Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
And? That's how the card is worded. It's two cards, it has to be two cards, you do not get to choose the number of cards discarded. It's two, no choice is given. The only way to discard less cards is by having less than two cards in your hand when the trigger resolves.
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2 votes
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Rezzahan#77802
commented
Indeed, because there is no combo to be had here. Leyline of the Guildpact only gives PERMANENTS all colors, while Ramos triggers on colored SPELLS being cast. Leyline does not affect spells. And Ramos also does not care about color identity. A colorless spell with a 5-color color identity will give no counters, and that is correct. Color and color identity are different concepts, and not interchangeable. The "synergy" you've built into your deck does not exist.
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2 votes
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Rezzahan#77802
commented
Arena passes priority during a turn until the first main phase as a shortcut, unless you set as stop to that turn's upkeep or draw step. Or unless there is an effect that usually needs dealing with. Many cards have gotten an automatic stop implemented, but don't assume a stop for all such cards.
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1 vote
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Rezzahan#77802
commented
The planeswalker never left the battlefield. Imprisoned in the Moon merely turns it into a land, nothing more. So the loyalty counters stay on the now land, because the permanent is still in the same zone and nothing removed them. When Vivien turned back into a planeswalker by destroying Imprisoned in the Moon, she then obviously still had those counters as she did not change zones.
So the core issue here is you not reading the card Imprisoned in the Moon, and instead merely assuming an effect it does not have.
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1 vote
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Rezzahan#77802
commented
To respond to your own spells and abilities, you have to go into Full Control mode before that spell/ability is put on the stack. Otherwise Arena assumes the tournament shortcut of you passing priority to let the spell/ability resolve.
Or you could just do the actions in reverse order, saccing the Werewolf first, then casting Split Up.
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2 votes
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Rezzahan#77802
commented
When discarding to hand size at the end of your turn, the game asks you to choose 7 cards to KEEP if your hand has a lot of cards in it.
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1 vote
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Rezzahan#77802
commented
Damage and loss of life are two different things. Damage to a player usually CAUSES loss of life, but life can be lost without damage being involved. And there are many many many cards, that cause loss of life directly, like Malboro. Damage prevention cannot help against loss of life.
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3 votes
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Rezzahan#77802
commented
They most likely had Voice of Victory on the field, not letting you cast spells during their turn.
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1 vote
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Rezzahan#77802
commented
And that is what happens. Enchantment creatures get destroyed by things that destroy enchantments. What you are missing is, that the "Enduring" enchantment creatures have abilities that bring them back as just enchantments. This is not a bug, this is part of those particular cards's design.
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2 votes
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Rezzahan#77802
commented
That's what Nowhere to Run does. It lets its controller ignore hexproof and ward. The card is not just a generic -3/-3.
"Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger."
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1 vote
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Rezzahan#77802
commented
Targets are chosen when a trigger is put on the stack. ETB triggers go on the stack before any player gets priority. This means, in order to even legally put Kitsune's trigger on the stack, two viable targets (two other creatures controlled by different players) must be present at that time to be targeted. Crewing a vehicle with Kitsune cannot be done in time as that requires prioriry which is only given after the trigger is put on the stack. Or in this case, after the trigger is immediately removed from the stack for lack of appropriate targets.
Full Control cannot help you achieve what you want here, as this is not a timing issue but simply impossible under the rules.
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1 vote
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Rezzahan#77802
commented
Your Clue token did turn into the planeswalker, but neither had nor received loyalty counters. So it was a planeswalker with 0 loyalty. And a planeswalker with 0 loyalty goes to the graveyard as a state based action, so before you can activate a loyalty ability.
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1 vote
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Rezzahan#77802
commented
Your opponent's Clarion Conqueror shuts down your Chrome Mox, you cannot tap it for mana because of that creature's ability.
"Activated abilities of artifacts, creatures, and planeswalkers can't be activated."
So yes, you did not have the mana nessessary to cast your creature spell.
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1 vote
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Rezzahan#77802
commented
You can click on the mana in your pool directly to individually pay each mana in a cost the way you want to.
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1 vote
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Rezzahan#77802
commented
The token is created nonlegendary, then is MADE legendary by becoming the Ringbearer. Sac, repeat. Ad infinitum. No bug.
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1 vote
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Rezzahan#77802
commented
Ladder prizes are given at the end of the season, meaning the end of the month. And to preempt the next issue, you only get the rewards for the rank you achieved at that time, and NOTHING for lower ranks you have cleared. ONLY the final rank rewards.
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1 vote
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Rezzahan#77802
commented
It should be able to tuck itself, if it has 4+ loyalty. Activating that ability at 3 loyalty make it go down to 0 befoe the ability resolves, and a planeswalker with 0 loylaty goes to the graveyard as a state based action, also before the ability resolves.
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1 vote
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Rezzahan#77802
commented
Nope. It's simply that Forerunner of the Legion does not add counters, it just gives a temporary +1/+1. Only effects that use the word "counter" use counters. Counters stay until removed by an effect, cost, or rule.
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1 vote
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Rezzahan#77802
commented
Depends on the board wipe. If that board wipe was Ultima, nothing's wrong, since Ultima ends the turn. Ending the turn includes voiding all waiting triggers, hence why it also stops earthbended permanents from returning.
Not a bug. Due to the order of how continuous effects are applied, Ashaya will always win out over any "lose abilitities" effects.
Ashaya changes the types of permanents, and thus starts applying in layer 4. Ability losing applies in layer 6. Additionally, once an effect starts to apply, it gets to apply fully, even if parts of it happen after the ability generating it is removed (613.6).
The same (non)issue applies to Kaito, Kudo, Ygra, and many other type changing cards. Ability losing is not an answer to them, it cannot shut them down.
All of the above also goes for color changing effects by the way, which happens in layer 5.