Unintended Instant-Win? Game Breaker?
The cards Bloodthirsty Conquer and Marauding Blight-Priest seem to have an unintended synergy. One grants player life gain on opponent life loss and the other grants opponent life loss on player life gain. This creates a loop that will (practically) end the game instantly. Unless you already have an instant and enough mana to resolve this exploit, their respective abilities trigger endlessly until the game ends. It's this a mechanic or an unfortunate combination?
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Uncle Steve#32077
commented
MTGA could mitigate this loop by implementing rule 104.4b:
104.4b If a game that’s not using the limited range of influence option (including a two-player game) somehow enters a “loop” of mandatory actions, repeating a sequence of events with no way to stop, the game is a draw. Loops that contain an optional action don’t result in a draw.
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Rezzahan#77802
commented
This is a known interaction and not new with Bloodthirsty Conqueror, that's just the latest iteration of that effect. That loop has been around for years. It is a legal interaction, though frankly very boring to win with or lose against.