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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Breaker has hexproof from EACH COLOR. Summon Bahamut is COLORLESS.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Exude Toxin only affects NON-Dragons. Any Drsagons, yours or your opponents, will be unaffected.

    And Exude Toxin is an OMEN. An Omen is NOT an Adventure. While an Adventure goes to exile to be cast from there later, an Omen is shuffled back into the library.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Read Kutzil, Malamet Exemplar. No bug here, just a failure to read cards. It's not about paying enough, it's about paying enough attention.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    No, this is correct behaviour. This is due to the AFFECTED PLAYER getting to choose the order of applying replacement effects. With Valkmira being applied first, there is no damage left to increase by Torbran, that effect is simply not applicable anymore since there is no damage about to be dealt anymore. This goes both for the Cavalcade triggers as well as the combat damage of your 1 power creatures.

    Additionally, Cavalcade's triggers DO NOT TARGET. Only spells and abilities that identify what they are going to affect by using the word "target" do actually target. Just being affected does not make an object or player a target.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Quina has no triggers. It has a static ability creating a replacement effect. This is important, because due to it being a replacement effect, and that effect ONLY replacing the number and type of tokens created, ALL tokens created with the modified token creation event are subject to any additional effects imposed on the original token. This includes, but is not limited to, entering tapped and attacking, entering with counters, getting sacrificed at end of turn, etc. This is not a bug, this is how the rules say the game works.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Disguise is an alternative cost, so is the 2 mana for an airbended card. You can only use one alternative cost to cast a spell, and if you want to cast the airbended card from exile, you HAVE to "choose" the 2 mana cost to cast the spell at all. Trying to choose the other alternative cost means forgoing the thing that is allowing the spell to be cast in the first place. Which would result in an illegal casting.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug, just an unfortunate side effect of mutating onto Katilda and putting the NON-SPIRIT Snapdax on top of the mutate pile. Katilda says

    "Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments."

    With no Spirits or enchantments left under your control, the mutated creature is a 0/0 and dies.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    Well, YOU have protection. The Virtue does not. Neither does any of your other stuff. Why do you even think, that it could not be targeted? There is NOTHING about the card saying that it couldn't. You are not your permanents.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    That's not a bug. Each crime will trigger the Miner if it is still in the graveyard. And since the trigger doesn't target, it WILL resolve, doing as much as possible. So even if the Miner leaves the graveyard before a trigger resolves (possibly due to another instance of the trigger resolving before then) it cannot be returned, but the choice CAN be offered and mana CAN be paid. Therefore those things still happen. It is your responsibility to recognize wether you want to pay or not for a trigger that won't do anything else. And while such scenarios are rare, it IS possible you want to pay even if nothing else happens.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Reliquary Tower? It's a land.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Hexproof is powerless against Painful Quandary, because it DOESN'T target. A spell or ability only targets if it identifies the objects or players it is going to affect by using the word "target". Spells and abilities can affect objects and players without targeting them. And being affected does not make that object or player a target. Only the word "target" does.

    115.1d A triggered ability is targeted if it identifies something it will affect by using the phrase
    “target [something],” where the “something” is a phrase that describes an object and/or player.
    The target(s) are chosen as the ability is put on the stack; see rule 603.3d

    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”

    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target.

    115.10b In particular, the word “you” in an object’s text doesn’t indicate a target

  12. 1 vote

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    Rezzahan#77802 commented  · 

    You can only use one alternative cost to cast a spell. And to recast the airbended card, you have to cast it via the airbend cost, because that's the only thing allowing you to cast the spell from exile in the first place. So you cannot use the alternative cost provided by Warped Space. Which only replaces the mana cost anyway, not an alternative cost.

  13. 0 votes

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    Rezzahan#77802 commented  · 

    Not a bug if the player has only those two creatures in their deck. Which they most likely do.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    They probably had Nowhere to Run out.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    It's a LEGENDARY sorcery. Legendary instants and sorceries can only be cast if you control a legendary creature or planeswalker. Which you did not, because all of those were destroyed.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    Dark Depths has a state trigger. There are some special rules applying to those. First, a state trigger will go off when the game state matches its trigger condition. Second, it will not retrigger, even if the game state persists, so long as an instance of that state trigger is on the stack (to avoid building up an infinite stack with no way to resolve anything). But, third, the trigger will go off AGAIN, if the last instance of it is gone from the stack and the game state still matches the trigger condition with the source being in the appropriate zone. This means, that countering a state trigger without altering the game state to not match the trigger condition will simply result in it triggering again.

    603.8. Some triggered abilities trigger when a game state (such as a player controlling no permanents of
    a particular card type) is true, rather than triggering when an event occurs. These abilities trigger as
    soon as the game state matches the condition. They’ll go onto the stack at the next available
    opportunity. These are called state triggers. (Note that state triggers aren’t the same as state-based
    actions.) A state-triggered ability doesn’t trigger again until the ability has resolved, has been
    countered, or has otherwise left the stack. Then, if the object with the ability is still in the same zone
    and the game state still matches its trigger condition, the ability will trigger again.

  17. 2 votes

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    Rezzahan#77802 commented  · 

    Because it is not in Standard YET. It will be available in Standard when it has its reprint in the new Lorwyn set. Together with the four other missing shocklands. But right now, only five of the ten shocklands are in Standard, and Hallowed Fountain is not among them.

  18. 0 votes

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    Rezzahan#77802 commented  · 

    Why would it trigger? The Silencer and/or the Sling clearly have to get blocked to trigger the Sling, and without trample they cannot deal combat damage to the defending player. The trigger itself only results in NON-combat damage, which does not trigger the Silencer. Combat damage is ONLY the damage attacking and blocking creatures deal as a result of the combat damage step's turn based action of dealing combat damage. EVERYTHING ELSE is NON-combat damage, even if it happens in the combat phase.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Agadeem's Awakening allows you to return one creature per mana cost from 0 up to X from your graveyard to the battlefield, not as many as you want. One per mana value. If there isn't a creature card with an appropriate cost for a mana value, you cannot chose one for that value. So for example, with X=3, you can return a creature card with mana value 0, a creature card with mana value 1, a creature card with mana value 2, AND a creature card with mana value 3. All the targets must have different mana values from each other.

    Of course God Eternal Rhonas goes to the graveyard or exile first. How else do you expect the trigger to work otherwise? This is literally the trigger condition. When that trigger resolves you can choose to put it into the library. You are not dealing with a replacement effect ala Progenitus here. Which also means, the card can be intercted with while it is in the graveyard or exile until the trigger moves it to the library. And of course, the trigger only works when Rhonas goes to exile or graveyard from the battlefield. Mill it, and it stays in the yard.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Your decks can also have specifc setups for sleeves, avatars and pets. You probably overwrote the default setting this way. Even if you set a new default, the deck has its specifics saved and will use those instead.

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