a targetable artifact to enchant with it? When you cast it, that artifact of yours is the only thing that you need a target for. When it enters attached to that artifact, then you get the exile ETB trigger and can target the creature you want to exile.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    You do not change the number of tokens, only what they will look like. The first Meditation chosen changes the tokens into what it is enchanting, then the second Meditation does the same to the same tokens. Meaning, the second Meditation overwrites the first.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Why would she? Undercover Skrull is neither a Faerie nor an Elf. It may be a Shapeshifter, but that is only its own creature type, it does NOT make it every other creature type. For that the creature needs the CHANGELING ability or something similar. No creature type has any inherrent additional effects or rules attached (anymore). The Skrull CAN get the changeling ability by itself, but requires two creature cards in your graveard for that. Did you have that?

  7. 0 votes

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    Rezzahan#77802 commented  · 

    Because the ability has the text "Activate only as a sorcery."

  8. 1 vote

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    Rezzahan#77802 commented  · 

    That is literally what the cards says it does. How is that a bug?

  9. 2 votes

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    Rezzahan#77802 commented  · 

    Arena has a token limit per player of 250. You can't have more tokens than that at a time.

  10. 5 votes

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    Rezzahan#77802 supported this idea  · 
  11. 1 vote

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    Rezzahan#77802 commented  · 

    Crystal Barricade is an ARTIFACT, and therefore Make your Move CAN target and destroy it.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    400.8. If an object in the exile zone is exiled, it doesn’t change zones, but it becomes a new object that
    has just been exiled.

    And due to this, the commander can be moved to the command zone.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Was there something, thast prevented you from putting a counter on it? Like Vorinclex, Monstrous Raider or Solemnity?

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Can't say anything about the first problem without a screenshot.

    The second issue, however, was handled correctly by Arena. Flare makes it so your life total can't change, it does NOT prevent damage. You did take damage, the damage just didn't change your life total due to Flare. And since damage was dealt, the trigger went off.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    First scenario, you have to use Full Control to respond to your own spells and abilities. Otherwise Arena uses the tournament shortcut of passing priority after you put something on the stack. Like in a tournament you have to specifically state that you are holding priority. Full Control is the mechanism to do that on Arena.

    Second scenario, there was most likely a Nowhere to Run on your opponent's side, which makes hexproof useless.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    @Zulokin
    I'm not calling you dumb, no. If I came about that way, I apologize, it was not my intention.

    However, many posts here go on ranting about bugs, with added sceenshots, where one can clearly see the reason things did not work out as the player intended. While stating that they looked at everthing and did not miss anything. It is easy to miss an effect or ability, when it almost never has any game relevance.

    There have also been posts, with sceenshots, where things are clearly bugged. Combat is fundamental to the game, and Arena handles it very well. A bug in something this basic is simply less likely than the player missing something, in my experience. And without a screenshot or log file there is nothing to go of of to even attempt to fix the bug, if there is one.

    @Apersundae
    The attacker in the case here has trample and was blocked only by a single creature. With nothing else involved, the attacker kills the blocker in the first strike combat damage step, and gets to trample over the now nonexisting blocker in the second combat damage step.

    Double strike, like first strike, creates a second combat damage step, and like first strike governs which creatures get to deal combat damage during the two combat damage steps. No card can overwrite this.

    Once blocked an attacker stays blocked until it is removed from combat or the combat phase ends, whichever comes first. If the attacker has nothing left to assign combat damage to, it assigns no combat damage. Trample allows the attacker to assign combat damage to the player/planeswalker/battle it attacked, if all blockers have been assigned lethal damage. If no blocker remains to assign damage to, all combat damage must be assigned to that player/planeswalker/battle. After combat damage has been assigned all of it is dealt as a single event. Trample only ever applies in the combat damage step's turn based action of assigning combat damage, it simply changes how combat damage can be assigned. There is no before or after. There is no targeting involved in blocking or assigning/dealing combat damage.

    Combat ends after the end of combat step, which comes after the combat damage step. Arena usually skips that step, but you can set a stop to that point in Arena while in the combat phase.

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    Rezzahan#77802 commented  · 

    With only those things involved, yes. However, since that is seemingly not what transpired, there were most likely other effects involved, like damage prevention, or the defender also having first strike/double strike, for example.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    That is how the rules work. Just because the permanent changes type does not make it exempt from the freezing effect affecting it. It was a legal target when the ability resolved, and so is subjected to its effect for the remainder of the stated duration, which in this case is "for as long as you control Spider-Woman".

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Annihilator is an attack trigger, it cannot go of of casting a spell. So whatever spell you've cast, it may have had a cast trigger, but that is not Annihilator. Of course, you did not mention WHICH card you are refering to, which makes analyzing and finding the problem almost impossible. Usually though, the problem is the player not understanding the rules or the cards they play.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    The targeting for the connive is also done when casting the spell. You most likely skipped the instruction to target the creature to connive, thus choosing zero creatures to do so.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    The targeting is not done by a spell. It's an ETB TRIGGER that targets the creature, which is not protected against that kind of thing.