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Rezzahan#77802

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  1. 2 votes

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    Rezzahan#77802 commented  · 

    You have to cast 5+ creature spells for the game to count.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Your mistake was moving your commander to the command zone. Not Dead After All can only find the creature in the first zone it went to, which is the graveyard. If you move the card to any other zone before the trigger brings it back, it loses track of the card and can no longer return it.

    This is true in general, not just for Not Dead After All. If a trigger from a zone change would make a card change zones again, it has to stay in the first zone, or it cannot be retrieved by the trigger. Even just temporaily leaving the zone and then returning it before the trigger resolves will break the connection.

    603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to
    another zone, or when a phased-in permanent leaves the game because its owner leaves the
    game. These are written as, but aren’t limited to, “When [this object] leaves the battlefield, . . .”
    or “Whenever [something] is put into a graveyard from the battlefield, . . . .” (See also rule
    603.10.) An ability that attempts to do something to the card that left the battlefield checks for it
    only in the first zone that it went to. [...]

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Well, you would not have gotten the achievement anyway. "The One-Shot" requires ONE resolving spell or ability to deal 20+ damage to an opponent. You CANNOT add several spells/abilities together to make it work. You NEED something along the lines of a Banefire for 20. So your Terror of the Peaks could only get you the achievement if you had a 20+ power creature enter the battlefield, pump up an entering creature to 20+ in response to the Terror's trigger, or have a replacement effect make the trigger deal more damage. But triggering the Terror multiple times does not work.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Syr Gwen DOES grant thagt equip ability to Everflame. However, turning The Irencrag into Everflame not only makes it an equipment with equip 3, it also LOSES ALL OTHER ABILITIES. Since Syr Gwyin was presumably on the field before the change occured, that effect had the most recent timestamp regarding ability gaining/losing, and so wins out over Syr Gwyn's effect. It gains equip knight 0, then loses it.

  5. 2 votes

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    Rezzahan#77802 commented  · 

    They didn't need mana to cast spells. They had Omniscience on the field.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    There are a heck of a lot of token doublers in the game, even in Standard.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    You do not draw a card, because you only declared Voice of Victory as attacker. The tokens entered attacking, they never atacked. Thus you only attacked with one creature, netting you a token of of Wedding Announcement in the end step.

    508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
    planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
    enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
    Similarly, if an effect states that a creature is attacking, its controller chooses which defending
    player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
    (unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
    trigger events and effects, they never “attacked.”

  8. 3 votes

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    Rezzahan#77802 commented  · 

    Mana cost and mana value are irrelevant for it. Mana SPENT to cast it is what matters.

  9. 4 votes

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    Rezzahan#77802 supported this idea  · 
  10. 1 vote

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    Rezzahan#77802 commented  · 

    Read Nowhere to Run.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    The achievement requires you to deal 20+ DAMAGE. Life loss is not damage. Damage to a player usually CAUSES loss of life, but not all life loss is from damage. The two are not the same.

  12. 4 votes

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    Rezzahan#77802 commented  · 

    Multiple instances of lifelink are redundant.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Guess what effect Spelunking has. Or read the card.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Most likely because cards like Voice of Victory and Grand Abolisher exist, and are currently legal in Standard. And highly playable for exactly that reason: to stop the opponent from interfering with the turn. Nothing random about it, just you not paying atention to your opponent's cards.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    The counters annihilating each other is a state based action, so is the Marketback Walker dying for having 0 or less toughness. All state based actions of the same check are carried out simultaneously. And since "dies" triggers are leaves-the-battlefield, triggers, the game determines wether they triggers based on the game state prior to the event. Meaning, the Marketback Walker died with both the +1/+1 counters and the -1/-1 counters on it. Since it doesn't exist anymore, the game used last known information about it to determine how many cards are drawn. This includes the info, that it had two +1/+1 counters on it.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    Bestowing makes the spell into an AURA spell, way before costs are determined, so it is not a creature spell, it does not have any creature types, so Gargos' cost reduction does not apply. The other two do, since they only care about the spell being green.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    It IS summoning sick. Becasue YOU did not contiously control it since your most recent turn (trhis turn) began. It does not matter how many turns it has been on the batlefield, your contious control of it determines summoning sickness. Andf yes, that measn, creature can become summoning sick again, for example by changing controllers. Hence why red "steal for a turn" cards grant haste.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    Did you cast 5+ creature spells during that game?

  19. 2 votes

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    Rezzahan#77802 commented  · 

    You have to cast at least 5 spells in addition to not casting anything on your turn. And win the game, of course.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Just to be sure, you are copying spells that are on the stack, not cards that then get cast as seperate spells?

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