Rezzahan#77802
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2 votes
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1 vote
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Rezzahan#77802
commented
Yes, All Through the Omenpath cards have been replaced with the Spiderman equivalents. You can still play with the Omenpath cards. All Omenpath cards are now alternative styles for Spiderman cards. Every player got all of those for free.
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2 votes
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Rezzahan#77802
commented
There is only one 16 mana creature in the entirety of the game. But Draco is not implmented on Arena yet. So there was literally nothing to get.
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1 vote
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Rezzahan#77802
commented
We are not in the future yet. The daily deals still only offer card STYLES, not cards. That is about to change, though, as today's announcements said.
There was no card on offer, you got only what you bought: a style. You can use it, if you have the card.
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1 vote
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Rezzahan#77802
commented
You tried to draw a card from an empty library, probably via your Voracious Tome-Skinner. That is a way to lose a game of Magic. It's how milling decks win.
And transform has a specifc meaning in Magic. It does not mean "becomes something else".
701.27a To transform a permanent, turn it over so that its other face is up. Only permanents
represented by double-faced tokens and double-faced cards can transform. (See rule 712,
“Double-Faced Cards.”)701.27e Some triggered abilities trigger when an object “transforms into” an object with a specified
characteristic. Such an ability triggers if the object either transforms or converts (see rule
701.28) and has the specified characteristic immediately after it does so. -
1 vote
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Rezzahan#77802
commented
His shield counter does stuff. It is not just a marker for his ability.
122.1c One or more shield counters on a permanent create a single replacement effect and a single
prevention effect that protect the permanent. These effects are “If this permanent would be
destroyed as the result of an effect, instead remove a shield counter from it” and “If damage
would be dealt to this permanent, prevent that damage and remove a shield counter from it.” See
rule 614, “Replacement Effects,” and rule 615, “Prevention Effects.” -
1 vote
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Rezzahan#77802
commented
No, your "understanding" of protection is bugged. Protection has four specific things it does, and nothing else (usually refered to by DEBT). Protection from everything is still only doing those four things. It is not a general "you can't touch me" effect.
What protection from everything does for you:
D amage to you is prevented
E nchanting/equipping you is not possible (this goes for both being attached and getting attached)
B locking you is not possible (not that you could attack to get blocked in the first place. Your creatures attack, you do not.)
T argeting you is not possibleBut, you can still be made to lose life by making each opponent lose life. Losing life is not the same as being dealt damage. Damage to you causes loss of life. Nondamage effects can do that, too. You can still be made to sacrifice permanents by making each opponent/player sacrifice. They key phrase here is "each opponent" or "each player". You being affected does not make you a target. The rules are even explicit about that:
115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
Abilities.”115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
object or player a target of that spell or ability. Unless that object or player is identified by the
word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
target.115.10b In particular, the word “you” in an object’s text doesn’t indicate a target.
And most important, the protection affects YOU, it does not extend to your stuff.
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1 vote
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Rezzahan#77802
commented
When casting a spell from the graveyard, it goes to the STACK. You need to get the card from the graveyard DIRECTLY to the battlefield for the achievement. This means, you HAVE TO reanimate it in one way or another.
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1 vote
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Rezzahan#77802
commented
Pantlaza can only trigger once per turn. Roaming Throne does not get around that.
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1 vote
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Rezzahan#77802
commented
Have you looked in your collection, or in the deck builder? The later only shows cards available for the chosen format. And most if not all of the reward cards are not legal in most formats.
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1 vote
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Rezzahan#77802
commented
No, that's the same version as before. It's the Dominaria version you can craft. You just simplified the view, you did not choose the other version.
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Rezzahan#77802
commented
I think, it has to do with this particular version being a special item, which cannot be crafted. You can, however, craft the normal version from the Dominaria set. Unfortenately, I don't know, how to get that special Arena version.
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2 votes
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Rezzahan#77802
commented
Both Sephiroth's and the Bloodwitch's triggers require you to target the opponent. Which you cannot do while Captain America, Super-Soldier is still on the field and has his shield counter. Because he grants your opponent hexproof. Once Cap is gone, there is no problem, but he was still around when your creature died and the triggers were put on the stack and required targets. A trigger that is put on the stack, but cannot get all required targets is removed right away.
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2 votes
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Rezzahan#77802
commented
There are cards with abilities, that state that "you cannot lose the game". Of those, Herald of Eternal Dawn is currently in Standard. Older cards include Cloudsteel Kirin, Platinum Angel, and The Book of Exalted Deeds.
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1 vote
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Rezzahan#77802
commented
No, this is not a bug. This is the rules applied correctly. You cannot stop effects that include a type change with ability losing effects. Because type changes are applied in layer 4, ability losing in layer 6. So type changes always happen before the abilty causing them is lost.
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1 vote
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Rezzahan#77802
commented
Which means, you could not legally target your opponent, and the trigger was removed from the stack right away. This is usually due to your opponent having hexproof.
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1 vote
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Rezzahan#77802
commented
This is not unique to this set. The bonus sheet cards in general are for players to expand their collection. But those cards are usually not Standard legal.
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1 vote
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Rezzahan#77802
commented
Did your opponent have any nontoken creatures to sacrifice?
Also, you did CHOOSE THE CREATURE with the finality counter TO KEEP, right?
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2 votes
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Rezzahan#77802
commented
There are only like FOUR cards, of the top of my head, in STANDARD right now, that disallow casting spells on your opponent's turn. Those cards are being played by a large number of people in competitive decks for exactly that reason.
Here are those cards:
Voice of Victory
Grand Abolisher
Kutzil, Malamet Exemplar
Jennifer Walters -
1 vote
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Rezzahan#77802
commented
You took control of the creature, you did NOT take control of the equipment. It is the equipment's ability that triggers, which is controlled by your opponent. So the ability makes the equipped creature deal damage to your opponent's opponent, which is you.
Because the aura is an "enchant creature YOU control". Since you do not take control of the spell, only changing its target, the "you" is still refering to your oppponent. So you can at best redirect the aura onto some other creature under your oponent's control, if there is one. You cannot redirect it to your creatures, since those are illegal targets.
If you try to redirect the trigger, you run into the same problem. The target is a "nonland permanent under your opponent's control". Which again refers to the opponent of the trigger's controller, which is you. So at best you can redirect the trigger to some other nonland permanent of yours, but you cannot redirect it to something under your opponent's control.