Rezzahan#77802
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1 vote
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1 vote
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Rezzahan#77802
commented
While suspend is a special action, it does require you to be able to cast the spell to do so. With your one noncreature spell per turn limit already reached, you cannot cast the spell, so you also cannot suspend the card.
116.2f A player who has a card with suspend in their hand may exile that card. This is a special
action. A player can take this action any time they have priority, but only if they could begin to
cast that card by putting it onto the stack. See rule 702.62, “Suspend.”702.62c While determining if you could begin to cast a card with suspend, take into consideration
any effects that would prohibit that card from being cast. -
1 vote
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Rezzahan#77802
commented
Sliver Weftwinder does not only give warp 3 to sliver cards in the hand. It's very last ability (you have to scoll down the textbox) is warp 3, too. So it can, and was, warped out for 3 mana. Also indicated by the card animation on the field, showing that is will get exiled at end of turn.
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1 vote
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Rezzahan#77802
commented
Was it Pacifism, though? There are many variants of the card, for the exact same cost, with the same effect except more. Like shutting off activated abilities.
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1 vote
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Rezzahan#77802
commented
You really need to work on your reading comprehension. Preacher of the Shism always gives the card or token to its controller.
It's
"Whenever Preacher of the Schism attacks the player with the most life or tied for most life ..."Not
"Whenever Preacher of the Schism attacks, the player with the most life or tied for most life ..."Your misreading is misplacing the comma and makes "create" into "creates".
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1 vote
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Rezzahan#77802
commented
Half goes away, then half of what remains goes away. Copying the spell WILL NOT and CANNOT result in the entire library being milled, unless that library already had only 3 or less cards left in it.
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3 votes
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Rezzahan#77802
commented
While I strongly agree with seperating Alchemy from real Magic, Historic IS the Alchemy version. You want Pioneer.
I also want an Alchemy free Brawl format, because as was said, Alchemy ruins the fun of the game. It is itself not fun to play nor play against. It's an obvious cash grab and has inherrent power creep due to its very nature of being *ahem* supplementary to the normal sets. Which just means, they have to make the cards stronger than their Standard counterparts or even those falling for the scam would have no reason to buy the "cards".
So yes, let the dozens of players who enjoy Alchemy play it against each other, and leave the rest of us to play actual Magic.
Rezzahan#77802
supported this idea
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0 votes
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Rezzahan#77802
commented
Ranks go UP from 4 to 3 to 2 to 1 to the next rank. Bronze 2 is the next rank up from Bronze 3. Then you get to Bronze 1, and then you can reach Silver 4. Etc.
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1 vote
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Rezzahan#77802
commented
Maybe your opponent played Ygra, Eater of All, making all other creatures into artifacts?
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1 vote
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Rezzahan#77802
commented
Probably missed your opponent's Voice of Victory.
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1 vote
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Rezzahan#77802
commented
No, it wasn't turn 3. Your first screenshot shows you at at least 11 cards, making this your turn 4 at the very least, turn 5 if you went first or took a mulligan. Your lands are also untapped and the cards you have played nessessitate you having had at least 3 turns already, again, making this turn 4 at the very least. With your opponent having played Icetill Explorer makes this his turn 4 (he played 4 lands normally, additionally one fetch land via Icetill and sacced it; the Icetill Explorer is summoning sick and tapped, so it entered the turn of your screenshot), the number of lands he has is within what he could have played. You not playing any lands is not your opponent cheating. You are at the time of the first screenshot in your turn 4 or 5.
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1 vote
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Rezzahan#77802
commented
"When Tishana's Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an ARTIFACT, CREATURE, OR PLANESWALKER is countered this way, that permanent loses all abilities for as long as Tishana's Tidebinder remains on the battlefield."
Awaken the Honored Dead, Sapling Nursery, and many other permanents with activated or triggered abilities are not artifacts, creatures, or planeswalkers. And thus won't be made lose their abilities.
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1 vote
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Rezzahan#77802
commented
Since the object that information was required about (Ulamog) was not in the zone it was expected to be in when the trigger resolved, the game used last known information (LKI). That includes the kind and number of counters on it.
113.7a Once activated or triggered, an ability exists on the stack independently of its source.
Destruction or removal of the source after that time won’t affect the ability. Note that some
abilities cause a source to do something (for example, “This creature deals 1 damage to any
target”) rather than the ability doing anything directly. In these cases, any activated or triggered
ability that references information about the source for use while announcing an activated
ability or putting a triggered ability on the stack checks that information when the ability is put
onto the stack. Otherwise, it will check that information when it resolves. In both instances, if
the source is no longer in the zone it’s expected to be in at that time, its last known information
is used. The source can still perform the action even though it no longer exists.608.2h If an effect requires information from the game (such as the number of creatures on the
battlefield), the answer is determined only once, when the effect is applied. If the effect requires
information from a specific object, including the source of the ability itself, the effect uses the
current information of that object if it’s in the public zone it was expected to be in; if it’s no
longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect
uses the object’s last known information. See rule 113.7a. If an ability states that an object does
something, it’s the object as it exists—or as it most recently existed—that does it, not the
ability. -
2 votes
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Rezzahan#77802
commented
Unless Mutagen Man makes activating them cost 1 mana less, essentially making it free.
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1 vote
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Rezzahan#77802
commented
For over a year now, crafting any card requires a wildcard correcponding to the lowest rarity printing of it on Arena, regardless of the rarity of ther version you want to craft. So if a mythic also has a rare version, you need a rare wildcard to craft that mythic.
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3 votes
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Rezzahan#77802
commented
There is more than one Airship. The tokens previously made also get to make another copy. So you go from the original, to 2, to 4, to 8, provided none of the Airships is removed.
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2 votes
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Rezzahan#77802
commented
Putting the counters on the target is a choice made on resolution. You can decline to do that. On resolution. Putting the trigger on the stack and picking the target, however, is mandatory. That is true for ALL "may" abilities".
702.43a Modular represents both a static ability and a triggered ability. “Modular N” means “This
permanent enters with N +1/+1 counters on it” and “When this permanent is put into a
graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each
+1/+1 counter on this permanent.” -
1 vote
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Rezzahan#77802
commented
702.124j “Partner with [name]” represents two abilities. It means “You may designate two
legendary cards as your commander rather than one if each has a ‘partner with [name]’ ability
with the other’s name” and “When this permanent enters, target player may SEARCH THEIR LIBRARY
for a card named [name], reveal it, put it into their hand, then shuffle.” -
1 vote
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Rezzahan#77802
commented
Not as many bugs as people here complain about, many simply are unable to read their opponent's cards. Frequent offender for this particular situation is Voice of Victory.
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1 vote
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Rezzahan#77802
commented
Hexproof prevents the opponent from TARGETING the permanent. And ONLY that. "Destroy all" and similar effects do not target, they simply affect all relevant permanents. Same goes for protection by the way, though damage based wrath effects will be stopped by it due to protection including damage prevention.
115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
Abilities.”115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
object or player a target of that spell or ability. Unless that object or player is identified by the
word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
target.115.10b In particular, the word “you” in an object’s text doesn’t indicate a target.
702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities
your opponents control.”
The Omenpath DFCs are transforming DFCs AND modal DFCs. The backside has a mana cost, and can be cast like any other MDFC. The cost to transaform is usually the same as the backside's mana cost.,