Rezzahan#77802
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3 votes
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6 votes
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Rezzahan#77802
commented
You can only add it to a deck if the card is legal in the deck's format. So not Standard, and not Alchemy.
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2 votes
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Rezzahan#77802
commented
Crystal Barricade gives your opponent hexproof. Neither your spells nor Maralen's ability can target your opponent and thus cannot be legally put on the stack.
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3 votes
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Rezzahan#77802
commented
Marauding Blight-Priest's ability does not deal damage. It causes loss of life. Lifelink does not apply to that. Your "loop" ends with the resolution of the trigger.
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3 votes
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Rezzahan#77802
commented
End step blinking does not suffice to fulfil Rat Ring, Verminster's disappear ability. Due to the intervening-if clause, a permanent must have left under your control before the end step begins.
603.4. A triggered ability may read “When/Whenever/At [trigger event], if [condition], [effect].” When
the trigger event occurs, the ability checks whether the stated condition is true. The ability triggers
only if it is; otherwise it does nothing. If the ability triggers, it checks the stated condition again as it
resolves. If the condition isn’t true at that time, the ability is removed from the stack and does
nothing. Note that this mirrors the check for legal targets. This rule is referred to as the “intervening
‘if’ clause” rule. (The word “if” has only its normal English meaning anywhere else in the text of a
card; this rule only applies to an “if” that immediately follows a trigger condition.) -
2 votes
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Rezzahan#77802
commented
If the first strike kills all blockers, then the still blocked double striker has nothing to deal damage to, and so deals no damage in the second combat damage step. Removing all blockers does not make the creature unblocked, and does not allow it to deal damage to the player/planeswalker it is attacking.
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0 votes
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Rezzahan#77802
commented
The MINIMUM deck size in Standard constructed is 60 cards. There is no maximum. A deck can have any number of cards above the minimum, though Arena limits the deck size to 250 cards. Even competitive Magic does not require exactly 60 cards.
The only formats that require an exact number of cards are Commander and Brawl.
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1 vote
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Rezzahan#77802
commented
And did those spells have any effects, like giving +2/+0?
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1 vote
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Rezzahan#77802
commented
Shrine is not a creature type, it is an ENCHANTMENT type. Only enchantments can have enchantment types, and all the Shrines were enchantments. That they were also creature is irrelevant, that does not make Shrine a creature type.
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2 votes
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Rezzahan#77802
commented
Was it your turn? Because Cloud does not have those abilities on another player's turn.
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5 votes
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Rezzahan#77802
commented
Spell Snare can only counter a spell that has EXACTLY mana value 2, not 2 or less.
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2 votes
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Rezzahan#77802
commented
Only damage can be noncombat damage. Giving a creature-X/-X is not damage, giving it -1/-1 counters is not damage, therefore it is not noncombat damage.
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5 votes
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Rezzahan#77802
commented
Then I strongly suggest you do some statistics. Record your games (a few hundred should suffice) and how many are 2 or less lands, and how many are 3+ lands. Then you'll see that you are vastly exaggarating, due to your biased memory only recollecting the games that don't work out well, while ignoring all the ones that are. Due to the sheer amount of games played on Arena, outliers WILL happen frequently. Your paper Magic experience has nothing on the number of games played on the platform.
Combining damage with -X/-X effects cannot kill indestructible ctreatures. Damage does not reduce tougnness, so when the already damaged creature gets its toughness reduced with -X/-X, it is slightly less tough with damage marked on it. But only if the -X to toughness can bring down the tougness to 0 or less (and damage cannot help with that) will the indestructible creature die.