Rezzahan#77802
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1483 results found
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Critical Bug: Daily Quest Timer Constantly Resets, No Quest Granted Since I started playing the game
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1 vote
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Rezzahan#77802
commented
The card works fine, you just don't understand how it works. You HAVE to choose a target for the trigger, that is MANDATORY for any trigger being put on the stack, and you cannot refuse to put it on the stack. You cannot choose zero targets, the trigger rquires one target. The "may" choice is made on RESOLUTION. It is then that you choose not to execute the control change. That is how the rules say the game works.
Control change of equipment does not make it fall off. It stays attached until its controller attaches it to something else, or the creature it's attached to leaves the battlefield or stops being a creature. Changing control of it just changes WHO can use the equip ability. But until the new controller does, nothing makes it move. On a sidenote, if the equipment happens to be one of the elementary Swords, the new controller will get the benefits of the triggers, even if it remains attached to your creature.
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1 vote
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Rezzahan#77802
commented
A blocked attacker that has no blockers left does not get to deal combat damage unless it has trample. If it was also the only creature left in combat, then of course nothing else happened. No creature was left to deal or receive damage.
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1 vote
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Rezzahan#77802
commented
The list will only contain cards you have already seen in the game. You are not privy to what's in your opponent's deck, nor do you have a right to know until you've seen the contents of the deck. You want to name a card, that wasn't shown in the game yet, you have to type it in blind.
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5 votes
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Rezzahan#77802
commented
What returns the land is a delayed trigger, that was set up when earhtbending resolved. It is not an ability to lose.
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2 votes
Rezzahan#77802
supported this idea
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2 votes
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Rezzahan#77802
commented
Then you should read that rulebook again, because you clearly did not understand it. The stack works Last-In-First-Out. The last thing added to the stack resolves first. Time of casting is irrelevant.
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1 vote
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Rezzahan#77802
commented
Bonu's Monument only triggers for creatures CAST. It does not trigger, not should it, for creatures entering the battlefield.
And triggered abilities are not activated, cannot be activated by their very nature. So they will not be stopped by things that stop ACTIVATED abilities.
An ACTIVATED ability ALWAYS has the form [cost]:[effect]. If an ability does not, it is not an activated ability.
Magic uses precise terminology, and you should learn it. Activated and triggered are NOT synonymous. An activated ability cannot be triggered. A triggered ability never gets activated.
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1 vote
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Rezzahan#77802
commented
Adapt will put counters on the creature ONLY if there are none on it yet. You can activate the adapt ability multiple times, but only the activation that puts the first counters on the creature will actually do anything. This is inherrent to the adapt ability. Put some counters on it some other way, and you still get the trigger. Remove all counters, and you can adapt again.
701.46. Adapt
701.46a “Adapt N” means “If this permanent has no +1/+1 counters on it, put N +1/+1 counters on
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1 vote
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Rezzahan#77802
commented
Both Sigarda's summons and earthbend set base p/t. The later effect wins out. so any eathbended permanent will be a 0/0 plus counters, because that is the later effect. Any permanent earthbended before the Summons hit the field will be a 4/4 plus counters.
Also, there is no replacement effect. Sigarda's Summons only has a static ability changing base p/t, abilities and types. Take away all counters on the creature and it will no longer have any of those benefits.
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1 vote
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Rezzahan#77802
commented
There is a token limit on Arena. No player can have more than 250 tokens on the field at the same time.
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1 vote
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Rezzahan#77802
commented
Was there a nonlegendary creature to target out? With the amount of legendaries played nowadays, that is not a given.
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1 vote
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Rezzahan#77802
commented
It's not gotten fixed because there is nothing TO fix. The spell lets you pick a card from among the milled cards, it does not matter that the cards were not milled into the graveyard, only that they were milled into a public zone.
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1 vote
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Rezzahan#77802
commented
The attacker probably had deathtouch and trample. Thus only having to assign 1 damage to your blocker before trampling over.
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1 vote
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Rezzahan#77802
commented
The bug is, that your creature got untapped. Due to the intervening-if clause of the attack trigger, removing delirium in response makes it false and the trigger should do nothing on resolution. Because the if-clause has to be true both at the time of triggering AND when the ability would resolve.
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1 vote
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Rezzahan#77802
commented
That is not a bug, but rather due to the artifact lands not being granted a mana ability nor a basic land type that would inherrently grant them one. The very reminder text of Toph says as much. The whole purpose of that ability is to be able to turn artifacts into creatures with Toph (and get a free return when they die or get exiled), not to turn them into mana rocks.
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1 vote
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Rezzahan#77802
commented
Hard to tell without more info. So, for the first one, did you actually PAY a total of 6+ mana on a single spell while having only 3 lands on the field? The mana value of the spell doesn't matter, the amount of mana paid does. On the second one, was the creature at 21+ power BEFORE you declared it as attacker? Becoming big afterwards does not count. Not saying those are the issues, just throwing out ideas.
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1 vote
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Rezzahan#77802
commented
Nothing wrong here. The cards were milled, they just went to exile instead of the graveyard. But the Greeter doesn't care were the cards went, only that they were milled into a public zone. It can grab a card from there if it was milled this way.
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1 vote
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Rezzahan#77802
commented
It will keep a tapped creature tapped, yes. But it does not tap the creature. An untapped creature enchanted with it, will stay untapped until it gets tapped by something, like attacking.
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1 vote
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Rezzahan#77802
commented
That's because the land only returns if it goes to graveyard or exile AND STAYS THERE until the return trigger resolves. With Deadly Cover-Up destroying the land (it goes to the graveyard) and then exiling it (it left the graveyard and went to exile), the return trigger cannot find the land because it is no longer in the graveyard. While the return trigger could find the land in exile, that is only if the land went there directly. The zone change from graveyard to exile made the trigger lose track of the card as per the rules. Nothing wrong here.
You have one active quest, with some progress to it. I think, you have a misunderstanding here. ALL players only get ONE new quest per day. They can have up to three active quests open, but they will not get more than one new quest per day. The only exception to that is when a new set gets released. Then all players get as many new quests as they have slots open, so that they start the new set with three quests. The weekly quest also resets at that time, even though it is in the middle of the week.