Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
The madness cost IS specifically six COLORLESS mana. Not generic, colorless. Islands cannot produce colorless mana, so you did not have the resources to pay the madness cost. If the cost was 6 generic mana, it would be shown as a 6 in a circle, not six diamonds.
107.4c The colorless mana symbol {C} is used to represent one colorless mana, and also to
represent a cost that can be paid only with one colorless mana. -
1 vote
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Rezzahan#77802
commented
The option was not to draw the card or not, but rather to shuffle or not. You chose to shuffle, thus the top three cards changed. Then the draw happened.
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0 votes
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Rezzahan#77802
commented
"Whenever a creature you control attacking causes a triggered ability OF THAT CREATURE to trigger, ..."
So you would have to attack with The Earth King himself while a creature with power 4 or greater is also attacking (could be the King himelf if pumped up enough).
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1 vote
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Rezzahan#77802
commented
You are confusing creaure SPELLS with creature PERMANENTS. A spell cast with impending is still a creature spell, but it enters with time counters and is not a c reature WHILE ON THE BATTLEFIELD so long as it has time counters on it. The spell does not have time counters, and is a creature spell while on the stack. As such it benefits from Cavern of Souls. And as a creature spell, the permanent it becomes will get counters for the next creature spell. It CAN be countered by "counter target creature spell". It CANNOT be countered by "counter target noncreature spell".
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2 votes
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Rezzahan#77802
commented
Depends on the ability and the availability of alternative targets. The new target still has to conform to targeting restriction. For example, if the target is a "creature an opponent controls", then your opponent's ability can only target your creatures, so the new target also has to be one of your creatures.
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2 votes
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Rezzahan#77802
commented
Disabling the autoordering feature in the settings menu allows the manual ordering of the triggers.
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2 votes
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Rezzahan#77802
commented
You very inconveniently cut out the important part of the screenshot: your opponent's creatures. One of which was almost certainly Zhao, the Moon Slayer (the left most creature on your opponent's side, going by the menace symbol and the 2/2 stats). Who makes nonbasic lands enter tapped.
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2 votes
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Rezzahan#77802
commented
The two cards do not combine, because they don't have triggers themselves. You get one additional trigger per Throne/Chocobo. It's just simple addition.
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2 votes
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Rezzahan#77802
commented
A replacement effect replacing number and type of tokens created ONLY changes those things about the effect. Any additional effects the original tokens are subjected to will also be applied to all additional tokens created this way. This includes entering attacking, entering tapped, being sacrificed at the end of the turn, and getting counters placed on them.
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2 votes
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Rezzahan#77802
commented
That's because Elvish Warmaster's ability has the caveat that it triggers only once each turn. So it cannot trigger an additional time.
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2 votes
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Rezzahan#77802
commented
Spree costs are additional costs. Additional costs do not change the mana value of a spell. The mana value is SOLELY derived from the mana cost in the upper right corner of the card, regardless of what is being paid for the spell. Smuggler's Suprise has a mana value of 1, always.
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1 vote
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Rezzahan#77802
commented
And how many Shrines did you control when the ETB trigger resolved? Zero. So you got zero tokens.
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2 votes
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Rezzahan#77802
commented
The counter has no inherrent effect itself. It is the Sludge Monster's static ability that makes the creature into a 2/2 without abilities. And that ability is only active, if there is a Sludge Monster on the field. Any Sludge Monster will do, it doesn't have to be the one that put the counter on the creature. So if the Monster is removed, a new one will reactive the effect without having to put a counter on the creature.
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1 vote
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Rezzahan#77802
commented
Literally half of all rares and mythics, as well as many uncommons and even commons, in Foundations cannot be opened in packs. They are only part of the set due to being in special products, like precon decks. You either buy those products, or craft the cards you want. You got gems in the rare slot, so you have all the rares that CAN be opened in Foundation packs. You may still be missing mythics, but the rares are as complete as it gets via Foundation packs. Don't buy more, you won't get any more rares from them.
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5 votes
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Rezzahan#77802
commented
You have to target a LAND in a format where lands are not played. The card is a dead draw in Omniscience draft, it cannot legally be cast due to lack of a legal target.
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1 vote
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Rezzahan#77802
commented
And banned in Standard does not mean banned in Alchemy.
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1 vote
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Rezzahan#77802
commented
From Siren Stormtamer's gatherer rulings:
"If the creature you control targeted by the target spell or ability leaves the battlefield, that spell or ability is no longer a legal target for Siren Stormtamer's ability. On the other hand, if that targeted creature becomes an illegal target for the target spell but remains on the battlefield under your control, the target spell or ability is still a legal target for Siren Stormtamer's ability."
That also applies to the Stormtamer itself. By sacrificing it to target the Command, the Command became an illegal target for the Stormtamer's ability.
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2 votes
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Rezzahan#77802
commented
You can play Kazandu Mamoth as a land due to its DFC nature. Attemting to play it as a land gives you access to its back face. The action of playing a land is the key here. But it is not a land card in your hand. This is why you cannot put it onto the battlefield with Zimone. In your hand the Mamoth is just a creature card, the back side does not exist. You are not playing a land via Zimone, you are trying to put one on the field.
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1 vote
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Rezzahan#77802
commented
Ojer Axonil does not care about damage to creatures or planeswalkers, only damage to an opponent is replaced. As per its text.
Hexproof doesn't help, because Nowhere to Run shuts the ability down. So yes, this is correct. Your creature is hexproof, and Nowhere to Run doesn't care. Nor will any other targeted removal so long as the enchantment is on the field. Nowhere to Run doesn't remove hexproof, it ignores it.