Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
Not a bug, just an unfortunate side effect of mutating onto Katilda and putting the NON-SPIRIT Snapdax on top of the mutate pile. Katilda says
"Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments."
With no Spirits or enchantments left under your control, the mutated creature is a 0/0 and dies.
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0 votes
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Rezzahan#77802
commented
Why would it trigger? The Silencer and/or the Sling clearly have to get blocked to trigger the Sling, and without trample they cannot deal combat damage to the defending player. The trigger itself only results in NON-combat damage, which does not trigger the Silencer. Combat damage is ONLY the damage attacking and blocking creatures deal as a result of the combat damage step's turn based action of dealing combat damage. EVERYTHING ELSE is NON-combat damage, even if it happens in the combat phase.
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2 votes
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Rezzahan#77802
commented
Cards that have other versions and/or styles are shown with a double arrow ( < > ). Click on that, and all the versions and styles available to you for that card show up. Then you can choose your favorite.
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3 votes
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Rezzahan#77802
commented
Did you take into account the Artist's Talents on level 2, which also reduce costs for noncreature spells?
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3 votes
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Rezzahan#77802
commented
The crash is a problem, yes. But Gran Gran sbhutting off before costs are paid is correct. The first thing that happens when casting any spell is to put it on the stack, meaning, there were only two lesson cards in the graveyard by the time costs were calculated, the third one having moved to the stack. So Gran Gran couldn't reduce it.
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2 votes
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Rezzahan#77802
commented
Hexproof does not help against your own spells and abilities. Your opponent only targeted your spell, then changed the target of that spell to your creature, makming your spell target your creature. They at no point targeted your creature.
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2 votes
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Rezzahan#77802
commented
Not a bug. Due to how layers of continuous effects work, type changing always happens before losing abilities. You cannot shut down type changes with ability losing effects. Toph is just another example in a long list of cards, that includes, Ashaya, Kudo, Kaito, Ygra, and more.
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1 vote
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Rezzahan#77802
commented
Indeed it does, and that is not a bug. Indestructible does not mean unkillable. Reducing a creature's toughness to 0 or less WILL kill it, indestructible or not. Because it invokes a different state based action, one that does not use the destroy action, but simply puts the creature into the graveyard.
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t
replace this event. -
4 votes
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Rezzahan#77802
commented
This is a known interaction and not new with Bloodthirsty Conqueror, that's just the latest iteration of that effect. That loop has been around for years. It is a legal interaction, though frankly very boring to win with or lose against.
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2 votes
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Rezzahan#77802
commented
Not a bug. This is just yet another example of layers of continuous effects in action. Like Ashaya, Kaito, Kudo, Ygra, and many others, Toph changes card types, and thus applies in layer 4. Abilities are gained and lost in layer 6, so always after the type changes, regardless of time stamps.
In general, if an effect changes card types (including supertypes or subtypes), making the source lose its abilities does not and cannot shut down those effects. Same for color changes in layer 5, and all other effects applied before layer 6.
And even if such an ability has additional effects in layer 6 or 7, due to rule 613.6, since the effect starts applying in an earlier layer, it continues to apply completely, even if the ability generating the effect is lost in layer 6.
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3 votes
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Rezzahan#77802
commented
The issue is solved by you READING Nowhere To Run. There is no bug here, all is as it should be.
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Critical Bug: Daily Quest Timer Constantly Resets, No Quest Granted Since I started playing the game
10 votesAn error occurred while saving the comment
Rezzahan#77802
commented
You have one active quest, with some progress to it. I think, you have a misunderstanding here. ALL players only get ONE new quest per day. They can have up to three active quests open, but they will not get more than one new quest per day. The only exception to that is when a new set gets released. Then all players get as many new quests as they have slots open, so that they start the new set with three quests. The weekly quest also resets at that time, even though it is in the middle of the week.
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1 vote
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Rezzahan#77802
commented
A blocked attacker that has no blockers left does not get to deal combat damage unless it has trample. If it was also the only creature left in combat, then of course nothing else happened. No creature was left to deal or receive damage.
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2 votes
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Rezzahan#77802
commented
Both Sigarda's summons and earthbend set base p/t. The later effect wins out. so any eathbended permanent will be a 0/0 plus counters, because that is the later effect. Any permanent earthbended before the Summons hit the field will be a 4/4 plus counters.
Also, there is no replacement effect. Sigarda's Summons only has a static ability changing base p/t, abilities and types. Take away all counters on the creature and it will no longer have any of those benefits.
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2 votes
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Rezzahan#77802
commented
That is not a bug, but rather due to the artifact lands not being granted a mana ability nor a basic land type that would inherrently grant them one. The very reminder text of Toph says as much. The whole purpose of that ability is to be able to turn artifacts into creatures with Toph (and get a free return when they die or get exiled), not to turn them into mana rocks.
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1 vote
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Rezzahan#77802
commented
The Sword was returned due to having been eathbended. The Scrap Trawler had nothing to do with it. The Trawler's trigger is still on the stack in your screenshot and didn't do anything yet. In fact, its target seems to be the Mox Opal in the graveyard.
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0 votes
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Rezzahan#77802
commented
First, there is only one action taken during the resolution of Strategic Betrayal: exiling a set of objects. That set is a permanent plus all cards in the graveyard. The exile happens all at once.
Second, it doesn't matter wether the exile happens simultaneously or in sequence, since the land is not sacrificed, but exiled directly. SB asks for exile not a sacrifice. And Earthbend can return the land if it goes directly to exile. which is does in this scenario.
701.66a “Earthbend N” means “Target land you control becomes a 0/0 land creature with haste in
addition to its other types. Put N +1/+1 counters on it. When that land dies OR IS PUT INTO EXILE,
return it to the battlefield tapped under your control.” -
6 votes
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Rezzahan#77802
commented
"Whenever this creature attacks, you may cast an Ally spell from among CARDS YOU OWN exiled with this creature."
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5 votes
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Rezzahan#77802
commented
That a sign, that you lost connection, and are probably have lost your first turn already. Maybe even the game due to timeout.
Read Kutzil, Malamet Exemplar. No bug here, just a failure to read cards. It's not about paying enough, it's about paying enough attention.