Rezzahan#77802
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1 vote
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Rezzahan#77802
commented
The reason is, that unlocking a room is a special action, and as such does not use the stack, and so cannot be responded to. Special actions happen immediately upon the decision of the player to take them. Since Porcelain Gallery has a static ability, it applies right away. This is different from unlocking rooms that trigger upon being unlocked. Such triggers can be responded to, but even in those cases the room is already unlocked at the time.
709.5e A player who controls a permanent that has one or more locked halves may pay the mana
cost of a locked half of that permanent to give that permanent the appropriate unlocked
designation. This cost is referred to as an “unlock cost.” This is a special action (see rule 116).
A player can take this action any time they have priority and the stack is empty during a main
phase of their turn.116.1. Special actions are actions a player may take when they have priority that don’t use the stack.
These are not to be confused with turn-based actions and state-based actions, which the game
generates automatically. (See rule 703, “Turn-Based Actions,” and rule 704, “State-Based
Actions.”) -
1 vote
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Rezzahan#77802
commented
You can do that, but you have to shut off the Arena shortcut of passing priority after you put a spell or ability on the stack by going into Full control BEFORE that object is put on the stack. If you do, you can activate Shifting WOODLAND (please try to name cards correctly, so people know what you are talking about) to become a copy of Emrakul before the graveyard is shuffled away.
Also note, that delirium cares about card types, not permanent types, in the graveyard. So if Emrakul hits the yard, to achieve delirium with that, you have to have three of the following in your yard already: instant, sorcery, land, planeswalker, artifact, enchantment, battle, tribal. The same card can fulfill multiple of those.
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1 vote
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Rezzahan#77802
commented
State based actions do not use the stack, they happen BEFORE any triggers even make it to the stack. So order of triggers is irrelevant, since there are no triggers to order, the game is already over. And for objects still on the stack, they don't get to resolve, because the game is over.
If you mean, that you should have been able to put your Syr Vondam triggers on the stack above Sephiroth's drain triggers, you are wrong. YOU were the active player, so YOUR triggers (all of them) have to be put on the stack first. THEN all your opponent's triggers go on top of them and resolve first. You lost, because it was your turn. If the creatures had died during your opponent's turn, then YOUR triggers would have been on top and resolved first.
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Rezzahan#77802
commented
You seem to seriously misunderstand some fundamental rules of the game. You lose for having 0 or less life as a state based action. You lose for having 10+ poison counters as a state based action. You lose for having tried to draw a card from an empty library as a state based action (though only the very next check; if you survive through that check somehow, the game will no longer care about that particular instance). State based actions are checked every time right after any object on the stack has finished resolving (and in the cleanup step), and all state based actions requiring the game to act are resolved as a simultaneous event. State based actions DO NOT WAIT for the stack to be empty. You lose with the very next check, end of game.
The thing that requires the stack to be empty is the game's progression to the next step or phase. Which also requires all players to have passed priority in succession while the stack remained empty.
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1 vote
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Rezzahan#77802
commented
Double strike means, the creature gets to deal combat damage twice: once in the first combat damage step, and once in the second combat damage step.
When a creature with double strike or first strike in involved in combat (= attacking or blocking), the game creates a second combat damage step, and limits which creatures get to deal combat damage during each. Creatures with double strike get to deal combat damage in both, provided they still have an adversary to assign damage to, or have trample to get though to the player/planeswalker they attacked. Creatures that have first strike when the first combat damage begins assign combat damage during the first combat damage step. If a creature gains first strike or double strike after the first combat damage has begun, they only get to deal combat damage in the second combat damage step, together with all other creatures that have not yet assigned combat damage.
Since the combat damage steps are entire steps of a phase, the game cleans up in the first before the second one begins. Meaning, every creature dealt lethal damage is destroyed in the first combat damage step. Any attacking or blocking creature, that has died in the first combat damage step, does not get to assign combat damage in the second. Because it no longer exists to do so.
That's why your deathtouchers are powerless against the double striker. It kills them in the first combat damage step, and they never get the chance to assign combat damage to it.
If your Fynn, for example, had 4 toughness, he would have survived the first combat damage step, and would have been able to kill the double striker. Though the second strike from it would also kill him. Or if your deathtoucher had first strike or double strike itself, then it could hit and kill the double striker in the first combat damage step.
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1 vote
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Rezzahan#77802
commented
It's actually one of the game's Golden Rules: "Can't beats Can".
101.2. When a rule or effect allows or directs something to happen, and another effect states that it can’t
happen, the “can’t” effect takes precedence.An error occurred while saving the comment
Rezzahan#77802
commented
While you do have protection from everything your opponent throws at you, part of protection is damage prevention. And the two Frenzied Baloths you opponent has say
"Combat damage can't be prevented."
This nullifies the damage prevention part of protection for combat damage.
