Rezzahan#77802
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2 votes
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1 vote
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Rezzahan#77802
commented
Tragic Trajectory reduces power and toughness. If that was enough to bring Vondam to 0 or less, he died. And he died with 0 or less power also. Thus no trigger, since his power wasn't 4 or greater anymore.
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1 vote
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Rezzahan#77802
commented
There are cards in Stasndard right now, that restrict your ability to act during your opponent's turn. Top two "offenders" are Voice of Victory and Grand Abolisher. If you are playing ranked, you should be aware of those cards.
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2 votes
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Rezzahan#77802
commented
English Oracle text says "each opponent", not "each player". If it says "each player" in your language, then that is a translation error.
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1 vote
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Rezzahan#77802
commented
Learn what hexproof does! It means, that an opponent of the permanent's controller cannot target it. THAT IS YOU. You made YOURSELF inable to target the creature for the turn. Your opponent can target THEIR now hexproofed creature just fine. Just like you can target your own hexproof creature just fine.
In short, giving an opponent's permanent hexproof cannot counter a spell or ability of that opponent targeting it.
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1 vote
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Rezzahan#77802
commented
Voice of Victory is a card anyone playing in events or on the ladder should know by now. And I don't mean it having mobilze 2.
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1 vote
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Rezzahan#77802
commented
Those cards still trigger, because they are TRIGGERED abilities. Pithing Needle only stops ACTIVATED abilities. Those terms mean very different things. A triggered ability cannot be activated, an activated ability cannot be triggered.
An activated ability, which can be stopped by Pithing Needle, ALWAYS has the form [cost]:[effect], either in the text of the ability, or in the rules for it, if it is a keyword ability. If it does not have that form, you are not dealing with an activated ability.
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1 vote
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Rezzahan#77802
commented
The token gets the counters CORRECTLY.
Any additional tokens created via a replacement effect (like Quina) will be affected by any additional erffects the original effect would impart on the original token(s): counters, granting hase, entering tapped, entering attacking, sacrificing at end of turn, etc.
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2 votes
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Rezzahan#77802
commented
These spell lands are not nonland cards in exile. And Etali explicitly specifies, that you can only cast spells from among the nonland cards exiled. Since it refers to "cards", it means the card's charactaristics in exile, not on the stack. And in exile it is a land, so not castable with Etali's trigger.
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1 vote
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Rezzahan#77802
commented
The first 15 victories of the week give 250 exp. This is the weekly quest, which updates on sundays, and when a new set is released. The first 10 victories each day give 25 exp. Meaning the first 10 victories of the week (starting sundays) give 275 exp.
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1 vote
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Rezzahan#77802
commented
Read again. Hearthhull's ability says the player LOSES 2 LIFE, it does not say anything about dealing damage. The two are not the same. Damage usually causes a player to lose life, but losing life can happen quite easily without damage being dealt. Like in this case. Ojer Axonil has no damage event to apply to.
Also, there is no targeting involved here. So that ability gets around hexproof and protection.
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2 votes
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Rezzahan#77802
commented
You are wrong. Housemeld returns the card from exile at the beginnming of the end step. So there are many checks of state based actions until then, the first one giving the owner of the commander the chance to put it inmto the command zone. From where Housemeld cannot return it, becasue it lost track of the card when it left exile. The commander even loses the perpetual effect if the player so chooses, since that is part of the Brawl rules for commanders.
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1 vote
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Rezzahan#77802
commented
Journey to Nowhere is an Oblivion Ring type exile. Meaning, it has a seperate trigger to return the exiled card, instead of the exile being a duration until the permanent leaves the battlefield. This means, you pulled the O-Ring trick on yourself, exiling the target forever. Because the return trigger happened before the exile occured, it had nothing to return. So when the exile did occur, there was no way for the card to return since the only way to do so has been destroyed (by you) beforehand.
Destroying any O-Ring type exile permanent will not stop the exile, and doing so beforehand will ensure, that the permanent cannot return. To save your Atraxa, you had to let the exile happen, and THEN get rid of Journey to Nowhere.
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1 vote
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Rezzahan#77802
commented
Did you try to combine toughness reducing and damage to kill an indestructible crreature? If so, that does not work. Arena shows damage as a reduced toughness value, but that is only cosmetic, a way to make it easier to see how much more damage is needed to kill a creature. But damage does not reduce toughness, damage gets marked on a creature and compared to its toughness. A creature with damage equal to ot greater than its toughness is destroyed by state based actions. But an indestructible creature cannot be destroyed. To kill it, you have to use toughness reducing effects to bring its toughness all the way down to 0 or less.
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1 vote
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Rezzahan#77802
commented
Ugin triggers on CASTING a colorless spell. COPYING a spell does not cast it. Copying a spell creates the copy directly on the stack with all choices made for the original. Mind, that there are effects that copy CARDS, and then let you CAST the copy. Those do trigger Ugin, if they are colorless.
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1 vote
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Rezzahan#77802
commented
That skull means, you lost to decking out. Meaning, you had no card left in your library and were required to draw a card. That is a legitimate way to lose a game of Magic.
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1 vote
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Rezzahan#77802
commented
The second and third achievements cannot be fulfilled by mobilze tokens, just so you know. Because those tokens enter attacking, but never attacked. To attack with a creature, you have to DECLARE it as attacker during the declare attackers turn based action.
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1 vote
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Rezzahan#77802
commented
Did you get the message "are you sure?" when casting Essence Scatter? If so, that means something, probably a Cavern of Souls, was making the spell uncounterable.
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2 votes
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Rezzahan#77802
commented
Did your opponent have Voice of Victory on the field? Or Myrel? Or Kutzil? Or Grand Abolisher? Or prabably a number of other cards that disallow the opponent to cast spells on their turn?
Or maybe Yasharn did not allow you to sacrifce permanents?
There are so many cards that could interfere. A bug is the least likely explanation.
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1 vote
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Rezzahan#77802
commented
Perpetual effects do not change copiable values. They just carry over zone changes, but other than that, those effects work like any other non-copy effects. Meaning, perpetual effects cannot be copied, just like p/t increases, or other ability granting is not copied. Which is correct.
Two possibilities:
1) all those "valid" targets were outlaws. "Outlaw" is a collective term and encompasses 5 creature types, all of which count as outlaws. Those creature types are: Rogue, Pirate, Warlock, Assassin, and Mercenary.
2) Especially in Standard you will encounter Voice of Victory and Grand Abolisher. Both keep an opponent from casting spells on their controllers' turn. In wider formats, there are even more examples, like Myrel, Shield of Argive.