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2 votes
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Rezzahan#77802
commented
I'm not even reading Alchemy "cards" anymore. You bring out an Alchemy commander or drop an Alchemy "card" in the middle of a game, I'm out. Enjoy your victory. I rather go look for an actual fun game of actual Magic. I'm losing a lot of time doing that, though (like easily half an hour or more each day), but I would lose even more valuable time slogging through unfun games. I want to have fun playing this game in my sparse free time, and Alchemy is not fun. Give me a Magic the Gathering Brawl format, not Alchemy infested pseudo-Magic.
Rezzahan#77802
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1 vote
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Rezzahan#77802
commented
Kozilek's Return in the graveyard is not cast as a spell. A TRIGGERERD ABILITY exiles it and makes it deal 5 damage. Aven Interrupter does not interfere with triggered abilities.
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1 vote
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Rezzahan#77802
commented
The key card you missed is that Nowhere To Run on the opponent's side. Which makes hexproof useless as per its text.
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0 votes
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Rezzahan#77802
commented
And Ultima also ENDS THE TURN. Which means, that all objects currently on the stack, as well as all waiting triggers, like the one the would return Ojer Kasleem, cease to exist.
723.1. Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ
from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and
Abilities”).723.1a If there are any triggered abilities that triggered before this process began but haven’t been
put onto the stack yet, those abilities cease to exist. They won’t be put onto the stack. This rule
does not apply to abilities that trigger during this process (see rule 723.1f).723.1b Exile every object on the stack, including the object that’s resolving. All objects not on the
battlefield or in the command zone that aren’t represented by cards will cease to exist the next
time state-based actions are checked (see rule 704, “State-Based Actions”).[...]
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1 vote
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Rezzahan#77802
commented
The combo works, because choosing the Ringbearer when the Ring Tempts You, makes that Ringbearer LEGENDARY. Choosing the newly created nonlegendary Boromir token made with Ratadrabik thus makes it legendary again, and you get a loop.
As for Smeagol, the Ring Tempts You trigger is an end of turn trigger, the land stealing is not. That one happens right away. And with Boromir, the Ring Temps You right away. Thus a loop. The end of turn Tempting is irrelevant, it isn't part of the loop.
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1 vote
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Rezzahan#77802
commented
You attacked with ONE creature. The other creatures ENTERED ATTACKING BUT NEVER ATTACKED. To attack with a creature means to declare it as attacker in the declare attackers turn based action.
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
Similarly, if an effect states that a creature is attacking, its controller chooses which defending
player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
(unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
trigger events and effects, they never “attacked.” -
2 votes
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Rezzahan#77802
commented
Due to a change to Arena at the beginning of this year, to craft any card you need a wildcard corresponding to the LOWEST RARITY PRINTING of that card on Arena, regardless of the rarity of the version you want to craft. Also, in your specific case, only the cosmetic is mythic, the only existing version of the card is rare. So you need a rare wildcard to craft it.
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3 votes
Rezzahan#77802
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1 vote
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Rezzahan#77802
commented
Torgaar's trigger dosn't halve the current life total of the player. Rather it sets that player's life total to half their STARTING life total, so half of the life total they began the game with.
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1 vote
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Rezzahan#77802
commented
That's because those tokens aren't created. Rather, the copy spell BECOMES a token. Since the token isn't created, no doubling occurs. Same goes for token made with Volo, guide to Monsters and other permanent spell copies resulting in tokens.
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1 vote
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Rezzahan#77802
commented
It gives a card for each card exiled FROM THE HAND. Cards exiled from other zones do not get you cards.
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1 vote
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Rezzahan#77802
commented
And if the gift WASN'T promised, Into the Floodmaw returns "target creature an opponent controls" to its owners hand, no further qualifiers. An animated Restless Reef IS A CREATURE.
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1 vote
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Rezzahan#77802
commented
What part of "Mystery Cosmetic" made you think, that you would get anything other then a cosmetic? It's mostly card styles, but sometimes you get sleeves, and you can even get emojis, and probably phrases, too (though that last one has not happened to me yet).
Also, the third win in a Midweek Magic event ticks up the Vanquish the Week achievements, because that win means you have completed that week's event.
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1 vote
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Rezzahan#77802
commented
The problem is, that you have to pay during attacker declaration, a time when no triggers can be put on the stack, and no triggers can resolve, except for triggered mana abilities. Crime Novelist's ability is NOT a (triggered) mana ability, because it does not trigger of of a mana ability (it can trigger from thigs other than mana abiliies, and it cannot only be sometimes a mana ability), so it has to go on the stack. So you do not have that mana available to pay for Ghostly Prison's tax. This is not a bug, but a result of how the rules work.
The Laelia, The Blade Forged is a legal commander. So is the combo selfmill around the card. The deck basically only plays 2-3 nonland cards, like the Etali's Favor with discover 3, which exiles large chunks of the deck, one card after the other. Hence why Laelia gets a trigger for each card exiled and gets huge.
It's a stupid combo, where the player just plays a few turns by themselves, then the game ends. Just ignore it, at least it's over fast.